Circus Charlie TAS by Randil

This is a mere 1 frame improvement over the Phil and Genisto's TAS. This run also managed to get 980 more points.

Technical information:

  • Emulator used: FCE Ultra 0.98.16
  • Aims for fastest time.
  • Manipulates luck.
  • Genre: Platform.

Game description:

Circus Charlie is a very simple game with 5 levels to beat. You beat a level by moving forward, avoiding obstacles and objects in your way, and in the end jump up on the pedestal. To put it simple: just watch this run and you'll understand the game.

General comments:

  • Level times: 3410, 3560 , 3750 , 3890 , 4270.
  • On level 3, each jump you make wastes 1 frame. Because of this, I avoid jumping as much as I can on this level.
  • When this movie ends, you will be taken to "level 6". This is just level 1 again, so there's no need to play that level. The game will keep looping like this, therefor this run, just like all the ones before this, only plays the first 5 levels.
  • Charlie's eyes are actually etheral - look closely and you'll see that you can see straight through them!
 

Luck manipulation:

This run manipulates luck in the following places:
  • At the start-menu: by pressing start at a specific frame, the bonus-timer starts counting down a little later than usual. This affects placement of fire-rings.
  • At the end of level 1: I go back and forth for a few frames, to get the last fire ring in an optimal position, making it possible to first jump through it, and then jump up on the pedestal.
  • Throughout level 3: You can affect where the next ball will appear by smashing the ball you stand on into the next ball. By doing this, the next ball will appear closer to you.
  • Level 5: By falling down on the trampolines, you can affect the ropes' positions.

The making of the run:

Most of this run was done in frame advance; both to play more accurately (to save time), and also to make jumps as late, or soon, as possible, for entertainment only. When I first made this movie, I didn't know about the select-trick on the start menu, so I edited this movie (using the current run) to start sooner using the select-trick.
Level 5 is the hardest level to optimize, I think. I didn't find anything to improve in that level, so it's played exactly like the current run. The other levels are played pretty much like the current run, with some differences in jumps.
I'm sure that this run can't be improved further, not even by 1 frame. Perhaps someone proves me wrong someday, but as far as I know, this run is frame perfect.

Thanks to:

My deepest thanks and respect goes to Phil and Genisto for making such an optimized run with Famtasia. Even when I have tools like frame advance and Memory Viewer, I was only able to improve this by 1 frame. Most of the tactics and ways to manipulate luck comes from their movie. So their amazing movie deserves to be mentioned here.

Suggested description:

Circus Charlie is a simple game that most people probably know from pirate multigame carts. The first stages are easy for anyone even on real NES, but stage 3 is already quite challenging.
This movie plays "1 player game A" (easy).
Stage times: 3410, 3560 , 3750 , 3890 , 4270
This run is 1 frame faster than the previous run, due to one less jump one level 3. It also gets 980 more points than the previous run. The author would like to aknowledge Phil and Genisto for making the previous movie, and for the tactics and tricks they found.

Suggested screenshot:

Enjoy this highly optimized run!

Truncated: From the submission thread:
JXQ: I actually am wondering what's the policy on an improved submission of a game that sucks.
Since game cannot be unpublished (at least not for the time being), I think the standard is (or should be) that it's better to have a faster run of a bad game than leaving the slower run up. This has happened before, and it has happend before with Circus Charlie. This applies even when the difference is minor. Thus, accepting.
adelikat: Processing (and agreed with Truncated)


Player (82)
Joined: 9/16/2006
Posts: 63
It's been mentioned before but I share the same sentiment. This TAS was not entertaining but it does beat an existing published time. I know how it is to work hard on something only to be voted 'No' because the game itself was not interesting but I can't disagree with the logic there. Well played but boring. 'No' vote.
End of Line
Player (71)
Joined: 8/13/2004
Posts: 205
Meh vote It *is* enjoyable but it also *is* the same friggin movie that's already up with one frame shaved off.
Player (86)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
""Randil Stabs Phil&Genisto with a 10" Knife** I dunno what to think about this one. Couldn't you just have told Phil where the mistake was and let him fix it?
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Vatchern wrote:
""Randil Stabs Phil&Genisto with a 10" Knife** I dunno what to think about this one. Couldn't you just have told Phil where the mistake was and let him fix it?
This post by Vatchern is in my opinion wrong in almost every aspect. Its funny I didnt see you point out for Phil to alert a certain author that he had found some minor improvements. Furthermore, the impression you give me with your post is, you dont seem to encourage competition, because if everyone would think like this, I strongly don't think we'd have so many players (not that the player in any way is required to notify that he/she is improving a certain run) and encouraging fair competition. I could write a lot about this issue but holy hell, it really hurts to see this post by you Vatchern. I have no grudge with Phil but its too obvious you protect him too many times. Sometimes they where justified but cases like these, I dont know.. Too obvious man. I could easily relate this situation with Sleepz and Phil but we really dont want to do that.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Emulator Coder, Former player
Joined: 10/2/2005
Posts: 563
Location: Toronto, Ontario
Personally, I'm not a big fan of the single frame improvement, but it is an improvement. It may not be the most entertaining, but it will breed competition (and hopefully not contempt).
Player (86)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
AngerFist wrote:
Vatchern wrote:
""Randil Stabs Phil&Genisto with a 10" Knife** I dunno what to think about this one. Couldn't you just have told Phil where the mistake was and let him fix it?
(1)This post by Vatchern is in my opinion wrong in almost every aspect. Its funny I didnt see you point out for Phil to alert a certain author that he had found some minor improvements. (2)Furthermore, the impression you give me with your post is, you dont seem to encourage competition, because if everyone would think like this, I strongly don't think we'd have so many players (not that the player in any way is required to notify that he/she is improving a certain run) and encouraging fair competition. (3)I could write a lot about this issue but holy hell, it really hurts to see this post by you Vatchern. (4)I have no grudge with Phil but its too obvious you protect him too many times. Sometimes they where justified but cases like these, I dont know.. Too obvious man. I could easily relate this situation with Sleepz and Phil but we really dont want to do that.
(1) There is nothing wrong with an opinionated submission thread where users can give their opinion on someone else's work. My opinion is my opinion. It gives you no right to say it is wrong. And also, I can't remember when Phil has improved a run by 1 frames. (2) Of course I like competition, but this is not what the site was intended for. It was to show movies for entertainment purposes. Not to encourage 1-frame improvements on published movies. No offence to Randil, but I just disagree with this idea. (3)What do you mean it hurts to see a post like this from me? I always disliked small frame improvements from other authors. (4) I don't Favor Phil, I favor this site in general. I want to see this site go upwards, not downwards.
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3573)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
1) I think a lot of people are seeing the 1 frame improvement and ASSUMING it is the same movie. Look closer. The third level (that has the improvement), looks noticeably different due to the new strategy incorporated in order to achieve this result. This is done by timing your jump to affect the distance between each ball. Randil sets up a small chain reaction that results in one extra set of "close together" balls so he can make one less jump. 2) Also, this is the ONLY frame of improvement left in the game. If someone improved, let's say a sonic or megaman game by 1 frame, it would be highly suspect since it is quite likely there are further improvements. 3) It was no easy task to get that one frame imrovement. I and at least 2 others tried and failed to improve phil's movie. I tried level 3 in particular, because I suspected that it was possible to jump 1 less time. I failed, Randil succeeded. I must congratulate him on that :) 4) Vatchern, Phil's Donkey kong run is a 1 frame improvement over arc's previous submission. 5) I like Maximus' point. I think this is in the spirit of good competition and will not breed contempt.
It's hard to look this good. My TAS projects
nesrocks
He/Him
Player (246)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
I don't see no reason to argue. The movie is tagged "Aims for fastest time". It's only natural that a faster movie is automatically better. It's not like the new movie was just some hex-editing. The author stated that every movement was done aiming for more acuracy, even if it doesn't change the movie length. Also, these players (Phil, Randil) usually aim for frame perfection, instead of trading entertainment for speed. The competition is perfectly normal.
Post subject: Movie published
TASVideoAgent
They/Them
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Posts: 15585
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [775] NES Circus Charlie by Randil in 03:24.35
Active player (411)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
This is the second time someone beats mine movie by 1 frame. The first one is SMB by POM( The current published movie)
Joined: 7/28/2005
Posts: 339
Oh well. This game is boring as hell anyways.
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Vatchern wrote:
My opinion is my opinion.
You did not present any opinion. You merely said that "Randil stabs Phil&Genisto" which is a action towards the previous authors and you asked a question. As far as Im concerned, a question is not a opinion.
Vatchern wrote:
It gives you no right to say it is wrong
If your or anybody elses post is wrong, I will address my opinions how I consider they are wrong. You are obviously entitled to present a refuting argument or opinion and when you did this, you didnt see me saying it gives you no wright to do so.
Vatchern wrote:
And also, I can't remember when Phil has improved a run by 1 frames.
Now its a fact that you are wrong. -->
adelikat wrote:
Vatchern, Phil's Donkey kong run is a 1 frame improvement over arc's previous submission.
And the situation with Sleepz. Basically, the whole point of my previous post was about this matter. Why didnt you address Phil to notify Sleepz or the previous author of Donkey Kong that he (= Phil) had found a 1 frame improvement so they could improve it? Also, the more you think of it, its pretty insulting asking this kind of question to Randil knowing he most probably put a lot of hard work finding this improvement.
Vatchern wrote:
Of course I like competition, but this is not what the site was intended for.
Thats absolutely nonsense. Even if Bisqwit or other editors have not stated this heavily obvious fact, then you dont need to be a scientist to figure out that of course this site encourages competition.
Vatchern wrote:
I always disliked small frame improvements from other authors.
See my reference to adelikats post.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Skilled player (1827)
Joined: 4/20/2005
Posts: 2161
Location: Norrköping, Sweden
Just for the record, I used the Memory Viewer and Memory Watcher a lot in this run, to find out exactly how movement works (in terms of pixels per frame), finding out things on how "randomness" works in this game, and all kind of things. So there were hard work put on this. And as stated above, I'm also always as close as possible to getting hit when making jumps, giving a small boost to the entertainment value. :)
Skilled player (1827)
Joined: 4/20/2005
Posts: 2161
Location: Norrköping, Sweden
This is just something that caught my eye: The rating this movie has received actually surprised me. I thought this would get around 2.0 in entertainment and 9.7-9.8 in technical quality - Instead it has 5.7 in entertainment and 8.8 in technical quality right now. :P I compared this movie with a few of my other movies, and at the moment, this run has a higher entertainent value than both Guerrilla War and Kid Niki 2... I'm not so sure I personally agree on that. :)
Joined: 2/25/2006
Posts: 407
adelikat wrote:
Hate to burst your bubble moozooh.
why is the newest movie longer then the previous one? why does the description state a different length to the history tab and the title of the movie?
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JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
The previous movie was hex-edited some, and (I'm guessing) had an incorrect "number of frames" value at the beginning, which is what the site's submission system uses for the timing. It could be fixed by re-recording the last couple frames of that previous movie. FCEU would fix up whatever values weren't correct.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Active player (411)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
adelikat wrote:
4) Vatchern, Phil's Donkey kong run is a 1 frame improvement over arc's previous submission.
Yes and beaten within same day. It's not the case here.
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3573)
Joined: 11/3/2004
Posts: 4754
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What does that have to do with anything?
It's hard to look this good. My TAS projects
Player (86)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
His movie was also a submission, not a movie that was published eh
Active player (411)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
Can you elaborate your question. Because I could ask the same question to you.
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
Submissions and publications are equally important in this type of discussion. Obsoletion is obsoletion whether or not there's an accompanying AVI file.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Active player (411)
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Equally in which way? The movie hasn't been judged at all, it can't be obsoleted.
Player (86)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
Phil wrote:
Equally in which way? The movie hasn't been judged at all, it can't be obsoleted.
I agree. good point. EDIT: Also, that game had alot of Competition with submissions from several players.
Active player (411)
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Posts: 2623
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And only 3 votes.
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
I just meant that a submission that is obsoleted by 1 frame has the same impact on opinions / discussions about tiny obsoletions, regardless of whether it's been converted to AVI on this site or it hasn't. It's always been an irk of mine that, for example, we have Sonic the Hedgehog in 18:28, and it's "not obsolete", even though it really is obsolete if you look in the submission queue and find the improved version that hasn't yet been converted into an AVI file.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)