Post subject: Mega Man Battle Chip Challenge
Brandon
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I haven't played this game in ages, but I remember it being pretty fun. Has anyone done anything with it? It should be a lot easier to TAS than the other games from the series.
All the best, Brandon Evans
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I have made some tests. (VBA23.5) http://www.mediafire.com/?ud7ccfo7jsijqjs I have to say this game is very hard to tas. I need to keep enemy using the least chips, But I have the less chance to manipulate luck. e.g. wait before be in shop or battlechip GP, use different type chip, use slot chips. And I hit this game's dialogue, because it isn't easy to pass ABABAB or A_A_A. In my test1, I got ZapRing3, Yo-Yo2, Dynawave these three chips from shop. And cost few frames for the better luck before join in battlechip GP, but I still got a useless chip recover50 and cost 24 frames, and numberman used his only one chip. It's very close to perfect. In test2, I got ZapRing3, Dynawave, Meteor4. Though Meteor4 has the max 160 power, it's really hard to control. I can't get more than 120 dmg from Meteor4 when battle with numberman, except I rechange the random before join in battlechip GP. I found different chip cost different time. In these chips, meteor4 cost the most time, Meteor4>Yo-Yo2>ZapRing3>Dynawave. So I give up this test. I got Yo-Yo2, Dynawave, Meteor4 in test3. After my test1and2, I'm sure ZapRing3 is the best chip, it can stun enemy, and prevent enemy to use the navi chip. So I give up it, too. This lua I write is used for shopping to dump the chips' ID when shopping. It is helpful to get the chip which you want. After get one chip, random point + 2. for example, if you want to get the 56th chips from the dump file. You need to wait 112 frames before be in the shop. Notice, If you wait 1 frames before shopping, you could get different chip list. You can test by yourself, like even array and odd array.
Language: lua

local iterations local value local i local j local chip = 0x02007060 file = "mbccchip" mbccchip = file..".dump" io.output(mbccchip) iterations = 10 for i = 1,iterations do for j = 1,10 do memory.writeword(0x02007110, 0xFFFF) value = memory.readbyte(chip) vba.frameadvance() while value == memory.readbyte(chip) do vba.frameadvance() joypad.set(1,{["A"]=true}) vba.frameadvance() end io.write(memory.readbyte(chip)," ") end io.write("\n") end
Suggest: use this code to get hubstyle in the later. Name : LAN Code : 5(star)4H-B81R-(star)KKZ-P15X-ZS5B-(club)XK0 Try to get these 4 chips from 16 person tournament. Feos should be hubstyle, because of the lowest HP, 200. Meteors GaiaSwrd BgRedWav HeroSwrd With fireNAVI, Meteors can dmg max 600HP, BgRedWav can delete enemies' chips easily. With woodNAVI, GaiaSwrd can delete most enemies with only one hit. In face, it's very hard to get these 4chips.
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Which character is going to be used?can u luck manipulate for dodges? megaman and protoman are pretty good,but ring has a good dodge.
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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Maybe get Gaiaswrd and Meteors chips is very bad idea, because I can delete any enemies with only one hit except hole ground. It break this game and similar to use cheat . I think no-park-tournament and on-code is a better choice.
grassini wrote:
Which character is going to be used?can u luck manipulate for dodges? megaman and protoman are pretty good,but ring has a good dodge.
I think Roll is the best character, because roll has the high evasion A, and roll's Heart Flash cost less time than others(megaman's charge shot is last delete atk, protoman's Sonic Boom is random delete atk. These cost some time, and I don't need these effect). The good news, if I use roll, I can get Colourman early after Healing tournament. Colourman has evasion A and more power 80 and more MB 330(170 at first), and Colourman's tower is nomal atk, so Colourman is better than roll and others. But roll has the high chance to get the high level to get the chip witch I don't want to get after battle, and different character will face different enemy with different chips. So it still hard to say roll is best.
    No. Name HP AP MB element accuracy evasion stars attack description 195. Rockman 500 50 330 - A B 5 Charge Shot - A , > 196. Roll 400 50 300 - C A 5 Heart Flash - A , recovery50 197. Gutsman 600 70 290 - C C 5 Guts Hammer - A , D 198. Blues 550 60 320 - B B 5 Sonic Boom - A , ? 199. Turboman 550 20 320 - A C 5 Turbo Wheel - A , * (element : F) 200. Ring 450 20x2 310 - B A 5 Ring Boomerang - A , > (element : E) 221. Colouredman 450 80 330 - A A 5 FA Tower - A keys for element - A = aqua E = elec F = fire W = wood keys for function - A = attack navi chip - C = counter type chip, condition stated in bracket (please note the difference between "if" and "whenever") - G = guard-type chip that absorbs damage, chip HP decrease after guarding, deleted after HP goes to zero. - * = attack all battle chips - > = attack last battle chip (the last chip you can use at that turn) - ? = randomly attack a battle chip - P = pass through guards that absorbs damage - D = delete and skip guards that absorbs damage, enemy's guard can't function at that time - ! = paralyze enemy - E = attack at the end of turn if the chip is not deleted
I still test now, http://www.mediafire.com/?8af52bbdbnpaa0r In my roll1 test, I meet some trouble in GUTS TOURNAMENT, maybe I should beat Healing tournament or shopping first. I have some idea to improve in my roll2 test, but wtf? it cost the same frames as the roll1. This three address (2bytes) control the random, but I don't konw how it work. Maybe still have some other address. 020008F8 02000B28 020070F8
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ClassE complete! Sucess get Yo-Yo3 from Colourman. Yo-Yo3 is a very nice chip, 150 power. 77. Yo-yo3 HP120 ATK50x3 MB50 accuracyC At first, I try to use Colourman to beat Guts tournament, but I find that change NAVI will cost 266 frames. Use a normal chip usually costs less than 200 frames. So I still use Roll. After Healing tournament, I buy the chips again. Get 25. LongSword 29. FlameBlade 30. AquaBlade * 2 31. ElecBlade 65. RabiRing3 92. Meteor4 These chips will be used for classD. I will face some element NAVI. - GP Class D - Match Tournament - Sapling Tournament - Droplet Tournament - Battery Tournament I fail to get chip GutsPunch from Gutsman, but I still have change to get in the future. If I fail again, I can use tas-movie-editor to shopping. It can't change the RNG, but costs more time. In the next run, I need to get these Break chips to delete enemy's shield. ElecBalloon is uesd to beat flashman once. Wind and fan are used to unlock Invis. No. Name HP AP MB element accuracy stars functions 46. GutsPunch 160 70 30 - B 4 A , D or 47. ColdPunch 110 70 30 A B 3 A , D or49. Wrecker 120 40 20 - D 1 A , D 50. Cannon Ball 160 80 30 - D 2 A , D 84. BronzeFist 110 90 30 - C 3 A , D or 85. SilverFist 100 120 40 - C 3 A , D or 86. GoldFist 90 150 50 - C 4 A , D 108. ElecBalloon 160 10 30 E C 2 A , G , E - AP 132. Wind 160 0 20 - - 2 - or 133. Fan 180 0 20 - - 2 -
Guga
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mtvf1: You should use the microstorage to host your movie files. =) dehacked.2y.net/microstorage.php
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ThatGugaWhoPlay wrote:
mtvf1: You should use the microstorage to host your movie files. =) dehacked.2y.net/microstorage.php
Thanks, I know it. But sometime I didn't only upload the movie files.
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Finish ClassD http://dehacked.2y.net/microstorage.php/info/1636952725/1403MBCC.vbm Succeed get chips: ForestBomb3 from Woodman GutsPunch from Gutsman FireSword from Fireman AquaSword from Iceman ElecSword from Elecman Though I'm not sure these chips are necessary. In the next ClassC, I will face too much trouble. - GP Class C - Quick Tournament - Block Tournament - Cliff Tournament Quick Tournament is easy. But Block and Cliff Tournament are very hard. In the Block Tournament, 3 of 6 NAVIs have the chip Guard. I have to use sword chips or ForestBomb3 to delete them, but these chips have very low power. Maybe I have to use Fireman or Iceman raise the blade power. Cliff Tournament is hard, too. The holes stage prevent me to use too much chips. Only RabiRing3 *2(40MB,100), Yo-Yo3(50MB,150), Yo-Yo2(40MB,120), Meteor4(40MB,0~160), HiCannon(20MB,80) and ForestBomb3 still work. Elecman can rise the RabiRing3's power to 160, but Elecman's Sprk Strk is all add atk chip with very low power 20. So this is a very bad idea. Another thing, change chips floder cost about 450 frames. So I must reduce edit-chipsfloder times. The good chips I can get from ClassC are: Quick Tournament: Fireblade from Fireman Block Tournament: M-Cannon from Normal Navi v2, Yo-Yo3 from Colourman, Whirlpl from Woodman and SkullMan Cliff Tournament: 3 Blades from Normal Navi v2
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mtvf1 wrote:
Finish ClassD http://dehacked.2y.net/microstorage.php/info/1636952725/1403MBCC.vbm Succeed get chips: ForestBomb3 from Woodman GutsPunch from Gutsman FireSword from Fireman AquaSword from Iceman ElecSword from Elecman Though I'm not sure these chips are necessary. In the next ClassC, I will face too much trouble. - GP Class C - Quick Tournament - Block Tournament - Cliff Tournament Quick Tournament is easy. But Block and Cliff Tournament are very hard. In the Block Tournament, 3 of 6 NAVIs have the chip Guard. I have to use sword chips or ForestBomb3 to delete them, but these chips have very low power. Maybe I have to use Fireman or Iceman raise the blade power. Cliff Tournament is hard, too. The holes stage prevent me to use too much chips. Only RabiRing3 *2(40MB,100), Yo-Yo3(50MB,150), Yo-Yo2(40MB,120), Meteor4(40MB,0~160), HiCannon(20MB,80), ForestBomb3 and Burner still work. Elecman can rise the RabiRing3's power to 160, but Elecman's Sprk Strk is all add atk chip with very low power 20. So this is a very bad idea. Another thing, change chips floder cost about 450 frames. So I must reduce edit-chipsfloder times. The good chips I can get from ClassC are: Quick Tournament: Fireblade from Fireman Block Tournament: M-Cannon from Normal Navi v2, Yo-Yo3 from Colourman, Whirlpl from Woodman and SkullMan Cliff Tournament: 3 Blades from Normal Navi v2
if you can get an invis for the cliff tournament on the available stores,you'd be able to concentrate only in attacking,have you considered that?
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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grassini wrote:
if you can get an invis for the cliff tournament on the available stores,you'd be able to concentrate only in attacking,have you considered that?
Probably not. Attack is better than guard. Only invis chips which I can get are shadow1or2, but shadow's every counter costs much more time. Cliff Tournament's NAVI Normal Navi v2 550HP, Ring 450, Normal Navi v3 600, Normal Navi v4 650, ThunderMan 550, AirMan 550. With RabiRing3(100), Yo-Yo3(150), Yo-Yo2(120), Flash Heart(50), HiCannon(80), I can delete NAVI whith HP under 500 in one turn. But...So make 420dmg in first turn, and then I must use YoYo3 again. If VS Normal Navi v4 650, I still need HiCannon. At now, Roll's MB 160, RabiRing3(40MB) + Yo-Yo3(50MB) + Yo-Yo2(40MB) + HiCannon(20MB) = 150MB Or I can take part in Yumland Open Battle first, and get Thunderman. Then use AlumiStage first. But Yumland Open Battle is too much harder than ClassC.
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ClassC complete http://dehacked.2y.net/microstorage.php/info/1946047461/1403MBCC.vbm Succeed get Yo-Yo3 from Colourman, Fireblade from Normal Navi v2. In Cliff Tournament's round4, Normal Navi v4 650, I use Manipulate luck get amazing luck, but I have to face a bad luck in round5, ThunderMan's Remo-kogoro1. So I use tas-movie-editor again and again to buy Cannon Ball, too, after Healing tournament (classE) 25. LongSword 29. FlameBlade 30. AquaBlade * 2 31. ElecBlade 50. Cannon Ball 65. RabiRing3 92. Meteor4 Get Cannon Ball cost me 250 frames, but it is worth.
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ClassA! http://dehacked.2y.net/microstorage.php/info/1755981001/1403MBCCclassA.vbm Something good and bad: In classB's Firework Tournament's Opponent 5, Tamako's MetalMan(650HP), I succeed get the very important chip GoldFist(50MB,150,breakchip), and got Meteor4's max power(hit 4 times, 280atk with fire NAVI), but these good luck is from a mistake. In Opponent 3, Madoi's ColorMan(450HP), I can use AquaBlade(150atk with aqua NAVI) * 2 and one Yo-Yo3(150) delete him, but I can't get the good luck in Opponent 5, Meteor4 is fail(the RNG0x020070F8 must be 10887 or 34712, the Meteor4 can get the max power). So in this tas, I use an aquasword, 2 aquablades and iceman's FreezTower. If I wait few frames in title before Firework Tournament, I can't get Meteor4's bigger power(hit more than 2 times) in Opponent 1, too. In classB's Stream Tournament's Opponent 3, Takeo's BeastMan has the highest evasion S. I have to use iceman not elecman, because only aqua NAVI can't be reduced accuracy on Ice Panel. In all classB, I fail to get any stage chips. Stage chips have the low MB, but the higher level the more chance I can get high MB chips. Maybe I will face much more trouble in Hole Panel battles. In classA, I got another important chip Meteor5 from West Tournament's Opponent 8, Yahoot's MagicMan. Meteor5(50MB), the higher power than Meteor4. The next run |GP Class S|, Prizes for Completing: - Slot-In Capacity becomes 50 MB. - DataChp3 - Random Chip from #172-#181 - The Chip Lab opens - Chip Folder 3 accquired - Netopia Open Battle Unlocked I can get a Random Chip from #172-#181, but the best chip of them is 175.GaiaSword. It's the hardest in this tas. How to get it? 1/10 chance? RNG or level? I need to do more test.
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what are you using to find these info,mtvf1?
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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Good news, I have found the way to get 175.GaiaSword. And I will upload movie file 1 or 2 days. Now I'm sure only RNG control the - Random Chip from #172-#181. It's very very low chance to get it. So I have to waste few hundred frames to wait for the right RNG when beat with Kingman and Protoman. Among these RNG which I can touch. 874 63188 2198 53998 35554 20090 17996 24611 37796 6310 8767 8047 3937 51472 13489 22987 56196* 30733 9500 28797 22006 45681 6464 9282 11897 16812 16396 8196 63587 54173 62949 Only 56196 is GaiaSword, it's less than 1/30. Other 9 chips have appeared more than twice. Maybe I meet the very bad luck?
grassini wrote:
what are you using to find these info,mtvf1?
What's your meaning? I always use cheat to find the best random. Use lua dump about 500 RNG data in title first, and then use cheat to write data back to RNG address when be in battle. But Meteor chips are special. e.g. Meteor4 will use 4 RNG data to control every meteor's accuracy. This games RNG address is 0x020070F8(16bit).
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ClassS! http://dehacked.2y.net/microstorage.php/info/7653508/1403MBCCclassS.vbm Succeed get GaiaSword after ClassS. But for getting it, I waste a few hundred frames when beat with Kingman and Protoman, and you can see I use some low power chips. In Opponent 12, I can get a nice chip GrassStage from Yahoot's MagicMan, But I got the bad luck in next Opponent 13, Sean's FreezeMan. My first attack can't hit him, so I give up to get this stage chip. There is a middle end after ClassS, that I can't skip it. About next battle, GP ClassX. Most of them are very easy, because I have got GaiaSword. Only Opponent 12 is hard. Opponent 12: Yahoot - MagicMan - Hole Panel Slot-In Chips: GrassStg, GrassStg ------------------------- HeatCros ----------- FireBlde -| StoneBod -| ---------- Meteor5 ----------- Meteor4 -| StoneBod -| ---------- Meteor5 ----------- FireBlde -| ------------------------- HeatCros Trouble 1, Hole Panel. Most chips can't be used, and I can't delete MagicMan's chips with sword. Trouble 2, StoneBody: HP80 MB30, enemy's attack can only reduce 10 of your HP. Because of it, I can't use stage chip(if I buy it from shop) first. I have some plans to beat MagicMan. Plan 1, Meteor5 with Fire NAVI, 5 meteors all hit MagicMan. The max power of Meteor5 with Fire NAVI is 70×5=350, and MagicMan's HP is 350,too. But this probability is less than 1/32. Plan 2, use wind to remove StoneBod, and I have got one. But wind have no power. Plan 3, buy 110.Geyser: HP50 Atk50 MB40 aquachip all delete chip - only used in hole field. With aqua NAVI, 110 atk, I can delete MagicMan's most chips except his useless chip FireBlde. Plan 4, buy HeatBalloon. I haven't got it from NAVI, so buy it is less than buy Geyser. I will try to buy Geyser first. If I fail to get it, I would use plan 2.
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mtvf1 wrote:
ClassS! http://dehacked.2y.net/microstorage.php/info/7653508/1403MBCCclassS.vbm Succeed get GaiaSword after ClassS. But for getting it, I waste a few hundred frames when beat with Kingman and Protoman, and you can see I use some low power chips. In Opponent 12, I can get a nice chip GrassStage from Yahoot's MagicMan, But I got the bad luck in next Opponent 13, Sean's FreezeMan. My first attack can't hit him, so I give up to get this stage chip. There is a middle end after ClassS, that I can't skip it. About next battle, GP ClassX. Most of them are very easy, because I have got GaiaSword. Only Opponent 12 is hard. Opponent 12: Yahoot - MagicMan - Hole Panel Slot-In Chips: GrassStg, GrassStg ------------------------- HeatCros ----------- FireBlde -| StoneBod -| ---------- Meteor5 ----------- Meteor4 -| StoneBod -| ---------- Meteor5 ----------- FireBlde -| ------------------------- HeatCros Trouble 1, Hole Panel. Most chips can't be used, and I can't delete MagicMan's chips with sword. Trouble 2, StoneBody: HP80 MB30, enemy's attack can only reduce 10 of your HP. Because of it, I can't use stage chip(if I buy it from shop) first. I have some plans to beat MagicMan. Plan 1, Meteor5 with Fire NAVI, 5 meteors all hit MagicMan. The max power of Meteor5 with Fire NAVI is 70×5=350, and MagicMan's HP is 350,too. But this probability is less than 1/32. Plan 2, use wind to remove StoneBod, and I have got one. But wind have no power. Plan 3, buy 110.Geyser: HP50 Atk50 MB40 aquachip all delete chip - only used in hole field. With aqua NAVI, 110 atk, I can delete MagicMan's most chips except his useless chip FireBlde. Plan 4, buy HeatBalloon. I haven't got it from NAVI, so buy it is less than buy Geyser. I will try to buy Geyser first. If I fail to get it, I would use plan 2.
can you manipulate a sucessful 5% meter slot-in(when you send a chip with L or R)?you will have to be the first to attack to make sure stonebod isn't working when you decide to use geyser or meteor5 with the slot-in.
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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grassini wrote:
can you manipulate a sucessful 5% meter slot-in(when you send a chip with L or R)?you will have to be the first to attack to make sure stonebod isn't working when you decide to use geyser or meteor5 with the slot-in.
No need to slot-in, because geyser and meteor5's Priority is 9, and stonebod's Priority is 0. "Elemental chips will always execute first over non-elemental chips." More of them, you can see http://www.gamefaqs.com/gba/918715-mega-man-battle-chip-challenge/faqs/31327 Now I'm sure the plan 2 is faster than plan 3. And I will choose Plantman not Woodman to use Gaiasword. When changes NAVI, change to Plantman is 12 frames slower than Woodman, but when uses sword, Plantman is 17 frames faster than Woodman. I notice this tas is too long, so I made this 1403MBCC save state. Emulator must be used VBA-RR v23.5 svn421. From slot 1 to 4 are classC, classB, classA, classS.
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ClassX and Y!!! http://dehacked.2y.net/microstorage.php/info/845664034/1403MBCCclassY.vbm The power of Gaiasword, and you can see Roll has been in the god mode. This game's story mode will be completed. What's about next run when complete ClassZ? 1 Submit it. 2 Beat BASSGS. (other 100 battles wait for me) 3 do the 100%. (camplete all open battle) I prefer to beat BassGS, but there are no end and credits. Because of the Gaiasword, I don't think 100% run is better. The reason, you can watch the classX and classY.
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i love this game but the run is pretty hard to watch without speeding up,i like how you abuse the rng but i don't think you should go any further than beating normal BASS or it will become too long and boring.I really like the gaiaswrd strat though and im glad you're going for it after beating the first part of the game!just finish class Z and submit. skullman(maybe kingman/magicman/protoman/shadowman too)and flashman will need the fists
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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ClassZ http://dehacked.2y.net/microstorage.php/info/1733511791/1403MBCCclassZ.vbm I have the wrong memory. There is no end after ClassZ, only one end and credits in this game when completes ClassS, so I think I should beat BassGS, too.
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it's really up to you but you could submit already or submit the run until the first ending im gonna make an avi of your movie and upload/post here: http://www.youtube.com/user/grassinigrassini,so people will be able to watch it.
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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Hey mtvf1. Thanks for making this run. At least to me this game choice is pretty interesting. I mentioned this in the submission's thread, but I'll post it again here. It seems it's possible to save a good amount of time during the run by holding down A during the transition animations where the screen flips over. This makes the animation go by quicker, saving about 17-18 frames each time, which amounts to maybe even minutes saved during the entire run. Advice for anyone who is considering trying to make an improvement to this run. Another big save is found in pressing start down during the first credits sequence. It makes them roll past almost 1700 frames faster. You speculated if Roll was the best character for this run after all. An additional reason for why another character (like Mega Man) might be better is that you get more Mb, and that in turn allows you to keep at least one extra attack in your Prg Deck between fights. Maybe you could skip going to edit your Prg Deck between fights a few times by using this extra Mb? Just wondering, what decides the order the characters do their attacks?
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AKheon wrote:
You speculated if Roll was the best character for this run after all. An additional reason for why another character (like Mega Man) might be better is that you get more Mb, and that in turn allows you to keep at least one extra attack in your Prg Deck between fights. Maybe you could skip going to edit your Prg Deck between fights a few times by using this extra Mb? Just wondering, what decides the order the characters do their attacks?
The higher evasion is very useful, e.g. if be hit by MiniBomb, it will cost more than 2 normal chips be used, and Roll can easier avoid sword chips. In classE, different chars' opponents use different chips, and roll's opponents are easier than others. http://www.gamefaqs.com/gba/918715-mega-man-battle-chip-challenge/faqs/29301 But after get gaiasword, Roll is the easiest Navi be deleted, his recovery chips can't work. The most important reason what I choose roll is that YoYo3 is very useful. Others can't get this chips early. in fact, the more MB is useless except ClassE and D. Because the element Navi has the lower MB than main characters. But I have to admit Woodman(290MB) maybe better than Plantman(270MB), because when use woodman, I can equip gaiasword(70MB) Goldfist(50MB)x2 MegaCannon(40MB)x2 Dynawave(40MB). Don't forget the more chips in deck the higher levels and the more chance get chip, but can use slot-last glitch to reduce the level.