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Gotta add saving and fix some bugs with loading certain GMV files, and I'll release it.
see, you can slide the timeline to whatever frame you want, and the game will be emulated based on the last savestate to that frame, and the buttons combinations that are set on the table bellow. you could just drag the mouse and go "painting" buttons presses as you wish. this would be the perfect tool, for me.
notice the savestate indications, it shows which frames have a savestate and which savestate number it is.
(a savestate slot would have to be reserved for saving every 30 frames or so, so that the emulator don't have to calculate a too big range of frames at once)