Submission Text Full Submission Page
Uses FCEU 0.98.15
  • Aims for fastest time
  • Abuses programming errors to save time
  • Takes damage to save time
  • Manipulates luck (only once)
What you see here is my third attempt at a Ninja Gaiden TAS (or twenty-sixth, depending on how you count) The first was 39886 frames. The second was 39872 frames, and after refining that, I ended up with this. It's 39781 frames (11:03), making it 168 frames (2.8 seconds) faster than Slotermeyer's published run. The rerecord count in the submitted file is incorrect. Actual rerecords were 5345.
What I did faster than in Slotermeyer's run:
Level 1 (3 frames):
  • gained 1 frame by pressing start to bypass the level intro one frame earlier
  • gained 2 frames by not using down+b
Level 2 (7 frames):
  • gained 6 frames from faster/more precise wall jumps
  • gained 1 frame by dropping off a ledge instead of jumping
Level 3 (75 frames):
  • gained 1 frame from faster/more precise wall jumps
  • gained 74 frames from a revised boss strategy (I kill him in just under two seconds)
Level 4 (27 frames):
  • gained 13 frames from faster/more precise wall jumps (most notably in the first screen of 4-3 where i grab the inside of the wall on my way up, saving 7 frames. I do this again in the first screen of 6-2)
  • gained 14 frames by bouncing off a bullet instead of an axe
Level 5 (30 frames):
  • gained 10 frames from faster/more precise wall jumps and fewer uses of down+b
  • gained 20 frames by bouncing off the bird at the end of 5-2
Level 6 (26 frames):
  • gained 24 frames from faster/more precise wall jumps, dropping off a ledge instead of jumping and fewer uses of down+b
  • gained 1 frame in the Jaquio fight and 1 frame in the Demon fight (I'm really not sure how or why)
Time savers that didn't work out in the final version:
  • In my earlier versions, in the second screen of 4-3, I jumped over the knife-thrower and was able to bounce off his knife at the exit. This was 2 frames faster than what you see in this version, but after I changed the level three boss fight, I could not get it to line up.
  • Sometimes, depending on when you exit the previous screen (or probably more precisely, when the boss screen loads... but that can't be directly manipulated) the timer for the boss fight will appear a few frames sooner. This, predictably, results in the timer reaching zero sooner, which means that the cinema screen starts three frames sooner. This happened for the Kelbeross (level 4), Masked Devil and Jaquio battles in my previous versions but I wasn't so lucky in this final version.
There you have it. The only ways I can see this being improved upon significantly is with a better understanding of how enemy behavior is determined or the discovery of new glitches.
Special thanks to BoltR and Slotermeyer. I learned a lot from their runs.
Enjoy.

Truncated: Accepting because it improves on a previous version.

Edit: Improved this by 33 frames. Cancelling and submitting the new one.

TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14881
Location: 127.0.0.1
This topic is for the purpose of discussing #1080: Scumtron's NES Ninja Gaiden in 11:03.02
Active player (432)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Holy macaroni! Never thought this could be improved. Gonna vote Yes. Watched it briefly and could not obviously see any difference compared with the published run (at 100% speed) other than the improved boss battle.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3598)
Joined: 11/3/2004
Posts: 4738
Location: Tennessee
wow, good job
It's hard to look this good. My TAS projects
Emulator Coder, Former player
Joined: 10/2/2005
Posts: 563
Location: Toronto, Ontario
Very well done. Watched it with an o2 rom with no desync to boot :)
Former player
Joined: 1/27/2006
Posts: 19
Location: Chile
Ninja gaiden is on drugs or what ? It looks much more hyperactive than the previus run. Voting yes if I could.
Joined: 12/2/2005
Posts: 139
Location: New York, United States
Nice strat with the level 3 boss. Yes.
What's a man like me supposed to do with all this extra savoir-faire?
Player (166)
Joined: 4/27/2006
Posts: 304
Location: Eastern Canada
NINJAS!?
Player (151)
Joined: 5/1/2006
Posts: 150
I'm glad to see it's being enjoyed so far. :) Wherever I could do anything different than the published run, I did unless different meant slower or less enjoyable to watch. This made for a lot of trial and error when, for example, killing an enemy set me back a frame like in the final screen of 2-1. I think it took a couple of hours to figure out that I didn't lose a frame if I killed the last two enemies a couple frames earlier.
Joined: 3/7/2006
Posts: 720
Location: UK
Slick! I also thought the current movie was pretty optimal. Guess I'm dumb! Nice mucking around at the bosses, too. :)
Voted NO for NO reason
Player (151)
Joined: 5/1/2006
Posts: 150
LagDotCom wrote:
Nice mucking around at the bosses, too. :)
Thanks. :) When I did those parts, I discovered that B+right (or B+left) has the same effect for wall jumping that left+right has for left-facing walls except it can be used on walls facing either direction. Unfortunately, (but also somewhat to my relief since I wasn't looking forward to redoing major things at that point :p) this won't make anything any faster because there's only one right-facing wall that has to be climbed and for much of the game ''ninja power'' has to be conserved for the spin slash... or maybe not...
Sir_VG
He/Him
Player (39)
Joined: 10/9/2004
Posts: 1911
Location: Floating Tower
Voting yes purely because of the stage 3 boss fight.
Taking over the world, one game at a time. Currently TASing: Nothing
Active player (405)
Joined: 3/22/2006
Posts: 708
Very nice. I see no reason why this shouldn't be published.
Player (151)
Joined: 5/1/2006
Posts: 150
Hyena wrote:
Very nice. I see no reason why this shouldn't be published.
Because it's already been obsoleted! :) As I was typing my previous post I realized that left+b could in fact make some parts faster. So, I worked that into the last screens of 4-3 and 6-2 which saved 4 frames in both cases and cut out another 25 frames while I was at it (including one frame of no input after a down+b which was no longer needed... how embarrassing!) Anyway, cancelling this one and submitting the new one. (I hope that's the proper way to do it)
Active player (405)
Joined: 3/22/2006
Posts: 708
Stop it, man. You're making us look bad. :p