Submission Text Full Submission Page

Details

   *  Aims for fastest time
   * Manipulates luck
   * Takes damage to save time
   * Emulator used VBA19.3 

About the run

This is an improvement of 464 frames or 7.7 seconds over zggzdydp's Julius version run of the game. I started this run a few days ago, after rewatching the published movie and noticed a room I thought could be improved by a different strategy. In this case it couldn't, but while trying out different stuff I noted that zggzdydp used a suboptimal way of travel, jumping for 4 frames between each kickdive, instead of 2 (which after testing turned out to be the optimal amount). This in combination with some new room strategies contributed to the biggest part of the improvement. The rest is from the boss battles.
You might want to turn down the sound a bit, the faster traveling also sounds a lot more annoying (like it wasn't annoying enough already).

Some notes

~1100 - Yes it was faster by one frame to slide here, it doesn't look like it, but it was.
~2050 - Delayed the kickdive by a few frames to not enter the "crouching down after a big fall" animation.
~2200 - I could have jumped farther here to clear the ledge with the uppercut jump, but hitting your head against the room let you regain control faster, so it was faster not to clear the ledge.
~3300 - Delayed the uppercut jump a little so that I could do a kickdive first, this makes you keep a much higher speed during the uppercut jump.
~3420 - Yes, it was faster to take damage here than to backdash past the enemy, you can't jump over it and it takes to long to kill.
~5600 - Delayed the last hit on the headhunters second form by a few frames. This made the next head connect faster. It couldn't be done on the first form because she always backed when being hit, and jumping over to the other side halfway in would be slower.
~6700 - It might look like it would be faster to manipulate the headhunter to die closer to the door, but I do pass through the door on the first frame I'm allowed to anyway.
~8150 - Faster to take damage than to backdash past this enemy too.
~9000 - I tried to go up through the outside, as I just had to repeatedly use the uppercut jump there, but it was slower.
Graham first form - I was able to cut away one teleportaton by manipulating the last two patterns into longer ones, allowing me to hit him an additional time. This could have been used to cut away another teleportation too, but it would have been slower due to having to use the slower pattern every time.
Thanks to zggzdydp for his previous run, his boss strategies helped me a lot. And thanks the everyone who helped him I guess.

NesVideoAgent: Hi! I am a robot. I took a few screenshots of this movie and placed them here. Here goes! Feel free to clean up the list.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14881
Location: 127.0.0.1
This topic is for the purpose of discussing #2154: Cpadolf's GBA Castlevania - Aria of Sorrow in 04:44.25
Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Dude, you must be my swedish brother or something. Your taste in games is appearing gradually closer to mine!
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Editor, Emulator Coder, Expert player (2105)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
I guess zggzdydp is working on an even faster Julius run right now.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Player (223)
Joined: 10/17/2005
Posts: 399
Now that was funny!
<adelikat> I've been quoted with worse
Yrr
Joined: 8/10/2006
Posts: 289
Location: Germany, Bayern
I can't really decide whether this run is horrible to watch or awesome. I guess it's awesome. Nice job.
Joined: 7/1/2008
Posts: 272
no problems here. although the Oolay can either be hilarious or really annoying. regardless, good watch. 7/8
Editor, Reviewer, Experienced player (968)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
I think your submission should at least contain the word "Julius" somewhere... I liked it. I would have liked it more if my VBA didn't run at 54%, with turbo.
Skilled player (1431)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
Could have sworn that I mentioned it somewhere... Oh well, I updated it now. Also Youtubed it
Agare Bagare Kopparslagare
J.Y
Skilled player (1154)
Joined: 5/24/2008
Posts: 81
klmz wrote:
I guess zggzdydp is working on an even faster Julius run right now.
I think so.
Player (147)
Joined: 11/27/2004
Posts: 688
Location: WA State, USA
The awesomeness was mind-numbing.
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Joined: 7/28/2008
Posts: 5
That was pretty good, the new travel method as you mentioned was pretty annoying, but as a whole it seemed good to me.
Player (58)
Joined: 7/7/2008
Posts: 872
Location: Utah
*Whew* Dizzy.
Joined: 4/2/2008
Posts: 70
I love movies that have super fast bouncing around like this but goddamn that noise drove me nuts. 8/9.
Joined: 10/3/2005
Posts: 1332
I guess I'm in the minority thinking that 1: the noise Julius makes is awesome, and 2: making it more pronounced is double awesome. Oh well. 9.8|WTF
Joined: 3/22/2008
Posts: 17
Location: Finland
Looking at Julius' movement made me lol. I'll be really surprised if this doesn't make it in.
Metalheads are the only ones to survive.
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
bit of a long boss fight at the end, but still fun to watch. going to go with 8.5/whatever
Has never colored a dinosaur.
Editor, Emulator Coder, Expert player (2105)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
I hate the noise :(
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Joined: 3/22/2008
Posts: 17
Location: Finland
The solution is to turn down the volume.
Metalheads are the only ones to survive.
Skilled player (1431)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
I'm currently improving this due to an idea I got for the headhunter fight which potentially could save over a second. The rest of the movie seems pretty tight (I have found a frame or two every here and there, but nothing big), but I figured I might as well redo the whole thing.
Agare Bagare Kopparslagare