Emulator Coder, Player (31)
Joined: 4/24/2010
Posts: 73
Location: California
Link to video Maybe an idea for a good TAS. Here are some vital memory addresses: - 0xa100 the addresses could be (0=standing still, 1 = walking , 2=running by double tab cursor key in one direction) - 0xa6c1 x-position (location top of head) - 0xa6c2 x-position (location top of head) - 0xa130 invincibility timer when using the cross See ram_watch command on http://openmsx.sourceforge.net/manual/commands.html for more information. the fastest way to get the speed boost while double tapping (example for going right)
frame 1: input right
frame 2: input none
frame 3: input none
frame 4: input none
frame 5: input right
address 0xa100 will jump to 6 then to 2 indicating you're in speed boost mode.
MSX Game specialist / openMSX team member
Joined: 7/2/2007
Posts: 3960
Holy load times, Batman! Looks a lot like Psychic World for the SMS, albeit with slightly different level layouts (and do you have all powers unlocked from the start?). Depending on how different it is it might be worth TASing.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Jungon
He/Him
Player (40)
Joined: 4/2/2009
Posts: 376
Location: Porto Alegre - Brazil
I would like to see a complete TAS from Psycho World, it's "cousins" with one of my favorite Master System games.. +D This one has more levels, more musics, more bosses, more everything, in general =P
*Jungon*/*Johnnyz* smilie weirdo =P ^^ o.o @__@ +D
Emulator Coder, Player (31)
Joined: 4/24/2010
Posts: 73
Location: California
I finished world 1 : Link to video This is not a TAS but just a way to get a feel for this game. You can actually speed jump over the 1st waterfall in the game.... I didn't do that in this run.
MSX Game specialist / openMSX team member
Jungon
He/Him
Player (40)
Joined: 4/2/2009
Posts: 376
Location: Porto Alegre - Brazil
I was about to say you were going too slow-paced, and climbing up that ladded at the beginning seems so unnecessary, but anyway, it's not a TAS route yet, right =P I'm looking forward for a longer WIP, and ... I don't really think this game needs a lot of powering-up, but it can be a matter of how long it will take to finish a boss, I guess.. +D
*Jungon*/*Johnnyz* smilie weirdo =P ^^ o.o @__@ +D
Emulator Coder, Player (31)
Joined: 4/24/2010
Posts: 73
Location: California
Link to video I've given up making a TAS... it's just too time consuming. I will be posting videos with what I believe is the shortest route (without glitch abuse)
MSX Game specialist / openMSX team member
Emulator Coder, Player (31)
Joined: 4/24/2010
Posts: 73
Location: California
Link to video video 4
MSX Game specialist / openMSX team member
Joined: 7/2/2007
Posts: 3960
Looks good! Shame about the minibosses, but the rest was quite nice.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Jungon
He/Him
Player (40)
Joined: 4/2/2009
Posts: 376
Location: Porto Alegre - Brazil
The game is just a little less linear than I remember.... but it's not a reason to give up yet, I think.. +D C'mon, you haven't even glitch abused the game yet .. XD
*Jungon*/*Johnnyz* smilie weirdo =P ^^ o.o @__@ +D
Emulator Coder, Player (31)
Joined: 4/24/2010
Posts: 73
Location: California
my computer died last week... I don't feel like buy an SATA adapter to get my laptop harddisk going again. Pyschoworld is open for TAS-ing other than me again.
MSX Game specialist / openMSX team member