This is an improvement of about 56 seconds over the previous movie.
ROM version has been switched to PRG0. Reason: More interesting level names during the ending sequence. This run will desync on World 1's airship when using ROM version PRG1.
Emulator used: FCEU 0.98.16
  • Abuses programming errors
  • Manipulates luck
  • Defeats all on-map non-hidden hammer brothers
    • Except some of them
Goal priority:
1. No using warp whistles (collecting them is allowed)
2. Complete game as fast as possible
3. Complete individual stages as fast as possible
Improvements:
- Stutter-running, allowing P-speed to be reached earlier in some levels
- Better on-map hammer brother manipulation
- Abuse of fast sliding speed to hop continuously through some levels
- Faster boss fights, and taking the magic wand at the bottom of the screen
- Lag reduction
Game Mechanics:
The end-of-level card cycles on a universal timer, which is why sometimes the first available card is a flower, and sometimes is a star. The chance of getting a flower on any given level is 1/4, and it can be changed by altering the frame a level is entered.
Hammer brother movements are determined by a 72 bit RNG that rolls right and uses some carry flag and overflow flag logic to keep things pseudorandom (LFSR). The RNG cycles on nearly every frame, but by playing in certain ways, it can be made to lag. Hammer brothers will always move once, and continue to move until they land on an unoccupied space. They will not attempt to move over a completed level or a pipe.
Death is no longer used as a shortcut in World 2. When a hammer brother moves onto a space occupied by another hammer brother, both will move again. This is abused to get them to walk longer distances without entering extra levels. The route happens offscreen, but can be seen [here]. (Dead link removed)
Accelerating in water has a frame rule. Yeah.
Route Improvements that ended up not being so:
Taking the normal exit in 5-1 - This sacrifices a musicbox, saves a P-wing for another level, keeps firepower for the fortress, and avoids using a star in 5-7. It would have gaine a few seconds overall, but due to hammer brother placement on World 5, it is not possible to avoid them without using a musicbox because the tower is considered the same as a pipe, which the hammer brothers will not move onto.
Getting a leaf before 6-5 via hammer brother fight - The map square to the left of 6-5 will cause a hammer brother fight with a leaf-box in the lower-right brick. This is seemingly convenient because we're already fighting this hammer brother for the cloud, and we get a leaf in 6-5 anyway. Unfortunately, getting this route to work required 2 extra hammer brother map movements, and then, having the leaf in the level prevented earlier jumping (due to the way the p-meter works).
Time gained, by world:
WorldTime Gained
Grass Land - 187
Desert Hill - 21255
Ocean Side - 3411
Big Island - 4196
The Sky - 5372
Iced Land - 6620
Pipe Maze - 7146
Castle of Koopa - 8252
Total3339
Ha ha ha! Bye bye.
adelikat: I did this for pride and the joy of improving JXQ's work.
Deign: I did stuff.
Cardboard: Are we gonna start redoing soon?
JXQ: TASing as a team is awesome <3

Bisqwit: Accepting.
Bisqwit: Processing.
Bisqwit: Publishing.
Bisqwit: Also edited the submission text to add these four lines.
Bisqwit: Also added verb to the previous line.


Player (206)
Joined: 2/18/2005
Posts: 1451
Well, in every ship of the first 7 worlds, and in at least 3 autoscroller of the 8th world. I realize that without racoon mario it might be more difficult to do, but it's hard to believe there is no possibility left during so many autoscroller you pass in this run.
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
Maybe you can make a perfect run that gets these 1-ups? :-)™ Although you have alot of benefits from our demo, and very likely wouldn't match our 1up counts without studying it carefully, I'd be highly impressed of your optimization level.©
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Skilled player (1652)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
Cool. Thanks for the quick response. On point 3, just as a hypothetical, if you had maintained enough speed from before entering the boss room, would the jumping to maintain p-meter work to allow you to enter the floor? Or doesn't it work that way? (You'd probably lose the 15 frames due to a sub-optimal boss fight, hence the hypothetical nature)
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Active player (315)
Joined: 8/25/2006
Posts: 287
Would watch if I could find a PRG0... (Enjoyed first couple levels before desynch.)
Former player
Joined: 6/15/2005
Posts: 1711
Silent_Slayers wrote:
Would watch if I could find a PRG0... (Enjoyed first couple levels before desynch.)
Same. Here's hoping for a quick publication!
Zoey Ridin' High <Fabian_> I prett much never drunk
Joined: 4/3/2007
Posts: 27
JXQ wrote:
Maybe you can make a perfect run that gets these 1-ups? :-)™ Although you have alot of benefits from our demo, and very likely wouldn't match our 1up counts without studying it carefully, I'd be highly impressed of your optimization level.©
Why aren't you answering clearly to Saturn? Can't you say "no it's undoable" or "it would require too much frame-precision"? You look like you have a little something against him.
upthorn
He/Him
Emulator Coder, Active player (392)
Joined: 3/24/2006
Posts: 1802
VolcanoStormWind wrote:
Why aren't you answering clearly to Saturn? Can't you say "no it's undoable" or "it would require too much frame-precision"? You look like you have a little something against him.
JXQ is responding to Saturn in the same way that Saturn usually responds to similar questions about his Super Metroid TAS in progress. Perhaps He is hoping that if Saturn takes a look at the attitude coming from another person, he will understand why he should not exhibit it himself.
How fleeting are all human passions compared with the massive continuity of ducks.
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
VolcanoStormWind wrote:
Are you mad or have you a reason? I can't see any way in which he's trying to annoy you by saying that.
There's a saying appropriate to comments like this: "lurk moar". Also, deleting posts is uncool.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
upthorn
He/Him
Emulator Coder, Active player (392)
Joined: 3/24/2006
Posts: 1802
moozooh wrote:
deleting posts is uncool.
I don't know, it seems to be a trend. all the cool kids are doing it!
How fleeting are all human passions compared with the massive continuity of ducks.
Joined: 4/3/2007
Posts: 27
I deleted my last post only bc I haven't read the post by "upthorn" before posting it, so don't worry it's not someone else ;). I really don't like/can't stand that two people can't try to discuss in pm and stop to do dumb/annoying things like those, but I don't know the precise problems here and who is on the wrong side anyway. It's just too bad to stay in a mood of conflict, for both sides as much.
Sir_VG
He/Him
Player (40)
Joined: 10/9/2004
Posts: 1914
Location: Floating Tower
1 quick question, why did you use the cloud in 7-4, but not for more warp ships? Are levels with locks not cloud-able?
You can't pass through the locks with a Cloud. So yes, while having 2 or 3 clouds in World 8 would make for a nice shortcut, it's not possible, sorry.
Taking over the world, one game at a time. Currently TASing: Nothing
Active player (411)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
Since using PRG0 and PRG1 doesn't matter for the warp run since the run is working on both version, it's not the case for this run. Do you have a better reason than text in ending? We can already see the text in ending scene with the warp version. No need to use that ROM twice. Also "This run will desync on World 1's airship when using ROM version PRG1." How much else is also different. It's in violation of the rules as the precedent version was done wih PRG1. Me wonder if the run is not faster by using that version... Edit: It seems not as there are extra lag with PRG0 as Deign told me. The thing about, iirc, is that PRG1 versions does usually have some fix(es). I wonder what are the fix(es) other than some texts.
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
I am a guy who mostly notices the little details. That being said, I enjoyed seeing Mario acting as a soccer player :) I am mostly referring to when you guys in the last stage kicked a lot of bombs :) Anyway, congratulations to each and everyone one of you for producing this run and the any% run. It gives me a great pleasure to vote yes, proud of you all.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Mitjitsu
He/Him
Banned User
Joined: 4/24/2006
Posts: 2997
Voting yes, no need to explain much...
Joined: 4/3/2006
Posts: 269
Awesome run indeed! A big YES vote!
Emulator Coder
Joined: 6/8/2005
Posts: 236
Location: Madison, Wisconsin
Doesn't jumping after the airship boss fights allow you to get the staff sooner? Instead of letting it land on you. Great run otherwise, but this is about the only thing that caught my eye.
Joined: 7/2/2007
Posts: 3960
They discussed that already - by catching the wand low (or very high), they can reduce the amount of time that Mario spends falling.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Emulator Coder
Joined: 6/8/2005
Posts: 236
Location: Madison, Wisconsin
Derakon wrote:
They discussed that already - by catching the wand low (or very high), they can reduce the amount of time that Mario spends falling.
Guess I missed that. Well then, I congratulate you all! :)
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15629
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1059] NES Super Mario Bros. 3 "warpless" by adelikat, Deign, Cardboard & JXQ in 47:33.52
Player (206)
Joined: 2/18/2005
Posts: 1451
VolcanoStormWind wrote:
Why aren't you answering clearly to Saturn? Can't you say "no it's undoable" or "it would require too much frame-precision"? You look like you have a little something against him.
It's JXQ. Nothing to do here, unfortunately (PM failed as well). Just get used to that.
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Joined: 4/3/2007
Posts: 27
Saturn wrote:
It's JXQ. Nothing to do here, unfortunately (PM failed as well). Just get used to that.
Ok then, I see. Thanks for the answer, then I'm not surprised he has an avatar saying "I have no friends" lol. Next time I'll just ignore it anyway.
Experienced player (829)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
Ah, to be a young and impressionable newb again. It's just so easy to believe everything you read on the interwebz these days.
Living Well Is The Best Revenge My Personal Page
Active player (437)
Joined: 7/23/2006
Posts: 389
Location: Washington
Hi perfect, how's your perfect perfect? Is the perfect of the perfect going perfectly? Let me know.
I'm sciencing as fast as I can ! ______________________________________ <adelikat> once more balls enter the picture, everything gets a lot more entertraining <adelikat> mmmmm yummy penises
Joined: 4/3/2007
Posts: 27
mmbossman wrote:
Ah, to be a young and impressionable newb again. It's just so easy to believe everything you read on the interwebz these days.
Well, I'll try reading through the Super Metroid thread anyway, but I'm not sure it's that important of a problem, I just tried something bc it was totally unclear what was going on, voila. And now I'll stop posting I think ;).
Former player
Joined: 11/13/2005
Posts: 1587
VolcanoStormWind wrote:
I just tried something bc it was totally unclear what was going on, voila.
Wow, you tried something before Christ, damn you're old! Also, you talk French, damn you're cool! Anyways, I suggest reading through Super Metroid thread to clear things up. There might also be some other threads where Saturn's arrogance and unability to understand certain things are visible. Cheers and welcome to TASVideos!