Alyosha
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Joined: 11/30/2014
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http://tasvideos.org/userfiles/info/61239989505386084 I've started on updating DKL2 100%. This is a more long term side project, something easy to work on without RNG troubles. I decided to use GB instead of SGB so I can use GBHawk, it doesn't seem to add much anyway. I'm using the existing run as a baseline file. Loading times are between 40 and 50 frames longer per instance though, so the resulting run will be very significantly longer then the current publication indicates. In terms of actual gmeplay, this is about 15 seconds faster.
Fortranm
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Glad to see an improvement being worked on! Link to video This run is a few minutes faster than the published one.
Alyosha
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Wow I'm not even close to that, thanks for the link. Well whatever my first step as always is just to have a file that beats the game.
Alyosha
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http://tasvideos.org/userfiles/info/61309991900386543 Alright here is a better WIP that incorporates all of the improvements in the nico video TAS. So far I only saved additional frames in 2 places: 4 frames in Pirate panic collect the stars and ~15 frames in hothead hop by not turning back into dixie after the first bonus (you can turn into dixie for free going into the cannon.) I'm not completely certain I didn't gain/lose frames elsewhere by only comparing to the video, but I'm going to go over everything again anyway.
Alyosha
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http://tasvideos.org/userfiles/info/61698926306049381 Here's WIP 2, going through the rest of world 2 and cleaning up world 1. Time saves include better bonuses in red hot ride collect the stars with a better route and Barrel Bayou bonus with faster kills. Also, the published TAS, the nico video TAS, and all 3 runs on speedruns.com inexplicably miss an intended shortcut at the end of slime climb. I found this pretty funny, ~5 free seconds of savings for me I guess.
Alyosha
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http://tasvideos.org/userfiles/info/63149161706437437 Here's another WIP with all of world 3 and part of world 4 done. This is more like a rough draft, as I'm just trying to get through the game to have a complete WIP, but all of the major timesaves are included I think.
Alyosha
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http://tasvideos.org/userfiles/info/63275868784479312 Finally, here is a WIP that completes the game. This is still quite a long way from being done, but at least now I have a complete file to work with that has all the loading times accounted for so I don't need to spend so much time just re-syncing things. It was quite a lot of work getting to this point, so I'll probably only work on this slowly from here on. this type of long project really isn't for me. At least there's no RNG to deal with. EDIT: here is a 5 second faster WIP that cleans up a few obvious errors. http://tasvideos.org/userfiles/info/63349808160853828
Alyosha
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Joined: 11/30/2014
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Second pass through the game. Little over 10 seconds saved. http://tasvideos.org/userfiles/info/63588782110175948 I think worlds 1 and 2 are pretty much done now, but the later worlds still have some work to do. I thought about converting it to GBC mode, but when I do that there are a lot of sprite priority glitches, so not sure what the final product will be in yet.
Alyosha
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http://tasvideos.org/userfiles/info/64683214002008391 Here is V3, about 200 frames faster then V2, with various time saves throughout. World 3 is done, as is most of world 4 except for Parrot Chute Panic where I still am about 2 seconds behind in the second half of the level. Not counting the 2 bios loading screens, I'm finally ahead of the Nico Video TAS by a couple seconds, getting close to a final product.
Alyosha
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Joined: 11/30/2014
Posts: 2732
Location: US
http://tasvideos.org/userfiles/info/64789886628663291 Probably last WIP before submission. I cleaned up some errors in the earlier worlds and finished world 4. Half way through world 5, still a lot to do there. EDIT: Actually on more with more optimal play in the final levels. http://tasvideos.org/userfiles/info/64903498664032186