Submission Text Full Submission Page
General info
Emulator used: Snes9X v1.43 (Windows)
Game Type: Puzzle
Movie length in real time: 9 minutes 55 seconds
Movie length in frames: 35722
Re-record count: 169
Aims for fastest time
Plays at hardest level

Game Mechanics
Kirby's Avalanche is a fairly typical puzzle game, but it's also very hard to complete in the competition mode where you fight against computer opponents. What makes this game a bit different from the rest is the "Avalanches" aka chain reactions of pieces exploding one group after another. These chain reactions cause boulders of obstacles fall into your opponents area, of course bigger chain reactions cause more boulders to fall and you can in best cases totally humiliate your opponent and more important beat him fast! But enough of that, you'll get the hang of it pretty quick if you watch the movie or/and try out the game yourself.
NOTE: The level of difficulty is not selected on the screen after you select "competition", but in the options there is a menu to select the "VS. COM LEVEL" which sets the skill of the computer opponents. I select "Normal" after i select the gaming mode, because "Hard" just skips the 3 first levels and i wanted to play all levels (excluding the 3 training levels).

About making this movie
Well first of all, let me state that i have recorded this movie by opening the game (powering on) pausing it and then selecting the option: "Record from Reset" when i started recording. Now im not sure if this the correct method since the rules state they must be recorded from power-on, but I hope it's okay since as far as i know there isn't a way to "cheat" in this game that way since there aren't any predefined saves or anything (it is a puzzle game after all).
Anyway, about the movie. I started to make this movie as i've been enjoying the timeattacks of this site for a fair time now and wanted to of course try it out myself too. I chose Kirby's Avalanche as the game because it seemed easy to create with a emulator, it's fun to play for real and anyone who has played this can relate to the hardness of it and will probably enjoy watching the player taking down the opponents fast and causing massive avalanches on them. The Re-record count might sound a bit small, but it isn't since you can't really manipulate the luck on this game at all. The blocks you get are all randomized on the start of a battle, but this enables you another interesting "feature" for you: Extreme Foresight! You can pretty much plan the whole match beforehand if you want. The whole movie was made frame-by-frame with the frame advance feature, but even though it looks like the blocks are dropped & rotated as fast as possible, they are not. Why? Because im using a keyboard to play and it "chokes" up on simultanious multiple keypresses rendering me unable to for example press down, direction and/or rotation at the same time. So i have to do those on separate frames, it's the difference between 1,2 or 3 frames, but it's a difference still if you want to be perfect. And also some battles could be done faster, especially the lololo & lalala battle. Unlike pretty much every else opponent, lololo & lalala don't try to build up chain reactions (which in most battles gives me time to build and execute a chain reaction on them, before they get the chance), but instead they will try to explode every small stack of blobs they can and as you can notice the bubbles fall very slowly and they of course get in the way in your screen (you can't manipulate the position where the bubbles fall, which is unlucky)
All in all, for a first timeattack, im pretty pleased in it myself, but if this isn't good enough, then i would definetly want someone of the pro's timeattack this, because i like the game and would love to see another timeattack on it.
Hope you like it.

Bisqwit: Processing...
Bisqwit: Nope, rejecting in favor of DonamerDragon's movie.

TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14876
Location: 127.0.0.1
This topic is for the purpose of discussing #534: Tuggummi's SNES Kirby's Avalanche in 09:55.37
Joined: 3/8/2004
Posts: 185
Location: Denmark
Desynced for me at stage 4 -can anyone confirm this? Was looking to be a mighty fine play.
"We observe the behaviour of simple folk, and derive pleasure from their defects." -Aristotle - Book of Humour
M.I
Joined: 1/28/2005
Posts: 51
Location: Florida
You're lucky: I can't even find the damn rom. Update: Nevermind. I found the rom on PlanetEmulation. I watched it all, and here's what I think: I'm incredibly impressed by the run, but there were a few spots that I think could've done with some improvement. For example, Level 6. I'm not quite sure what it was, but you just either had a bad selection of block/jelly/things, or it didn't seem like you tried hard enough. Unfortunately, this seems to repeat itself at random times. Again, I can't quite put my finger on why this is, but I guess we can call it gamer's intuition and leave it at that. That, and for some reason, I was finding myself losing attention on the game. I'm not sure if anyone else has had that problem or not, but i'll see if I can focus more when i'm not so tired. It might just be me. Even so, i'm glad someone made a speed-run for this game, and I enjoyed it muchly. I'm good at puzzle games; just not THAT good, even with save states. Good job. You've earned my yes. ^_^ Eric's Verdict: Yes.
Emulator Coder
Joined: 10/9/2004
Posts: 453
Location: Norway
same problems. Tried both snes9x-1.43-wip1 and snes9x-1.43-dev
Joined: 2/2/2005
Posts: 29
Location: Finland
First off, im sorry to hear if someone is having desyncing problems. I have tested this movie from start to finish numerous times and of course it works for me, but i can't even guess what is it that makes it de-sync with other people. Second, i know the movie has it's flaws in planning at certain places, but i guess i just wanted to hear people's opinions about the game itself before trying start perfecting it. I mean i had doubts about it since i only found one other puzzle game video here and i thought it isn't exactly in the scope of the site. Basicly i just wanted to ask does the game even have potential to be a good speedrun movie, because like M.I. said it gets pretty tedious at the end no matter how well you play it. Well anyway, thank you for your comments. And if you think this has potential to be accepted, i'll see if i can make a better run of it (doesn't take long, maybe a week or so depending on my motivation) Edit[/b] Just a very wild guess, but would the desyncing possibly have anything to do with me recording this movie with the filename: KIRBY-A.smv and then renaming it to the longer filename: kirby_avalanche_timeattack_by_tuggummi.smv But here's something more useful perhaps, the rom information of my rom. I personally don't understand much of this, but if someone does... Name: Kirby's Avalanche Speed: 30/FastROM ROM Map: LoROM Type: 00 Kart contents: ROM only Header ROM Size: 8Mbits Calculated ROM Size: 8 Mbits SRAM size: 0KB (0Kbit) Actual Checksum: EF27 Header Checksum: EF27 Header Checksum Compliment: 10D8 Output: NTSC 60Hz CRC32: 21E658B8 Licensee: Nintendo ROM Version: 1.0 Region: USA/Canada
M.I
Joined: 1/28/2005
Posts: 51
Location: Florida
The problem's not with the movie, nor with SNES9x.. it's with the version of the rom, which is why I included where I got my rom (which played the movie just fine) in my last post. Try planetemulation. It's a French site, but it has all the games everyone else doesn't have. -shrug-
Joined: 2/2/2005
Posts: 29
Location: Finland
I've found the reason why it desyncs, it's the emulator version which is causing it. I just tested Snes9x v1.43 WIP and it desynced at level 4 like MahaTmA said. But despair not, the version which it works in (the version in which i recorded it) can be found at: http://vincent.grigorieff.free.fr/snes9x/snes9x-1.43-win32.zip (windows binaries) http://vincent.grigorieff.free.fr/snes9x/snes9x-1.43-linux-x86.tar.gz (linux binaries) http://vincent.grigorieff.free.fr/snes9x/snes9x-1.43-macosx.dmg.gz (MacOSX binaries) More details at: http://vincent.grigorieff.free.fr/snes9x/
M.I
Joined: 1/28/2005
Posts: 51
Location: Florida
I was using SNES9x version 1.4.0, and it worked just fine for me: I just think it's a conflict with the versions of the rom, or something. Otherwise, I didn't have to download anything other than the rom from Planet Emulation.
Joined: 1/10/2005
Posts: 63
Ok, that did the trick! I liked it... a lot! I also really really like it when I smash the AI in tetris attack and these games look similar with the vs mode. Definate yes.
Former player
Joined: 9/24/2004
Posts: 177
Man, I hated this game so much >_< I rented it a couple times, and never really got any good with it. I beat King Dedede on normal mode I think only once, and even then it was only through sheer luck that I managed to pick up a heavy chain, and Dedede stacked himself near the top of the screen once it hit. I was much much better at Tetris Attack anyways. It was a shame, though, that you didn't do any REALLY REALLY REALLY big combos, but then again, they probably would've been a waste of time anyways. Yes vote from me.