Moon Crystal TAS by JXQ (v2)

Essentials:
This run satisfies the following criteria:
  • Aims for fastest time
  • Uses damage and death to save time
  • Abuses programming errors
  • Emulator Used: FCEU 0.98.16, last improved by Luke

Overview

NrgSpoon introduced me to this game. It's a gem of a platformer released only in Japan. The controls have some Prince of Persia in them, but are not as demanding. The music is great and the graphics are pretty good. I'm surprised the game was never ported to the US or Europe.
About the Game:
Since most will probably not be familiar with this game, here are a couple things worth mentioning.
There are treasure chests littered throughout each level. Most of the powerups are not needed in a TAS (such as extra lives, hearts, or heart expansions). There are two exceptions, however. One being the winged boots, which allow a mid-air jump, and the sword, which allows for a longer range and increased attack power on the original weapon. The increased attack power is only shown when life is down to one heart remaining. A jumping slash will then inflict three hits on bosses if aimed properly. This is why some levels take damage even when it may not seem obvious as to why.
Techniques
It isn't noticeable when watching, but there is a jumping glitch used throughout. There's a point where jumping to a platform will change the animation to "standing", but not actually land on the platform. However, this allows a one-frame window to jump again.
Instead of turning around on the ground, time can be saved if it is done in midair, even if it requires an extra jump.
Bosses have a peculiar way of telling the game when they are allowed to be hit again. If, after hitting a boss, you do something to cancel the sword-swinging animation, the "I can be hit again" flag will not reset until the sword is swung again. This is a nasty bug that makes jump-slashing during bosses a pain, but viewing the contents of memory location 061F allowed me to make sure every hit also made the next hit ready. This is more like...avoiding programming errors, I guess.
If death occurs after a boss is finished exploding, the game immediately jumps to the next cutscene about five seconds faster than waiting for the screen to fade out.

Improvements from Previous run (which is here)

General
  • Used a faster method when recovering from damage. This allowed the power sword to be faster in more levels.
  • Used jumping to turn around when possible.
  • Overall, 563 frames faster than my previous attempt.
Level 1
  • Thanks to Brushy for pointing out the other pair of boots that save time climbing later.
  • Different strategy against the boss.
Level 2
  • Took boots at different time.
  • Used power-sword against boss.
Level 3
  • Different branch jumping.
  • Used power-sword against boss.
Level 4
  • Took hits at better times.
Level 5
  • Better manipulation of falling rocks.
  • Reduced lag in second falling rock section.
Level 6, part 1
  • Took a heart in order to use damage to save time one more time.
  • Different strategy against second boss.
Level 6, part 2
  • Jumped onto closer side of floating platform.
  • Better manipulation against boss.
Level 7
  • Took damage in better places.

Other Points of Interest

Level 1
  • It is actually one frame faster to take two hits and get the sword powerup, but it affected lag badly in the second level.
Level 2
  • This is the only level where jumps boots are not required to complete the level. However, grabbing them saves several grabbing and climbing ledges, so they end up saving enough time to be worth grabbing.
Level 3
  • The switches in this level open up gates shortly after for a brief period of time. You can hear them close after passing. (Clang)
Level 5
  • Jumping is used often to avoid the turnaround animation when changing direction while descending.
  • I tried to take a final hit on the spikes above to save time after the boss exploded, but they are too high.
Level 6
  • Around frame 24950, the shortcut here I believe was not meant to be possible. The normal way is to go up and around the stairs to another room.

Suggested Description & Screenshot:

Moon Crystal is a game that was only released in Japan. It features good controls that are reminiscent of both Prince of Persia and Ninja Gaiden, and being a late NES release, it has great music, graphics, and animation for its time.
The bosses of this game can be difficult due to a glitch that improperly resets the boss's vulnerability after being hit. You could say this run "avoids programming errors".
Good screenshot: Frame 7479.
Thanks to...
NrgSpoon, who (1) introduced me to the game, and (2) told me about the power-sword technique. Guybrush, who spotted the error that finally convinced me to redo this run.

adelikat: Good job, accepting.

TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14879
Location: 127.0.0.1
This topic is for the purpose of discussing #1124: JXQ's NES Moon Crystal in 08:43.62
Former player
Joined: 11/13/2005
Posts: 1587
Yay! Improved!
Former player
Joined: 6/15/2005
Posts: 1711
Very well made. My favourite parts: - The awesome dance after the stone throwing guy. - The double jumps. They often looked like awesome walljumps a la mario 64. It looks like a really nice game too.
Zoey Ridin' High <Fabian_> I prett much never drunk
Former player
Joined: 11/13/2005
Posts: 1587
I like the pirate boss. "Harr! Let me wait until you beat me! Arr!"
Joined: 5/3/2004
Posts: 1203
The game is fairly interesting graphically, has different music for each level, and isn't very long. Also, you pull some antics like dying, taking damage, precise jumps through spikes, and clearly damaging bosses faster than should have been possible, so overall it was a pretty good show despite being a run of just some random game nobody's ever heard of.
Former player
Joined: 9/1/2005
Posts: 803
in level 6-1, it looked like on those second set of spikes like you could've avoided damage there completely, as it seemed you walked back into the spikes after they'd risen. Was this the case or did the top spike actually hit you which is why you turned around? edit: apparantely it seemed so, since you ducked on the escape to avoid a spike. either way, it was entertaining and the music wasn't too bad so it gets a yes from me.
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3596)
Joined: 11/3/2004
Posts: 4738
Location: Tennessee
Good job on the 563 frame improvement. You deserve some vodka! (and yes vote).
It's hard to look this good. My TAS projects
Player (84)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
Good game. bad way to end it by being times running out. I thought the game was played extremely well. Yes vote.
Active player (432)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
I cute, fast and pretty good game you choosed to TAS which I obviously have zero knowledge about. Good job and voting yes.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Former player
Joined: 6/4/2006
Posts: 267
Location: CO
Good graphics, good music, and good playing. Yes vote.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14879
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [583] NES Moon Crystal by JXQ in 08:43.62
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
Former player
Joined: 1/17/2006
Posts: 775
Location: Deign
Soon Crystal Played by JQX wat e: in the youtube link ee: also in all 3 links.
Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign aqfaq Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign