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About the Run:
  • Emulator used: Bizhawk 1.7.1.6944
  • Complete Super Mario Bros. (NES) Quests A and B
  • Aims for the fastest time
So, this game is pretty simple as it is. You run around the linear world and save the princess. After saving her once, she offers you a new quest.

World 1-1

Pretty basic, I run through the level, taking the first pipe I see to save time and hit the flag pole, avoiding 1, 3 or 6 as these add time.

World 1-2

Here it gets pretty different from the average gamer. I start the level and go to the right, avoid as many deaths as I can, finishing at the exit pipe, but instead of entering, I perform a 1-frame trick where I go through the block and run through it, save roughly a second or so, and entering the pipe to world 4.

World 4-1

I run about the level, only performing a few wall-jumps to get out of some holes and pillars, again, avoiding 1-3-6.

World 4-2

Now, when I get control over Mario, I rush him over to the vine to the warp zone, but instead I push the screen slightly to the right. I go back to the vine and warp to the other side, I take the first pipe I see as a shortcut, and I head to world 8.

World 8-1

Same as 4-1, I rush through hitting only a few wall-jumps here and there.

World 8-2

Same as 8-1

World 8-3

Same as 8-2

World 8-4

Now here, it's different than 8-1 to 3. I go through, first pipe, pretty easy. Second pipe, you walk forward and back. 3rd, you hit a secret block and go down the pipe. Pretty simple for the rest.

World 1-1 to world 8-4 in Quest B

Same as before.
Some glitches used;
  • Wall-jump: Sometimes when Mario hits a wall, he goes deep enough and is at the 16:1 pixel and I can jump off of it.
  • Pipe clip: At 1-2 on Quest A, I pass through a pipe, I do this by jumping while walking at the perfect frame for 1 frame and walk the other way. Hopefully I make it through and run.
  • Vine Clip: If you have the vine go off screen for a number of pixels and touch it, you're warped to the other side of the screen. (Seen at 4-2)
I also never hit 1, 3 and 6 at the flag as I lose time, as XX1 is 1 fire work, XX3 is 3 Fireworks, and XX6 is, you guessed it, 8 Fireworks. Not really, it's 6.
In the future of my runs, I'll try to learn a flagpole skip, and minimize time at some places.

Noxxa: Claiming.
Noxxa: Hello P0rtalFTW, and welcome to TASVideos. I'm rejecting your run, because it is not up to the standards of this site. Comparing the first half of this run with [1715] NES Super Mario Bros. "warps" by HappyLee in 04:57.31, you lose a bit over 1500 frames (over 25 seconds). Your final time for the first playthrough seems to be about 5:23, which is quite a bit slower than the TAS record, or even the real time record. An especially noticable time sink is 4-2, as you spend a lot of time waiting, as well as use a slow strategy to go towards the Warp Zone in general. Other time losses include bumping against walls, or performing unnecessary walljumps, both of which ruin Mario's forward momentum. The second playthrough is not much better, if not even worse than the first.
To run both quests also not a good category choice in general, as there is not a great difference between the two quests; the second quest has faster moving enemies and Buzzy Beetles in place of Goombas, but in the end it should have hardly any difference in Mario's progress compared to the first run. You end up with two nearly identically-looking runs.
Also, the movie doesn't end when it is supposed to - instead of ending when landing at the 8-4 ax for the second time, you kept on going again, going halfway through 1-1 and ending the movie when a Koopa Troopa hits Mario. What is the point of this?
Lastly, the way the game is played, as well as the rerecord count, makes me wonder how much, if any, tool-assistance is used. You hit a few tricks, including several wall jumps, but the run otherwise doesn't give an impression of tool-assistance being used. In any case, please read the Guidelines to see the standard we require for movie submissions to this site.
Better luck next time!
P.S.: Please also see scrimpeh's post in the submission topic.

TASVideoAgent
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This topic is for the purpose of discussing #4396: P0rtalFTW's NES Super Mario Bros. "Quests A and B" in 11:28.75
Editor, Skilled player (1404)
Joined: 3/31/2010
Posts: 2086
Hello P0rtalFTW and welcome to TASvideos Unfortunately, the goal choice of this run is kind of pointless, as in the second quest, nothing changes that significantly changes the TAS. You can effectively copy and paste the entire input from the first half to the second half without any problems, making you effectively just run through the same game twice. The run also had a few technical mistakes which made it not up to par, in particular: 1.You noticably bump into walls and perform walljumps in several places where it is unneeded, which slows you down needlessly. 2.The 4-2 warp zone glitch can be done considerably faster. 3.Various minor slowdowns, such as in the Water in 8-4. You also point out you want to learn the flagpole glitch, which is basically essential for publications to perform. You should check out the published runs by HappyLee to see how 4-2 is done optimally. There's also a Game Resources page for Super Mario Bros, showing all the major tricks in this game. You might also want to post WIPs and stuff in the SMB forum thread before submitting them, as that will allow you to get more detailed feedback. For a first run, this wasn't so bad, but it wasn't quite there yet. Keep trying!
TASVideosGrue
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Thanks for the reviews. I knew about the old topic but I guess I forgot to adopt tricks from it. I'm also not sure what happened to jumping off ledges in the early game, those parts were done several months ago.