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This run is based on mine and got4n’s “serious” attempt at TASing this game. But instead of beating the game in proper way, it finishes the last act in a way causing Sonic to die after the “level clear” screen, throwing him into a glitched version of the same act. Rememberring the negative feedback regarding Sonic being offscreen most time, I decided to keep him on screen at this time. Enjoy. :)

feos: Rejecting this fine masterpiece for no reason.

TASVideoAgent
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This topic is for the purpose of discussing #4246: WST's Genesis Sonic Boom "glitched act3" in 04:29.98
Fortranm
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The true end of the game!
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Not only is the hack boring by itself, the glitch basically amounts to looking at Sonic's sprite rotating. No vote.
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I thought it was pretty funny how you glitched out the last act. The fire even hit Sonic a few times but he didn't seem to care.
WST
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Fishaman P wrote:
Not only is the hack boring by itself, the glitch basically amounts to looking at Sonic's sprite rotating.
You had all chances to not even see Sonic, if I had decided to «TAS» the glitched act by copy-pasting the inputs from the normal run. :)
CoolKirby wrote:
I thought it was pretty funny how you glitched out the last act. The fire even hit Sonic a few times but he didn't seem to care.
Thanks :) I’m not good at abusing bugs in the games to inject executable code from the controller, so I just tried to do something familiar to me from a familiar game…
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
TASVideosGrue
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om, nom, nom... sweet!