Kabuki Quantum Fighter is unique platformer with interesting swinging, weapon, and hair mechanics. It is a particularly difficult game to optimize since there are many small tricks and health and weapon energy management need to be planned out in advance.

Game objectives

  • Emulator used: FCEUX 2.2.2
  • Beats the game as fast as possible

Comments

Improving Nitsuja's run was the toughest I have faced so far. For a long time I was stuck on the first level unable to improve anything. Only recently did I get by it and the also challenging second boss. After that the run came together pretty quickly. Most of the improvement though comes down to the last boss fight and different energy management.
Originally I thought that Nitsuja's energy management route was the best. This is because I couldn't find convenient enemies to recover the extra spent energy. When sack_bot asked in this submission thread and I actually wrote out the math, I suddenly realized that I didn't have to save all the energy to save frames. I knew 1 enemy I could get a big refill from and still save time. In testing, I discovered another enemy that I thought didn't drop anything was actually a random drop (the blue teeth enemy at the first part of level 5.) This was enough to make the complete energy depletion route feasible. This whole idea was originally discussed a while back by Nitsuja and others, well, theory confirmed!

Stage by stage comments

Level 1

I improved 1 frame right at the end. Nitsuja hits down at the last jump which costs him a frame. I had known about this for a while, but since it through off level 2 enemy patterns I couldn't implement it. Randomly adding a jump at the start of level 2 fixed it. This fix would be needed for other levels as well so it was fortuitous that I waited to figure it out.
Also in level 1 I burn the extra energy that was previously carried throughout the other levels.

Level 2

In the second part of level 2 Nitsuja misses (or purposely doesn't use) a 6 frame improvement by moving early. I implemented this but then it ruined the boss pattern, which was the fastest possible as far as I could tell. I eventually got enough of the fight to sync to finish it in an equally fast way but needed to take 1 hit of damage. I make up for this in a level 3.

Level 3

Nothing new in the level. I save one hit on the boss.

Level 4

Nothing new in the level, but I save a hit on this boss also, as well as a few frames. I'm not sure why Nitsuja originally got hit here.

Level 5

The hit I saved on level 4 boss gave me a free damage boost in the first part of level 5. I recover one big refill right at the start. I recover the other 2 in the second half of the level. You might notice that I spent 8 energy originally but got back 9. This actually saves time on the last boss, giving me one more triple shot to use.

Level 6 (Final Boss)

The rest of the savings come from the much different boss fight. It turns out that beating the first phase with a more optimal pattern and then beating the second phase in 2 cycles is faster by a couple seconds then Nitsuja's approach, which was to set up the second phase pattern to be beaten in one cycle, but being much slower on the first phase.

Other comments

Hurray its finally done! This was pretty challenging and I'm glad its over. Special thanks to sack_bot for making me think a little deeper into this TAS. In the end I am happy with the result, although there is a slim possibility that a much quicker first phase pattern of the last boss can be found such that the second phase can also be beaten in one cycle. This would save another 2 seconds I think, but all my attempts to find such a pattern have failed.

ars4326: (replaced movie file w/ Alyosha's 117 frame improvement) Judging!
ars4326: Hello again, Alyosha. Another nice improvement to a run which already had some serious optimization! The improved final boss fight, and the superior energy burnout strategy, were immediate standouts compared to nitsuja's publication. Cross off another one on the 'First 500' list. Good work, once again!
Accepting as an improvement to the published run!
feos: Pub.

TASVideoAgent
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This topic is for the purpose of discussing #4791: nitsuja & Alyosha's NES Kabuki: Quantum Fighter in 09:14.19
Spikestuff
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WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Alyosha
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Spikestuff wrote:
So: [230] SNES The Combatribes "2 players" by Phil, Genisto in 13:08.07 when? Previous: [467] NES Kabuki: Quantum Fighter by nitsuja in 09:20.83
I'm honestly having a hard time finding motivation to work on that one. Fighting games don't really interest me enough. I have an input script that makes it significantly easier to make the movie, similar to TASeditor style, I just dread actually doing it. If anyone wants to help or work on it, feel free to pm me, or just take it up yourself.
Sir_VG
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If you're using the USA version, it's NES not FDS. Had me confused for a moment.
Taking over the world, one game at a time. Currently TASing: Nothing
mklip2001
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When I checked this out, the YouTube encode was listed as Private, so I couldn't watch it. However, I could still view this movie in the emulator. It's a nice movie. I am not real familiar with Nitsuja's previous run, but it seems like you did a slightly better job with enemy manipulations too. The last ascent before the second-to-last boss seems a little better in your run. The faster boss fight at the end looks sort of ugly, though, when you hang out on the boss and take damage. (I realize it saves you time in the score countdown at the end.) I don't really understand much about determining when you can do fast bounces on the ground and when you can't. Even in Stage 1, there are some times where you run along the ground, and then there are some times when you can do a bunch of fast little bounces. Why does that happen?
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
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Thank you very very much for doing this run! Really glad you finally managed to finish it. I bet it was hard to improve it since we are talking about improving a run from one of the greatest tasers ever lived :) Easy yes vote. Very curious what your next run will be.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
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Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Alyosha
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mklip2001 wrote:
I don't really understand much about determining when you can do fast bounces on the ground and when you can't. Even in Stage 1, there are some times where you run along the ground, and then there are some times when you can do a bunch of fast little bounces. Why does that happen?
These bounces are possible when you are standing under anything with a conveyer belt like mechanic, e.g. sand, water, or actual conveyer belts. @Sir VG: I always forget about that bug, and knowing me, I'll forget next time too : ) @AngerFist: I have nothing in the works at the moment, but likely next will be either prince of persia 2 or ice climbers, I'm leaning towards prince of persia since I've been wanting to try out lsnes.
Sir_VG
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mklip2001 wrote:
The faster boss fight at the end looks sort of ugly, though, when you hang out on the boss and take damage. (I realize it saves you time in the score countdown at the end.)
Nitsuja's run does that too.
Taking over the world, one game at a time. Currently TASing: Nothing
sack_bot
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Question. Why is the "CHIP" bar so high in most levels, when you need to have the entire bit you didn't use depleted by the end?
Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
Alyosha
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sack_bot wrote:
Question. Why is the "CHIP" bar so high in most levels, when you need to have the entire bit you didn't use depleted by the end?
This is a question that was also raised in the original submission by Nitsuja. I considered it as well, but couldn't get a lower chip value to work out in my favor. In the movie, 8 extra energy through levels 2,3,4, at 1 frame per energy, and counting down and up twice per level (plus an extra time in the vertical section) you get 8*2*7=112 frames of time spent on that. So if you were to burn those 8 in level 2, you would have to get 3 big refills in level 5, and you would have a little under 2 seconds to do it. I was unable to, enemies simply take too long to drop items and there are no efficient ones on the route. Of course it might be possible and I just couldn't figure it out. There are other ways to consider the problem too, like burning even more chips in level 2, but getting new ones is simply too inefficient. I'd be happy to be proven wrong though! For example, the last red enemy before the level 5 boss I can get to drop a big refill at a cost of ~30 frames, and that about the easiest one I could get. Edit: wait ..... I never thought of this before, but if I only saved 3 instead of trying to save all 8, that means I would still be ahead by 20 frames getting that one at the end!! This needs testing. Thanks for making me rethink this yet again sackbot!
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I forgot how well-suited this game was for TASing. Really fast-paced and some cool ways to move around, plus whipping hair as an attack. Congrats on figuring out how to improve this movie, Alyosha! Yes vote.
Alyosha
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Please set this to delayed. Improvement pending, assuming RNG is nice to me. EDIT: small update, up to last boss again and 117 frames ahead. So the question of whether it was quicker to burn the energy seems resolved. All I need to do now is get a good last boss fight. It's done! please replace the movie file with this one. http://tasvideos.org/userfiles/info/24752058744559657 It will be a while before I can have a temp though.I will edit the submission comments to discuss the improvements. Temp and submission text updated.
ars4326
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Movie file updated! Do you need more time on any potential improvements, Alyosha?
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
Alyosha
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ars4326 wrote:
Movie file updated! Do you need more time on any potential improvements, Alyosha?
Nope, it's done.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2921] NES Kabuki: Quantum Fighter by nitsuja & Alyosha in 09:14.19