Post subject: CEN64, a Cycle accurate Emulator for N64
Patashu
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It is under production by the excellent MarathonMan (tj90241). It aims to be a cycle accurate emulation of the N64, similar to how BSNES/Higan is for SNES. When it is closer to completion, I think it is worth looking into for adding TAS tools to or even integration into Bizhawk. Here is the github which also describes the aim of this emulator: https://github.com/tj90241/cen64 Here is CEN64 running the title screen of Ocarina of Time: Link to video
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Patashu
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Progress on CEN64 continues, but there is still very much to go: Link to video
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Buddybenj
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Good luck developing the first cycle accurate n64 emulator, MarathonMan!
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Patashu
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Warepire
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There should be a link to this emulators website: http://cen64.com/
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When these guys consider adding TAS tools, I want to see a specialized TAS enviroment for 3D games, not the standard savestate, frame advance and stuff. But TAS Editor at least as good as the FCEUX one; two game screens: one with the actual game as seen normally and one with freely adjustable camera to see the characters from different perspectives; 3D lua gui to draw lines and stuff into the second screen; maybe some auto-adjust controller to camera: when the camera is changed at some frame, this function automatically updates the analog input to go let the character go in the same direction, like auto-adjust input to lag for FCEUX. These are just some thoughts, I don't know if these things will work out. There might be other cool things to add, I can't think of. It's probably needed to "compress" emulation to let the thing run at a reasonable speed, at least 80%.
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For the purpose of encoding or lua botting, would disabling graphics make it run faster? It still emulates it, but just doesn't show on screen (not sure if it makes sense).
Patashu
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jlun2 wrote:
For the purpose of encoding or lua botting, would disabling graphics make it run faster? It still emulates it, but just doesn't show on screen (not sure if it makes sense).
I don't see what this has to do with CEN64 specifically.
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Pokota
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The general slowness from the demo videos comes more from the fact that the program is a simulation (A > B > C > D) as opposed to emulation (A > D, skipping B and C). It's the same processing problem BSNES had on computers not even 3 years ago, only this time computers are already on the verge of handling it well instead of more than half of computers out there not even being able to touch it.
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Fortranm
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Just curious, are Yabuse and Octoshock cycle-accurate?
Patashu
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Warepire
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This is becoming more and more awesome.
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I'll just leave this one here (still in experimental state):
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Is that the 64DD boot screen?
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GoombaHeart
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Cool. I imagine it'll take a while, especially if they do it for add ons and everything etc.
Shit tier TASer.
Patashu
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Link to video 60fps a reality soon?
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Alyosha
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Oh, thanks for posting this Patashu, I am really excited for this project, I hope whatever brilliant people are working on it keep making good progress.
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What would be the minimal hardware requirement to run this at 60fps?
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Alyosha
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Wow that's impressive, Marathonman must have done an incredible amount of work to get that multi-threading to work out. Looking at the related cen64 forum thread, it looks like some accuracy was sacrificed though? I'm not sure of the details, still impressive either way.
Patashu
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http://forums.cen64.com/viewtopic.php?f=8&t=198 Notes on development of the next CEN64 core This is extremely fascinating, and also extremely over my head! But if it succeeds, we will finally have the holy grail of 60 VI/s cycle accurate N64 emulation.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu