lsnes rr2-β23
FF6 US version 1.0
01 (Allies or enemies, single): Safe, Haste, Bserk, Rflect, Shell, Vanish, Life, Life 2 03 (Allies, single target): Antdot, Remedy, Regen, Life 3 04 (Allies and enemies, multi target): Quake, W Wind, Merton 21 (Allies or enemies, single or multi target): Float, Cure, Cure 2, Cure 3 29 (Allies or enemies, multi or single target): Haste 2 41 (Enemies or allies, single target): Poison, Drain, Break, Doom, Pearl, Flare, Scan, Slow, Rasp, Mute, Sleep, Muddle, Stop, Imp, Osmose, Dispel 61 (Enemies or allies, single or multi target): Fire, Ice, Bolt, Fire 2, Ice 2, Bolt 2, Bio, Fire 3, Ice 3, Bolt 3 6A (Enemies, multi target): X-Zone
Bit 0-6: Past values. Every time the character is casting a spell, or get Imped/Deimped, the game checks if the spell is castable, and push bit 0 to the queue if castable, 1 if not. Inited as FF
08: Is a shield 10: Is a weapon 20: Can be thrown 40: Is a tool 80: Not usable as an item in battle
01: Affects single ally or enemy 02: Affects enemies or allies only 04: Affects all allies and enemies 08: Affects all allies or all enemies 10: Auto-accept default selection 20: Multiple selection possible 40: Enemy selected by default 80: Random selection among all enemies and allies
01: Onscreen character 0 can't equip item 02: Onscreen character 1 can't equip item 04: Onscreen character 2 can't equip item 08: Onscreen character 3 can't equip item