(Link to video)
This is an improvement of 50:45.48, or 182729 frames over the currently published TAS. This improvement is the result of 4 new glitch findings, effectively cutting out almost all of Chapter 3, the beginning of Chapter 5, the end of Chapter 6, and the beginning of Chapter 7.
I've made 2 different encodes to give as many people as possible the best viewing experience possible. The main encodes I've made public on YouTube include my audio commentary within them.
No Overlay:

To sync the run:

  • Emulator used: Dolphin 4.0.2 with a/v sync build: [dead link removed]
  • Idle Skipping Off
  • Dual Core Off
  • DSP LLE Recompiler
  • dsp_coef.bin and dsp_rom.bin dumped from Wii (instead of provided files)
  • No Memory Card

Objectives:

  • Aims for fastest time
  • Manipulates luck
  • Takes damage to save time
  • Abuses programming errors in the game
  • Genre: RPG
I use the Japanese ISO with the MD5 checksum: 6ac3e517074b515948c4e0f28f01d9ef.
It also syncs on the MD5: bec52fb8c1912bc6f801b6281422

Game Overview

Paper Mario: The Thousand-Year Door is an RPG developed by Intelligent Systems and is the second game in the Paper Mario series following Paper Mario for the Nintendo 64. It incorporates a world made of paper and turn-based battles, much like its predecessor. In it, Peach asks Mario to help find a treasure hidden in Rogueport. When he arrives, she is missing, as usual, and he must collect 7 Crystal Stars to save her and open the Thousand-Year Door to collect the treasure.

Game Addresses

Note: Addresses are different in the Japanese version than the English version.
NameOffset
X Coordinate0xAFF6EC
Y Coordinate0xAFF6F0
Z Coordinate0xAFF6F4
Base Speed0xAFF7E0
X, Z Speed0xAFF7EC
Mario's Angle0xAFF800
RNG0x4181A0
Mario's Hitbox0xAFF814

Improvements

Shadow Siren Respawn

After the Shadow Sirens fight in Chapter 2, I can fall out of bounds to the left, respawning me all the way next to the right loading zone. This saves time over walking over to the right.

Yoshi Skip

In my last TAS, I return to the Glitz Pit after defeating Macho Grubba because I need Yoshi in order to reach Chapter 4. Well, not anymore. After leaving encounters, there is a 1 frame window in which you can jump. I can trigger a battle while Mario jumps off of a pile of trash in the sewers, which is just high enough off the ground to let Mario clip up top with a double jump. This glitch is performed twice because I get rejected from the pipe the first time on purpose in order to talk to Darkly and gain access to Twilight Town. This also means the ticking is shortened by about 15 minutes!

Bobbery Early

This trick was found when I submitted my 3:35:16.35, which I cancelled in order to integrate this improvement. We found that by Goombella Buffering in the room before Pirate’s Grotto, you can fall out of bounds. There are a few NPCs there because unused NPCs are stored at the coordinates 0, 0, 0. By falling while riding Yoshi, I can maneuver Mario in the air to land right on top of the ember, triggering the ember fight that normally occurs while rescuing Bobbery. This warps the game ahead to a mid-Chapter 5 state. Since we can warp ahead, we no longer need to complete the pre-Chapter 5 sequence which included visiting The Thousand-Year Door, talking to Flavio, Podley the bartender, and Bobbery, saving approximately 9:30.

Pirate's Grotto Early

Using a Goombella Buffer right after getting Bobbery, I maneuver out of bounds over to the right. I can get into the wall with paper mode because of paper mode's smaller hitbox. Since I'm inside the wall, I can use Bobbery and have him clip up top on the statue. Because he's inside of the wall, he can trigger the explosion of the entrance. I use a paper mode cutscene walk to skip an odd-looking cutscene with invisible characters.

Mega Rush Strats Revised

Instead of getting 3 Mega Rushes in the last TAS, I get 2. This is faster because I can still defeat the late-game bosses by dealing a few extra Power Bounces in a turn. I also get the Mega Rushes at different times. This is faster because instead of reloading the room to get both at the same time, I grab one on the way to Chapter 7 and grab the other on the way to Chapter 8. I grab the first Mega Rush in the same spot as the last TAS as I make my way up eastward to the glitch below, Teleporter Room Early. The second Mega Rush I grab from a Hammer Bro battle when going westward, which is faster when going down to The Thousand-Year Door.

Teleporter Room Early

The first mechanic of this glitch requires Mario to hold Bobbery over his head until he explodes. When he explodes, I hold down R. This causes Mario to walk as fast as normal but while in paper mode. In doing so, I can also open doors while in paper mode. This causes Mario to remain outside of the building when entering. Now the camera is rotated 90 degrees. From here, since I'm still outside of the building, I can perform a Flurrie Superslide, just like during Ultra Hammer Early. Because the camera is rotated, Mario moves down on Z-axis, relative to the screen's rotation. This means that I slide down into the Teleporter Room. Currently, the game doesn't think I'm in Chapter 7, so I have to read a note that makes the game think Mario is in Chapter 7. This skips grabbing the sixth Crystal Star, the Peach and Bowser intermissions, Fahr Outpost, and the General White Hunt. Just like Ultra Hammer Early, this is a Japanese-only glitch because of the superslide mechanics.

Author's Notes and Theoretical Improvements

I've absolutely had a blast TASing this game. People ask me how I feel about having to work on this game three times over. Quite frankly, I've enjoyed it. The experience I've had working with the people in the community has been great. We've broken the game down further and further. To think that the first TAS was over 1 hour and 15 minutes longer is absurd. That isn't to say that we're done.
I'd like to point out the fact that this TAS incorporated two of the three theoretical glitches listed in my last TAS submission. The only one left from that list is Riddle Tower Skip. This would cut out the second half of Chapter 2, Chapter 3, Chapter 4, Chapter 5, and Chapter 6. This would save over an hour. We've tested many different glitch mechanics and scenarios. We've used Cheat Engine to test theories. We're still working on performing this glitch. Is there hope? I would say yes. Only hard work and time will tell, though.
In addition to Riddle Tower Skip, we've also theorized a Chapter 6 skip. There is only one room in Chapter 8 that you need the Ultra Boots from Chapter 6 for. https://www.youtube.com/watch?v=nUj7WRW3o-o We've discovered you can land on the seam and go underneath the spikes. We don't have any way to jump high enough while using Mowz to trigger a Mowz glitch, like what was used to land on the seam in the first place. This would save around 15 minutes. The route would require me to go to Chapter 5, the Grotto, and then perform Teleporter Room Early.

Suggested Screenshot

452921 (Frame not VI)

Special Thanks

Almo, Andrick, Zeph, Nathanisbored, Cronikeys, Dsydude - Routing, glitch-hunting, etc.
TiWill_14 - Finding Ultra Hammer Early and Pirate's Grotto Early
SolidifiedGaming - Helping find Yoshi Skip and finding Teleporter Room Early and Bobbery Early
Until next time!

GoddessMaria: Time to judge this submission by its cover!
GoddessMaria: Alright, got around to take a look at this and once again, it meets site standards very well! Excellent execution and new tricks to make the currently published movie even shorter! Very well done, Malleo!
Accepting as an improvement to the currently published movie.
AntyMew: Publishing...

TASVideoAgent
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This topic is for the purpose of discussing #4857: Malleoz's GC Paper Mario: The Thousand-Year Door in 3:25:02.75
GoombaHeart
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Awesome I look forward to watching.
Shit tier TASer.
Player (74)
Joined: 8/26/2015
Posts: 70
Omigoshomigoshomigoshomigosh! I've been waiting for a redone TAS since double jump was discovered, and it's here! :D Really excited about watching this one. Also, is it just me, or is the audio a bit out of sync on the two encodes you've posted here?
Editor, Expert player (2012)
Joined: 8/25/2013
Posts: 1199
about 10 minutes faster then your cancelled submission http://tasvideos.org/forum/viewtopic.php?t=16954 Yes vote
effort on the first draft means less effort on any draft thereafter - some loser
Player (58)
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Location: Utah
I admire your devotion to perfect this game the best that you can. Yes vote.
Joined: 3/9/2009
Posts: 530
Going to update the subtitles for the new stuff here as well?
Experienced player (969)
Joined: 8/30/2012
Posts: 373
I don't have the motivation to, sorry. I'm more focused on Luigi's Mansion TAsing atm.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
GoombaHeart
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I found it to be a very nice looking and epic TAS. Honestly one of the most enjoyable I've seen (though I'm biased by my love of this game). Though it's sheer length meant I've had to watch it in bits.
Shit tier TASer.
Joined: 11/28/2004
Posts: 138
Are the audio commentary only when the new tricks happen (for those encodes you've listed in your submission)?
The best time you have is the time you share with other people.
Experienced player (969)
Joined: 8/30/2012
Posts: 373
In my 3:35 (submitted, but cancelled), I made an audio commentary so that people could understand everything that happened. Considering the only notable trick that is different is Bobbery Early, I didn't want to put together an entire new encode.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Editor, Experienced player (608)
Joined: 11/8/2010
Posts: 4012
Great job, Malleo. I had forgotten what the differences were between this run and the last submission, and I enjoyed finding out what changed in this one myself. One question: What happened at 53:50 and 53:53? After Punio discovers the other Punies, you open the menu and quickly scroll through options twice. Is this for luck manipulation, presumably for the 100-Jabbi Fight?
Experienced player (969)
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CoolKirby wrote:
Great job, Malleo. I had forgotten what the differences were between this run and the last submission, and I enjoyed finding out what changed in this one myself. One question: What happened at 53:50 and 53:53? After Punio discovers the other Punies, you open the menu and quickly scroll through options twice. Is this for luck manipulation, presumably for the 100-Jabbi Fight?
That was Item Stacking. If you open the menu, then sort, unpause and sort on the same frame, reopen the pause menu, use an item and sort again, the game tries to remove the item from your inventory, but because you sorted it and it's not in the same slot position, the game ignores it and you keep the item.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Editor, Experienced player (608)
Joined: 11/8/2010
Posts: 4012
That's a cool trick. Any chance you could update the Game Resources page with this and all the other new tricks? Or if you wanted to send me the known information about all of them, I could format them for the page for you.
Joined: 11/28/2004
Posts: 138
Malleoz wrote:
In my 3:35 (submitted, but cancelled), I made an audio commentary so that people could understand everything that happened. Considering the only notable trick that is different is Bobbery Early, I didn't want to put together an entire new encode.
Oki, thanks for answering :)
The best time you have is the time you share with other people.
Experienced player (969)
Joined: 8/30/2012
Posts: 373
CoolKirby wrote:
That's a cool trick. Any chance you could update the Game Resources page with this and all the other new tricks? Or if you wanted to send me the known information about all of them, I could format them for the page for you.
We created a Google Doc of all the tricks we know of in the game. If you're willing to add in all this info to the Game Resource page, go for it. Seems like too much work to transfer it all over for me right now, sorry :(
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Invariel
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If you want to give me the link to the Google Doc, I will translate it into wiki-speak for the Resources page.
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is
Experienced player (969)
Joined: 8/30/2012
Posts: 373
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Invariel
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Posts: 539
Location: Toronto, Ontario
And done. I think I got everyone's names for the thanks section too.
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is
AntyMew
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Oh my god why are you still using 4.0.2 Though no harm done, considering I still have the custom textures for Puni glitch fix. If bbox fix desyncs again that might be trouble.
Just a Mew! 〜 It/She ΘΔ 〜
AntyMew
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Fuck Windows updates
Just a Mew! 〜 It/She ΘΔ 〜
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I can't believe people don't disable them instantly after installing a new system.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
AntyMew
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feos wrote:
I can't believe people don't disable them instantly after installing a new system.
You can do that? O_O
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fsvgm777
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On Windows 7 and 8(.1), you can. (go to Control Panel -> Windows Update -> Change settings -> Set to "Notify but don't download") On Windows 10, you can't.
Steam Community page - Cohost profile Oh, I'm just a concerned observer.
Site Admin, Skilled player (1236)
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Posts: 11268
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fsvgm777 wrote:
On Windows 10, you can't.
^ Proof that it shouldn't be used.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
mklip2001
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Has there been any progress on publishing this movie? The last post is from a month ago, and this movie has been on the workbench since September. I know this can't be as easy to encode as many NES runs, but I would think this should now take priority over a few recent publications that got published within a few days of submission.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.