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About This Run

The main goal of this run was to get everything in the game (100% completion) as fast as possible. Getting all the items (even though I don't use most of them) is necessary to acheive the "good" ending, and also makes for a more entertaining video, I believe. My main chances to shine were during boss fights. The bosses in this game are (for the most part) highly manipulatable, making many of the normally frustrating bosses look extremely simple.
  • Aims for fastest possible time.
  • Items: 100%
  • Takes damage to save time.
  • Uses death as a shortcut.
  • Abuses programming errors in the game.
  • Manipulates luck.
  • Genre: Platform.

Sync Settings:

  • Use WIP1 Timing: ON
  • Allow Left+Right / Up+Down: ON
  • Volume Envelope Height Reading: OFF
  • Fake Mute desync workaround: ON
  • Sync samples with sound CPU: OFF

The Run

Level 1

  • Somulo (the zombie dragon) is as easy as I make him look, but Hippogriff, (and many other bosses in this game) are much harder than they seem in this movie. Hippogriff 1 was probably the fight that I spent the most time on in this entire run. He usually flies up and out of range, but after several long attempts, I finally got him not only to stay down where I could hit him, but not attack at all, and die close to the ground.
  • Arma, the final boss of the level, took a while too. My main goal was to get him close to the ground when I deliver the final blow. If he's up in the air when he is defeated, it takes several hundred frames for him to descend and then start talking. I defeat him when he's on the ground.

Level 2

  • From this point out, I try to use the Ground Gargoyle as much as possible to get through areas quickly. Jumping at the end of the dash extends the dash quite a bit, hence all the dash-jumping.
  • You're usually supposed to light the torches in the dark section of the catacombs, but with tool-assitance, it would just be plain silly to do things the "right way.
  • On the way up the vertical passage with Ovnunu, I try to ascend only when he's not breaking the walls, as this reduces lag. Ovnunu comes out of the slime when the mini-eyes are destroyed, and only when his pulsing slime reaches its midpoint, giving me a bit of leeway with how fast I kill the mini-eyes. I use Ground Gargoyle because his standing shot (as opposed to his jumping shot; you'll probably notice the difference) is twice as powerful as the normal fireball.

Level 4

  • The horizontal section is quite windy, in case one is wondering why I'm able to fly so fast. Same goes for the large outdoor vertical section, except the wind is blowing up this time, aiding my jumps up the wall.
  • My main goal for Arma 2 was killing him when he was touching the ground, as before. I managed to catch him in a loop, but I break the loop near the end to get him solidly on the ground as I kill him.

Level 3

  • I use the Aerial Gargoyle in the first section because he's the only one that can snap the vines, allowing easy access to the Vial.
  • New route has me die at the boss, which burns away the canopy prematurely, allowing me to get the Life Vessel about 30 second earlier than normal.

Level 6

  • I could have flown to the right until I exited the area after collecting the first Vial, but it was pretty boring up there in the sky. I sacrifice a few frames and take the ground route, which is more entertaining.
  • I jump around a lot in this level instead of walking because the ground has slippery properties, wasting frames if you try to walk on it. Also, you may notice some weird switching going on during this level when I pause. This has nothing to do with anything, and I merely was doing it for entertainment (seeing how many times I could move around the menu before being allowed to unpause again).

Level 1

Just backtracking to pick up a few items.

Level 2

I purposely fall into the water as Ground Gargoyle to collect the Vial and the Hand Talisman (I know this looks like a desync at first).

Head-Butt Mini Game

Looks easy, but is actually quite difficult in real time. I manipulated the skulls to appear on the bottom two rows only (excepting the last skull, which appeared on the right so I could take my prize sooner).

Level 5

  • When Crawler (the pile of puke or whatever) falls down from the ceiling, you're supposed to run away from him to the right and wait for him to transform. You're also supposed to return later and head up into the area that he falls from to get a Life Vessel. I do neither and simply walk through him, which saves me from returning to the area later, and also saves me the hassle of waiting for Crawler to reach the boss area and transform.
  • The aquatic parts of this level were the hardest to optimize, especially the areas where I had to continuously avoid spikes, destroy blocks, and kill the swimmy guys. The parts where I touch spikes or otherwise get hurt are to better position myself to eliminate as much as possible on the screen to reduce lag, which is a plague in this level.
  • Switching to Legendary Gargoyle during the Holothurion fight (the snail) is faster, despite the fact I am slowly drowning.

Level 3

Not much to say about this section, really. It's as easy as it looks, even for the casual player, including the pathetic boss.

Final Level

This was my favorite level to record, and it's also the most entertaining.
  • When I ring the bell, it takes forever for the Life Extension to fall out, hence me falling back down and messing around.
  • I never thought I'd actually use the Claw shot in this run, but it proved itself invaluable in the horizontal wind section, especially when I realized that I can stand on top of the goo in addition to using it normally to latch on to.
  • After falling down the second vertical section, I land in the middle of the floor, rather than close to the door. I sacrificed a bit of time here to supply a bit of entertainment by killing all the flying rams.
  • Annoyingly enough, Phalanx is one pixel out of reach, forcing me to switch to Aerial Gargoyle, fly up, and switch back to Legendary. Phalanx's third form is amazingly brutal for the casual player. It's stupidly simple in this movie.

The one minor glitch

If left and right on the control pad are held down while firing, Firebrand will shoot a fireball to the right, but it comes out of the back of his head rather than his mouth. I use this a lot to kill enemies that are behind me, and to manipulate bosses into positions I normally wouldn't be able to.

Possible improvements

Level 1

If there's any way to glitch through the breakable blocks in the vertical moving platforms section, this would negate the need to return the the level later.

Level 4

Another case where glitching through the breakable blocks might save some time. With Aerial Gargoyle, I was able to glitch myself somewhat inside of the moving skull pillar directly below the blocks by holding left, right, and A, but I wasn't able to do much else. Something to think about though.

Level 3

It may be possible to manipulate the second form of Flame Lord so that he does his sine wave for the duration of the battle. This would let you get more standing hits in with the Ground Gargoyle. Also, if there's a way to glitch up and into the burning canopy, I could get the Life Vessel the first time through the level and save quite a bit of time.

Special Thanks

Zurreco for various suggestions and his 100% route
Mechuyael for various suggestions
And for bringing a few large oversights to my attention, negjay and Zurreco

NesVideoAgent: Hi! I am a robot. I took a few screenshots of this movie and placed them here. Here goes! Feel free to clean up the list.

Truncated: I will accept this run. Well played and good feedback (mostly). 100% items was a the right choice.

TASVideoAgent
They/Them
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Joined: 8/3/2004
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This topic is for the purpose of discussing #1715: ElectroSpecter's SNES Demon's Crest in 36:51.32
Post subject: Shinny poo is shiny
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
~30 second improvement on an already sweet run! Obvious Yes vote from me.
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Joined: 2/1/2007
Posts: 245
Location: Israel
I hope you didn't make any changes before the Level 3 fix, since I fast-forwarded until then. Anywho, still voting yes.
Player (244)
Joined: 8/6/2006
Posts: 784
Location: Connecticut, USA
Nothing before that, no. The only major change was that I just re-recorded the Crawler fight, since I couldn't be bothered to resnyc it. The fight is actually faster now, I believe.
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
That definitely felt a lot faster than the last run. I can't believe I never played this back in the day.
Emulator Coder
Joined: 1/12/2007
Posts: 95
I haven't tried for a 100% run on this game, but I have played it to the ending before. This was entertaining without the use of the speed-up button.
Player (166)
Joined: 4/27/2006
Posts: 304
Location: Eastern Canada
Looked a bit unoptimized in some parts but I don't know the physics of this game so well. Fun to watch, and fast. Yes vote.
Joined: 8/13/2005
Posts: 356
Location: Canada
FreshFeeling wrote:
I liked watching this, and I've never played the game. The movement speed didn't bother me. I liked the variety of forms/attacks that were used and the boss battles were really slick.
I'm voting yes.
Experienced player (612)
Joined: 4/24/2005
Posts: 612
First of all, congrats on your first TAS, I'm sure it feels pretty good getting it all done with. I really enjoyed this run (a run I thought about doing) and that I'm glad that it was 100%. This run looked like it took quite a bit of work but feels real relaxed, all the way through. Yes vote, my friend.
Joined: 12/20/2004
Posts: 226
I actually watched this a while ago, but I forgot to vote because I'm lame. Anyways, this is an incredible run of one of my favorite SNES games. The final boss battle made my jaw drop. Yes vote.
Zai
Joined: 10/9/2007
Posts: 3
Nicely played. Entertaining until the very end and most of all. The bosses didn't stand a chance. This was rather entertaining to watch but the game is a bit slow but not slow enough to make me hate it. Favorite part: The bit after defeating the eyeball Good job!
Joined: 4/30/2007
Posts: 150
this likely isnt a precursor to a gq2 run is it
Player (244)
Joined: 8/6/2006
Posts: 784
Location: Connecticut, USA
I'm happy to see all the yes votes! I don't know if I'd do a Gargoyle's Quest 2 run though. Firebrand is much slower, and I don't know how entertaining the rest of the game would be :/
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Joined: 8/4/2005
Posts: 5770
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Hmm, I'm not sure what to think about this run. For one, the game seems interesting. However, Firebrand's moving speed is nothing short from pathetic, in any of his forms. I couldn't help but use fastforward in a few wait-for-something-to-appear and overhead sections. With that in mind, I'm really not sure if collecting all health extensions really adds any substantial entertainment to the run. For a pure any%, I'd likely vote yes. This run is borderline for me.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Joined: 2/1/2007
Posts: 245
Location: Israel
Well, you need all the life extensions to get the best non-password-requiring ending, and an any% run would be rather disappointing (you face like 6 bosses total and only get the ground crest IIRC?).
Senior Moderator
Joined: 8/4/2005
Posts: 5770
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Oh, okay. Yes vote it is, then. Although I can't say I enjoyed boss fights too much, since they were almost identical: stand in its face, shoot, take damage if needed.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced player (822)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
I watched this last week, and forgot to vote. This is one of the prettier games I've never seen or heard about, and I was mostly entertained, although I do agree w/ Moozooh about his speed being (at times) pathetic. And the stopping after dashing w/ the gray form (whichever crest that requires), gets annoying. However, it still gets a pretty solid yes for me.
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emu
Active player (380)
Joined: 1/2/2007
Posts: 188
Location: Germany, Munich
Both, the game and run are pretty enjoyable (except for that strange dash^^), which makes me wonder, why I never heard of it. Never fastforwarded, thus well done. Especially the route looked well planned to me.
nesrocks
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Joined: 5/1/2004
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I've played this game a lot, but these tiny screenshots make it look awesome.
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
emu wrote:
which makes me wonder, why I never heard of it.
Oddly enough, this is one of the only games to actually have negative retail rates, since a lot of people returned the game within weeks of buying it. From what I recall, a lot of people didn't think to hop in to the vortex at the end of the fourth stage (which unlocks the second half of the game), and so they thought it was a cheap throwaway title. Needless to say, people jumped the gun.
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upthorn
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Emulator Coder, Active player (388)
Joined: 3/24/2006
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Zurreco wrote:
Oddly enough, this is one of the only games to actually have negative retail rates...
That... doesn't strike me as odd at all. (as per my comments in the first thread). This improvement fixes my most major complaint about technical perfection of the TAS, but my complaints about technical perfection still pale greatly in comparison to my complaints about the game being boring to watch. Voting no on this one... again. Sorry.
How fleeting are all human passions compared with the massive continuity of ducks.
Jet
Joined: 10/13/2007
Posts: 1
upthorn wrote:
Zurreco wrote:
Oddly enough, this is one of the only games to actually have negative retail rates...
That... doesn't strike me as odd at all. (as per my comments in the first thread). This improvement fixes my most major complaint about technical perfection of the TAS, but my complaints about technical perfection still pale greatly in comparison to my complaints about the game being boring to watch. Voting no on this one... again. Sorry.
What an incredibly petty reason to vote no for. However, I would not expect so much from a person born after 1990 and who didn't play the game when it came out.
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is upthorn a person born after 1990 and who didn't play the game when it came out?
upthorn
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Jet wrote:
What an incredibly petty reason to vote no for. However, I would not expect so much from a person born after 1990 and who didn't play the game when it came out.
Wait, hang on. When the question is "were you entertained by this movie", being bored by the movie is a "petty" reason to vote no?
erokky wrote:
is upthorn a person born after 1990 and who didn't play the game when it came out?
No, and yes, respectively. I think I do remember seeing it mentioned in gaming magazines around that time, but it never looked interesting to me then, and it certainly looks rather boring now. I do realize that the author did his best to try to prevent it from looking boring, but that was well beyond the author's abilities.
How fleeting are all human passions compared with the massive continuity of ducks.
Joined: 2/1/2007
Posts: 245
Location: Israel
While I find it odd that someone would expect a game that 19 out of 21 people enjoyed watching to receive negative retail rates, I don't think his reasons for voting no are petty. If it's boring in his opinion, then it's boring in his opinion. Should he vote 'yes' because other people liked it?