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Oh geez, those Hyper transformations on the end of bosses actually saves time? I just thought you were throwing those in as entertainment gimmicks! Looking as good as ever you two!
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Oh well I guess we'll just sort that out when we get there. @TheYogWog, Yeah I agree. I can say from experience that ring attacks, especially 2-player ones are very labor intensive. It is still enjoyable in its own aspects, but it can still take quite a toll on you. I'm just glad I was able to take some off the weight off Evil's back with these testruns. You know I've actually thought about tasing as a videogame. It is something I like to do every once in a while just like playing videogames. Of course the experience wouldn't be complete without you guys.
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So I just found out something that may or may not be helpful. I'm sure you've noticed by now that Sonic HUD makes camhack lag. Apparently the Disable HyperFlash option is the cause of that.
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I finished AIZ1 in my Knuckles ring attack. Knuckles ring attack gmv I'm not sure if I should keep this because I lost about 30 frames in the second half of the act. I know some of it was from an unfavorable platform cycle, but 30 frames seems a bit much for that. I think I may have lost some to underwater wall climbing as well.
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So the problem was the underwater wall climbing. I saved 20 frames from redoing that part onwards. Unfortunately I couldn't do anything about the moving platform (the one next to the last loop). So I guess I'm done with Act 1. Here are the times for comparison. old: 1:40:17 new: 1:39:25 (yay sub 1:40) Link to video That was the easy part. Not only does Act 2 have all the difficult tricks you guys have been telling me about. I also have to improve a well optimized run.
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Looks much better now, but I strongly beleive that you missed rolling at ~0:45 and jump after that, that would save like 10-20 frames. If you want, send me the gmv and I will check it.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
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Yeah because my speed was so high there I tested both running and rolling. Running was faster which I found kinda odd considering I was getting higher speed values with rolling. As for the jump I'm not really sure which one you're talking about. Here's the gmv If you do manage to save 10-20 frames there I might be able to save more later on from the moving platform being in a different position. If you're wondering about the high rerecord count I can sum it up in one sentence. Loop zips are a big waste of time.
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Well, I was right about both missed rolling and missed jump, but actually, it saved only 5 frames, significally less than I expected, and probably not nearly enough to be able to abuse the platform to get even more advantage. Anyway, here is my gmv, feel free to take or ignore it, it’s completely up to you. http://dehacked.2y.net/microstorage.php/info/458721854/Knuckles%20Ring%20attack%20%28Kaan55%29.gmv Actually, this can probably be improved by 1 frame more — rolling speed cap (RSC) limits your horizontal speed by 4096, so, if you manage to get a bit higher speed after the down-loop jump (with the glide-landing trick), which is, I think, possible, you can run instead of rolling for some time and start rolling a bit later. Rolling there is required only for the last jump — I do not actually know how such kind of jump is called, but it is very widely used in Sonic TAS — when you land immediately (on the next frame) on the same slope from which you’ve just jumped off. One of the best examples of abusing such a trick is currently published S2 TAS (and Zurggriff’s WIP of it’s improvement), the very first zone — see how the player gets extreme boost from abusing every single point where the explained jump is possible. As I already said — TASing Sonic games is all about small details. 3 frames here, 5 frames there — and to the end of the stage you are many seconds behind true expert optimizers like Aglar. Don’t worry, I am also not Aglar, just yesterday Evil_3D improved my Ice Cap with Amy by about 1 second. Btw, my Amy@S3K TAS is really close to be half done, I succeeded at pushing Launch Base 1 to 0:24.59, and LBZ2 is the last part of the first half. Amyway, this discussion is about a hack, so, I am not going to post amy gmv or video here, just mentioned it for your interest. I’ll probably share a WIP when I’m finally done with the first half.
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Make that 7 frames. I saved 1 from gliding from the loop jump like you said and another from not rolling on the wall. I definitely won't be ignoring it. Especially since this is probably going to be the last iteration of this run. Yeah I try my best to optimize my runs but I still slip up from time to time and I can understand why you guys do to. We're still humans making these tases. None of use can truly achieve perfection no matter how skilled we are. I'll probably look into improving your AmyS3K run at some point. I wanna see if I can spot some improvments you guys may have missed. Oh yeah there's something I've been meaning to ask you WST. Have you ever made any 2 player tases? I don't recall ever seeing any made by you. EDIT: The new time is 1:39:09. I was able to save some more frames while I was resyncing the run. Kinda tempted to go for 1:38 now. The gmv
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Do you think it'll be fine if I grab these 3 rings in Act 2 while doing the monitor superglide into Sonic's area? If it is the new time is 1:38:52
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Nice job doing AIZ1 kaan, my last testrun in this zone are around february of this year and never replayed it and good job with the improvements. about the monitor trick and the 3 rings above I remember I can't grab the first one in left side, but you can doing the monitor trick while you still in ACT 1 to test.
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Thanks man. It took a lot of effort for me to the the time down that low and I get to keep it that way because guess what. I can grab those 3 rings while doing the monitor superglide. Link to video Now for Act 2. I'm not sure if I'm looking forward to this to be honest, but I'll still try my best. I'll encode the final version of Act 1 with Act 2 when I finish it.
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Maybe in the future I will take a re-look in AIZ1 to see if 1'38- is possible, but not atm.
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kaan55 wrote:
I'll probably look into improving your AmyS3K run at some point. I wanna see if I can spot some improvments you guys may have missed.
Just let us finish it first :)
kaan55 wrote:
Oh yeah there's something I've been meaning to ask you WST. Have you ever made any 2 player tases? I don't recall ever seeing any made by you.
Yep, I don't do multiplayer runs.
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WST wrote:
Amyway
Ha! :)
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£e Nécroyeur wrote:
WST wrote:
Amyway
Wow. How did I not notice that? Nice pun WST. @Evil_3D, I developed a cool skip near the end of FBZ2 that I think you should consider using. Link to video
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Nice find, this will save a lot of time.
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Post subject: Flying Battery 2
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Flying Battery ACT 2 - Wip-17 Link to video GMV file gens 11b savestate
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So I've massively improved AIZ2 in the ST ring attack because I wasn't really satisfied with the previous run. Since I didn't want to stress Evil out I did this in secret until I saw how much of the run would sync. Well I think you'll be happy to know that we got extremely lucky. It sync'd up until 50 seconds into MHZ2. The only thing I had to do was add 2 short pauses in LBZ to prevent flamethrowers from hitting Sonic or Tails. I'm not exactly sure why it desync'd in MHZ2, but I'd say this is looking good considering FBZ has a good chance of syncing and we'd only potentially have to redo 2/3 of MHZ2 which shouldn't be a problem. Here's the gmv If you're wondering why some of the rerecords are gone. I recorded this on an older version of the gmv (the one you gave me to record the previous AIZ2 run on) because I didn't need the signpost fire shield this time. If you want to fix that just copy all the inputs to the other gmv.
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Woouuu; AIZ2 looks much very professional now, splendid job Kaan. The only thing you missed was is evading the cutscene bridge seeing you don't enter in the bonus stage the glitch is posible now. I can always do it when you have the humor to resynchronize everything again.
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I agree it looks more like a tas now. I even like the number I got for the time. I tried to do the bridge cutscene skip but I couldn't really understand how to do it. I read HHS guide, referenced your inputs, and even directly copied your inputs but I just couldn't do it. Go ahead and do it for me. I wanna see what happens with the resync. We might get even luckier or terrible luck in which case we may need leave the skip out of the run. If you're going to copy rest of the run yourself can you do me a favor and use the inputs from the gmv with my old AIZ2 run? I don't wanna have to look for those 2 pauses in LBZ.
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Today I have good and bad news. Good: with the new AIZ2 and bridge skip we saved 6265 frames (I would like to keep) Bad: The movie desync after HCZ1 boss battle; to be specific in signpost time. GMV movie Kaan, I would like you resync the movie again, you already have the knowledge and sufficient level of optimization to do it, then you can do sandopolis as you said me some days ago, take your time.
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Just as I feared. Well I'll try my best. At least you'll get to take a nice long vacation :p I got the movie to sync up to the end of MGZ1 by wasting 3 RTA frames in AIZ. Are you okay with this? EDIT: I got the movie to sync up to LBZ1 by wasting 4 more RTA frames in HCZ2. EDIT 2: I got LBZ to resync. It was flamethrowers again so I easily took care of that with pausing.
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Is possible not lossing frames doing manually some parts with input splicing? You can try now that I have no trouble at all, halfway through the year I was very stressed and now I am more relaxed, so I would prefer to do things well now. Speaking of holidays, it would be good to take a few days of this project :P ; So don't hurry yourself.
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I tried other methods but nothing worked. Trying to get HCZ2 to sync any other way would prove to be close to impossible. Besides I got the movie to sync up to a minute into MHZ2 which I'd say is pretty lucky. I'm starting to think MHZ2 is worse than MGZ2 in terms of desyncs. MGZ2 at least resyncs if everything is kept the same. MHZ2 just desyncs for the randomest reasons which also makes recording 2-player runs of it kinda difficult. I think I'm just redo this level honestly. Don't worry I'll take my time with this.