Editor, Emulator Coder, Site Developer
Joined: 5/11/2011
Posts: 1108
Location: Murka
I agree that this looks very interesting. That being said, I'd like something concrete to go on; in the near future, I'm going to do a suitable Genesis run both ways and upload them both to Youtube. In the meantime, I have a question: Is there a way to do this with the _512kb encodes as well? Some _512kb suffer greatly from the codec poison that is resizing.
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Joined: 4/23/2009
Posts: 1283
I looked into JWPlayer and doesn't seem like it's possible. We could take JWPlayer sources, add the code and then compile a custom version to do it though.
Editor, Emulator Coder, Site Developer
Joined: 5/11/2011
Posts: 1108
Location: Murka
353M encoded to HD method one: PointResize(960,720).PointResize(1920,1440) http://www.youtube.com/watch?v=Jpq0IKdOfYU encoded 21162 frames, 19.60 fps, 1524.68 kb/s (video streamsize: 153MiB) (lossless 4:2:0) method 2: PointResize(2560,1792) http://www.youtube.com/watch?v=V0YBtYkgNSI ytstretch tag added encoded 21162 frames, 14.19 fps, 680.27 kb/s (video streamsize: 68.6MiB) (lossless 4:2:0) both encodes have the same final aspect ratio. here's one screenshot comparison of the "original" encodes, 1920x1440 on left. make sure view the screenshots at fullsize (1920x1080, fullscreen on my monitor) http://imageshack.us/gal.php?id=sZWmks7i09za1tqUpKWWna2YpZHb4c2b it doesn't look close at all to me; look at the detail loss in the 1920x1440 on the green building in the background. Sorry the shots aren't the same frame; have you ever tried to do anything with flash player? =p That being said, I think the 1920x1440 one looks better at 480p encode when viewed on youtube's "large player". This makes sense because that 480p transcode is exactly 640x480, which gets viewed 1:1 (no output scaler) on the youtube "large player". Where as the other one is 686x480
Editor, Emulator Coder, Site Developer
Joined: 5/11/2011
Posts: 1108
Location: Murka
edit: i personally would recommend the following settings for HD encodes after this test: edit2: changed GB/GBC: 8x8 is big enough to get full HD
#GB/GBC:
PointResize(1280,1152) # 8x8

#GBA:
PointResize(1920,1280) # 8x8

#NTSC NES, SNES (256x224)
PointResize(2048,1792) # 8x8, must force 4:3 on youtube



#NTSC Gens (320x224 dominant)   must force 4:3 on youtube
#320x224 sections:
PointResize(2560,1792) # 8x8
#256x224 sections:
PointResize(2560,1792,32,0,256,224) # 10x8

#NTSC Gens (256x224 dominant)   must force 4:3 on youtube
#320x224 sections:
PointResize(1024,896).PointResize(2048,1792) # 6.4x8
#256x224 sections:
PointResize(2048,1792,32,0,256,224) #8x8


#psx: too may possibilities, and too complex to list here.  the method also doesn't even work for many psx resolutions (in particular, if the normal encode is 240 high)

#arcade systems: not well standardized enough, so just BS something that looks good enough

#other systems: i haven't researched..