TAS WIN Eryi’s Action

Hi! I find a nice game to tas! This is a lovely game with a cute girl to play, but it is annoying with many unexpected traps.

Game Objectives

  • Game version: JPN v1.00
  • Tool used: hourglass-r81 (with Multithreading and Wait Sync: Allow)
  • Aims for fastest time

About this game

A lovely game like Syobon Action, all the info is on its homepage: [dead link removed]

About this run

This run use the main character-- Eryi who is more like a Mario play, she usually jump to avoid losing several frames some time while walking. There are multiple endings of this game, If you die a lot or not, you will reach different ending. The EX mode will open when you collect all diamonds.
Before replaying, you should backup the game data and reset.

Stage by stage comments

Stage 1

Mushroom and fan are using so often to jump over many traps, bounce with mushroom and with fan can avoid jumping too high to fall down (if you jump too high you will be a star).

Stage 2

A enemy can be a stepping-stone, when you throw them in the wall, they will through the wall, some traps can be drew earlier by this trick. You can stop doing default action after touch the goal flag, and a trap that is a spike ball throwing over, so it needs to find a good place to land on.

Stage 3

Boss fight, the boss won’t be injured unless you throw the iron egg which is fall after boss move, beat him by 3 times.

Stage 4

In the sea you can move freely, but somewhere water streams will change your direction, the special one can’t swim through directly, so the only way is swim under that. The frog will walk go and back between the goal flag, to finish this stage and avoid being killed by frog is the main point.

Stage 5

Button switch always lead something bad, you must press the second one with a enemy, then the bricks disappear and two new ways are open. There are two bricks will break when you stand on, so it need the other enemy as a stepping-stone.

Stage 6

Helicopter race! Be careful of spike balls, some of them will change their action when be close to.

Stage 7

Don't think that snowball won’t kill a person. Due to the snowball is too high and large to jump over, so I catch a chicken as a stepping-stone. Mushroom is very useful for avoiding traps and enemies, so I get it and keep it until the last of this stage.

Stage 8

A lot of traps are in this stage, some are the hidden bricks that make you can’t jump as normal. The yellow bear won’t move until you in front of it and face to right, it will help to jump over the hole.

Stage 9

Now the game becomes to a RPG fighting, you must beat the boss in 5 turns, but the boss will do fixed action in each turn. Because Eryi only has 1 HP, to avoid her death, most of turns she is hidden. The other teammate can expose by themselves, this is the most useful skill.

Stage 10

Many floors are in this stage.
  • 1F: there is a wall can’t trough normally, with a solid thing to zip into the wall; here I use a fan because it is easy to get and contributes to jump higher.
  • 2F: when you on the ladder you can’t jump to draw a trap, so a stepping-stone is necessary.
  • 3F: one of those bricks will bounce you, but it doesn’t matter.
  • 4F: the switch can reverse the rolling spikes, but it is no necessary for me.
  • 5F: no comment.
  • 6F: all around hidden bricks and wall.
  • 7F: at the left of ladder, you can’t pass to ladder due to there are some hidden bricks. Mushroom is necessary for jumping over ice water and getting to the right of ladder.

Stage 11

Boss fight becomes to a STG like TOUHOU series. If you die hardly, you must more fight the UFO. Finish them then become a super player!

Encode

Sina: [dead link removed]
(I can’t visit niconico and youtube!)

Screenshot

2358F
I hope you could enjoy:)

feos: Judging, since Atma got it to sync (yay!)
feos: Accepting to Moons. For the record: this game also has some 1.02 version, it doesn't sync with this TAS.

TASVideoAgent
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This topic is for the purpose of discussing #4094: Bernka's Windows Eryi's Action in 10:18.00
BigBoct
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The description on the site makes it sound like a puzzle-platformer in the vein of the Kaizo Mario World hacks, or maybe the SMB1 hack Air. Is that an apt description?
Previous Name: boct1584
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boct1584 wrote:
The description on the site makes it sound like a puzzle-platformer in the vein of the Kaizo Mario World hacks, or maybe the SMB1 hack Air. Is that an apt description?
The genre, yes. But it is clearly not a hack, but a game on its own. The graphics, code, and music are all original and don't resemble Mario. Also: looking good, yes vote.
Spikestuff
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in-case of any random... problems with that video link: Link to video Link to video Downloaded the original and uploaded for YouTube. Edit: added 2nd part. I will put both together... separate is temperate for now.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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That video cuts out early in the final stage.
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I see the video, very good job Bernka ;) I vote yes.
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mklip2001
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Wow, this really is what Syobon Action should have been. The graphics and music are really delightful. Also, I like the fact that there's some real stage variety in the game too, even if it's still mostly run-right-for-justice. (Carrying along the mushroom and fan, and other props, is a nice touch.) I think I caught one of the less obvious things this game ripped off: when you fight the first phase of the final boss in the shooter, that boss's pattern is exactly the same as the first phase of the final boss in Kirby's Adventure. It shoots the same number of times, follows the same pattern, and fights you with a backdrop of the moon as well. I'm somewhere between Meh and Yes at the moment. There were flashes of brilliance, for sure. However, for a game that touts itself on making lots of traps, you managed to skip most of the game, and this makes the gameplay more repetitive. (There's the same issue with the Syobon Action run too, but that run is shorter.) Regardless of whatever I vote, I want to say: Nice job!
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Patashu
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Spikestuff wrote:
in-case of any random... problems with that video link: Downloaded the original and uploaded for YouTube.
How is it that you've uploaded a 6 minute video of a 10 minute TAS?
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Patashu wrote:
Spikestuff wrote:
in-case of any random... problems with that video link: Downloaded the original and uploaded for YouTube.
How is it that you've uploaded a 6 minute video of a 10 minute TAS?
Sina will split a video about each 6 mins as one part, he only downloaded the first part.
The king is always lucky.
Spikestuff
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Patashu wrote:
Spikestuff wrote:
in-case of any random... problems with that video link: Downloaded the original and uploaded for YouTube.
How is it that you've uploaded a 6 minute video of a 10 minute TAS?
How the hell did I screw that up? (fixing)
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
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Hm, interesting game. I admit that I had a low expectation of this TAS because of Syobon Action, but this TAS left a far better impression. Physics abuse is great in any game. Here is a link to a blind playthrough of this game, which I suggest watching in conjunction with this TAS. Whoever decided to play this was very persistent. I mean, he even did EX mode in the last video! (This is the mode where you have an actual life limit, and the final boss becomes an actual Touhou-tier boss instead of pretending to be one). Spoiler warning, of course. Account: Part 1: http://www.nicovideo.jp/watch/sm17949238 Part 2: http://www.nicovideo.jp/watch/sm17988395 Part 3: http://www.nicovideo.jp/watch/sm18043538 Part 4: http://www.nicovideo.jp/watch/sm18081098 Part 5: http://www.nicovideo.jp/watch/sm18126098 Part 6: http://www.nicovideo.jp/watch/sm18246552 Part 7: http://www.nicovideo.jp/watch/sm18259122 Part 8: http://www.nicovideo.jp/watch/sm18276367 Part 9: http://www.nicovideo.jp/watch/sm18340803 No account: Replace "nicovideo.jp" with "nicozon.net".
Twisted_Eye
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Good run! The final bosses were especially fun to watch, you flowed through their shots very well. You clearly did what you could to add style and 'near-hits' wherever you could throughout the whole run, which is really important in how repetitive a perfect run of a bait-and-trap platformer is.
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Bernka re-encoded it and uploaded a high-quality encode. I reuploaded it here: http://www.mediafire.com/watch/5ik68sc4rq78dj8/eryisaction.mp4 I uploaded to nicovideo in 3 parts: Account: http://www.nicovideo.jp/watch/sm22115733 http://www.nicovideo.jp/watch/sm22115594 http://www.nicovideo.jp/watch/sm22115535 No account: Replace "nicovideo.jp" with "nicozon.net". Turns out that it is possible to upload in one file as an MKV, but Nicovideo transcodes it, and does it badly. In other news, I've tried to sync the run, but so far I have been unsuccessful.
WST
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They should have made a cuter main character :( But it’s a yes vote anyway, because it’s not the TASer’s fault :) Would be funny if the picture in the end said «You are a tool-assisted speedrunner», or «Damn, you were tool assisting» instead
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The Japanese 1.00 version of this game, エリィのアクション, matches the original hash for this movie, but crashes for me before running under hourglass. Can anyone else try running this version, instead of U?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warepire
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feos wrote:
The Japanese 1.00 version of this game, エリィのアクション, matches the original hash for this movie, but crashes for me before running under hourglass. Can anyone else try running this version, instead of U?
Stupid question: Did you try forcing the locale to Japanese?
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Changes nothing. If I check "Wait for subprocess creation", it does run, but doesn't playback the movie. Need the log?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I succeeded on XP, and this is the Log when I ran it. Notice you must run it with Multithreading and Wait Sync: Allow.
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Warepire
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feos wrote:
Changes nothing. If I check "Wait for subprocess creation", it does run, but doesn't playback the movie. Need the log?
If Bernka's log doesn't help you run it, send me a log when starting the game according to Bernka's instructions.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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So this is what a bait-and-trap platformer is supposed to be like. I enjoyed this a lot more than the Syobon Action run, and there were some clever tricks in this, such as keeping items to bounce over the traps. Yes vote!
WST wrote:
They should have made a cuter main character :(
I think she was cute enough.
Warepire
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feos wrote:
http://rghost.ru/private/49905385/9f7bec3fd3d045bb075d990062725f09
The only difference I can find is that you're missing 2 non-essential system DLLs that Bernka has. It shouldn't affect sync but it's the only thing I can see. The DLLs are: lpk.dll, related to Windows language packs usp10.dll, related to Windows unicode character rendering
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Enjoyable! Yes vote.
WST wrote:
They should have made a cuter main character :(
More like Iris Action?
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Prion wrote:
More like Iris Action?
... OK, this is a horribly sick game.
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Obtaining those dlls doesn't change anything.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.