Game objectives

  • Emulator used: Mupen64 re-recording v8
  • Aims for fastest time
  • Abuses programming errors
  • Takes damege to save time

Improvements over the previous run (frames saved overall)

Lakitu Skip

Unchanged. (0)

BLJ to BitDW

Unchanged. (0)
      

BitDW / Bowser 1

Unchanged. (0)

Side-BLJ to basement

1 frame saved. We reduced 1 frame of Mario's walk. (1)

DDD skip

1 frame saved. We reduced 1 frame of Mario's walk. (2)

BitFS

1 frame saved. We reduced 1 frame of the 0 speed state. (3)

Bowser 2

Unchanged. (3)

After BitFS

Unchanged. (3)

Side-BLJ to BitS

Unchanged. (3)

BitS / Bowser 3

Unchanged. (3)

Frames saved in total: 3

Comments

We made all those weird camera angles to make the run more entertaining for you. We hope you enjoy our TAS! ^^

Special Thanks


Nahoc: Added YouTube module.
adelikat: Alright, I guess I'll take this one, I haven't had poop thrown at me in awhile.
adelikat: Accepting for publication as an improvement to the currently published movie. Details here.
Nahoc: Processing...


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TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15594
Location: 127.0.0.1
Editor
Joined: 3/10/2010
Posts: 899
Location: Sweden
Encode requested
NitroGenesis
He/Him
Editor, Experienced player (556)
Joined: 12/24/2009
Posts: 1873
An SM64 improvement? I smell a 17 page debate in the works.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Active player (315)
Joined: 8/25/2006
Posts: 287
Good job guys. Voting yes because I love to see this game maxed. Also lovely camera angles in my opinion.
Editor, Skilled player (1440)
Joined: 3/31/2010
Posts: 2109
I was gonna say there is no conceivable difference between this run and the last one, but I gotta give you guys credit for the different camera angles. So here's a yes.
Editor, Experienced player (860)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
Watched the run and really liked the camera angles in BitS. Will attempt to encode in HD. Yes vote!
GabCM
He/Him
Joined: 5/5/2009
Posts: 901
Location: QC, Canada
I'd like to make a comparison video between this very submission and [1689] N64 Super Mario 64 "0 stars" by SilentSlayers, sonicpacker, MoltovM, Kaylee, MICKEY_Vis11189 & Johannes in 05:04.57. To let people see how different this movie is in term of entertainment. I hope these frames were worth saving. I usually don't really like these kind of submissions. I was one of these three people who voted No for [1715] NES Super Mario Bros. "warps" by HappyLee in 04:57.31 for the simple fact it saved only one frame, and it was stupid because I didn't compare this one with the preceding one. This time, I'd wait until I see my comparison video before I vote, to be more fair.
ALAKTORN
He/Him
Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
"BitFS 1 frame saved. We reduced 1 frame of the 0 speed state." what's that precisely?
Lex
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
ALAKTORN wrote:
"BitFS 1 frame saved. We reduced 1 frame of the 0 speed state." what's that precisely?
He means they noticed Mario could start moving 1 frame earlier, so they made it happen.
NitroGenesis
He/Him
Editor, Experienced player (556)
Joined: 12/24/2009
Posts: 1873
UH-OH! MISTER EPIC IS RAISING TROUBLE AGAIN! I have a feeling people are going to see Mr. Epic's post and spazm and then this topic will have 2061 pages of useless arguments.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
GabCM
He/Him
Joined: 5/5/2009
Posts: 901
Location: QC, Canada
NitroGenesis wrote:
UH-OH! MISTER EPIC IS RAISING TROUBLE AGAIN! I have a feeling people are going to see Mr. Epic's post and spazm and then this topic will have 2061 pages of useless arguments.
I guess it's time to take out my flame shield.
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4036
The new camera angles all make the run look better than the last one, and I'm excited about the three frame improvement. Wholehearted yes vote!
Editor, Emulator Coder, Expert player (2158)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
This movie features the second worst camera control in all Super Mario 64 submissions. It appears as if the authors intended to prevent the watcher from seeing what was going on in the movie.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Former player
Joined: 8/31/2009
Posts: 236
Voted yes. Mickey, you're too good at TASing SM64.
Noxxa
They/Them
Moderator, Expert player (4126)
Joined: 8/14/2009
Posts: 4090
Location: The Netherlands
I find it funny that the last SM64 run's team had spent an immense amount of time and effort on maxing it (with 400000+ rerecords), and look, almost exactly 6 months later it's obsoleted already by a run with "only" ~55000 rerecords (no offense intended to all the authors of the previous SM64 TAS). Anyway, waiting for encode to vote.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Active player (426)
Joined: 9/21/2009
Posts: 1047
Location: California
Mothrayas wrote:
I find it funny that the last SM64 run's team had spent an immense amount of time and effort on maxing it (with 400000+ rerecords), and look, almost exactly 6 months later it's obsoleted already by a run with "only" ~55000 rerecords (no offense intended to all the authors of the previous SM64 TAS).
It's already obsoleted with 'only' 55000 rerecords because they saved 3 frames and not 25 seconds. For the record, I love this run, and am friends with Mickey/Snark. I followed the progress since they started redoing it. I'm not complaining. But I hate when people act like you just did and talk bull crap when they don't know anything. @Mickey, Snark, and ToT: Great job guys. I loved the new camera angles. It really made it seem like a brand new run. Voting yes, and good luck if you find more improvements. =)
Joined: 3/27/2010
Posts: 32
Poor SilentSlayer and Sonicpacker TAS team. They were beaten :( I feel enviousness
ALAKTORN
He/Him
Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
after having watched the encode, I see some parts in BitS are different, are those slower or faster? I know they don't matter because of the end elevator, just found it weird to see them oh, I haven't said it yet… congratulations!! huge props for improving those few frames out of a great TAS :) camera angles were unique, but I like the usual ones better
sgrunt
He/Him
Emulator Coder, Former player
Joined: 10/28/2007
Posts: 1360
Location: The dark horror in the back of your mind
I found the new camera work extremely distracting and annoying, and would almost certainly prefer a version of this without it.
Skilled player (1652)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
I felt like the new camera angles were too closely zoomed on mario. Also, the totally unnecessary zooming in and out after each bowser fight was awful.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
GabCM
He/Him
Joined: 5/5/2009
Posts: 901
Location: QC, Canada
Mister Epic wrote:
I'd like to make a comparison video between this very submission and [1689] N64 Super Mario 64 "0 stars" by SilentSlayers, sonicpacker, MoltovM, Kaylee, MICKEY_Vis11189 & Johannes in 05:04.57. To let people see how different this movie is in term of entertainment.
I've finally decided I won't make one. I'll just compare by myself. I'll vote after that.
Active player (426)
Joined: 3/21/2011
Posts: 127
Location: Virginia (United States)
"Takes damege to save time" Should be "damage". Good run, anyway. Was definitly entertaining.
YouTube Channel - Twitter Current projects: Sutte Hakkun, Hyper VI, RTDL, own hacking projects
Lex
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
kaizoman666 wrote:
"Takes damege to save time" Should be "damage". Good run, anyway. Was definitly entertaining.
"Was definitly entertaining" Should be "definitely". Good post, anyway. Was definitly entertaining. Edit: Sorry! Couldn't resist. Anyway, I voted "Meh" because the camera is obnoxious in Bowser's stages and the improvement is negligible. However, the run is faster, so I encourage the authors to just fix the camera so we can see Mario moving horizontally in Bowser's stages 2 and 3.
sgrunt
He/Him
Emulator Coder, Former player
Joined: 10/28/2007
Posts: 1360
Location: The dark horror in the back of your mind
Lex wrote:
kaizoman666 wrote:
"Takes damege to save time" Should be "damage". Good run, anyway. Was definitly entertaining.
"Was definitly entertaining" Should be "definitely". Good post, anyway. Was definitly entertaining.
"Was definitly entertaining" Should be "definitely". An "it" at the beginning would be helpful, too. And no, I'm not going to continue the trend by saying this was "definit[e]ly entertaining", because it wasn't for previously mentioned reasons.
Player (156)
Joined: 2/4/2011
Posts: 61
Some of the new camera angles were better. Some were not. I'm so helpful, I know.
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