A short platformer made even more shorter with the extensive use of glitches. Little to none of the normal gameplay exist now.
  • Emulator used: vba-v24m-svn422
  • The Real Stafy HAX
  • Fastest Time
  • Corrupts a minor game
This run was the result of a PM + several other people who unintentionally motivated me to investigate further for more improvements. Every part of the run excluding the demo has been improved, and as a result, the TAS resembles almost nothing like a normal run.

Stage by stage comments

Demo

It's impossible to speed it up. 0 Frames saved here.

Stage 2

I deliberately lose 1 frame to spin towards moe. It'll save time in the final stage.

Last Stage

Remember in the previous run, I go to the next room to corrupt the save? That was because if I did it in the first room, I would go OoB and the game would respawn me back to the beginning. Well, this time, I managed to strike moe without getting respawned, saving 189 frames compared to the published run. Given the length of this movie's input, that's quite alot.

2nd Last Boss

2 frames were saved due to better positioning, allowing me to strike the boss 1 frame earlier for botth first two attacks. I also discovered a way to keep the boss still, so the last 3 hits were easier to do.

Last Boss

In the current TAS, I proceed to reset the game following the first hit. In this run, I hit him twice before doing so. Why twice? Well, after the 2nd hit, he'll go off screen and shoot fire at you, wasting frames. Oh, and hitting him like this is faster than resetting 4 times.

Other comments

I would like to thank the following people for their help:
Tarby: For starting it all.
Gocha: For his list of memory addresses.
applepieman: For his contributions with his well played WIP.
Chamale: For his contributions with his well played WIP
Sonikkustar: For a trick on the second demo.
Jlun2: For discovering the save glitch.
Torchickens: For helping me try to find a new route, even though it didn't quite work out.

Suggested Screenshot

Frame 8202:

Nach: Accepting as improvement to previous run.

Nach: Replacing movie with slightly faster one from author.

Ilari: Got the files...

TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14879
Location: 127.0.0.1
This topic is for the purpose of discussing #3835: jlun2's GBA Densetsu no Stafy in 03:28.68
Active player (266)
Joined: 9/14/2011
Posts: 349
On your last TAS, there was little gameplay. In this TAS, there is no gameplay at all. Nice game-breaking there. I recommend this screenshot, one of the few actual gameplay.(frame 7148) Edit: Oh wait, I was comparing to the one that already obsoleted. But still good anyway.
Post subject: densetsu no stafy: YouTube + video file
PCachu
He/Him
Joined: 10/1/2009
Posts: 166
I think it's high time some of these games started carrying rape whistles with them around here.
Editor, Experienced player (608)
Joined: 11/8/2010
Posts: 4012
Way to break the game even further, jlun2. Yes vote.
Skilled player (1706)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
the game decided to wait 60 frames or so before a valid frame could be found that won't result in making me go OoB when I corrupt the save.
I'll try and see if delaying the first pause can change this.
Skilled player (1706)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
jlun2 wrote:
the game decided to wait 60 frames or so before a valid frame could be found that won't result in making me go OoB when I corrupt the save.
I'll try and see if delaying the first pause can change this.
It doesn't matter anymore! I found an even faster way to finish the last boss, which required me to pause the game, so this point is invalid now! Improvement Can a judge or mod please replace the current submission with this one? Thanks!
Skilled player (1706)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Odongdong wrote:
On your last TAS, there was little gameplay. In this TAS, there is no gameplay at all. Nice game-breaking there. I recommend this screenshot, one of the few actual gameplay.(frame 7148) Edit: Oh wait, I was comparing to the one that already obsoleted. But still good anyway.
That's not part of the gameplay; it's still the demo, but desynched. The gameplay sorta begins after the conversation with the clam.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14879
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2285] GBA Densetsu no Stafy "demo glitch" by jlun2 in 03:28.68
zwataketa
He/Him
Joined: 9/1/2012
Posts: 309
O_o that ... Just happened ... (jaw drops)
I quit TASing.