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Tool-assisted game movies
When human skills are just not enough

Movies for SNES Top Gear 2


#63195663883775551 - Top Gear 2 1st Country Playaround In 13:10.78
Top Gear 2 (USA) Playaround.bk2 (19.8kB bk2 movie [SNES])
Uploaded 2020-05-08 00:25:24 by Technickle (9 files)
For SNES Top Gear 2 (4 files)
In 13:10.78 [47525 frames], 2020 rerecords)
840 views, 68 downloads
You ever see a car slow down? I mean I have. Have you ever seen a race car slow down within a race? Probably not! What about doing it on purpose, hitting obstacles making the race more difficult than it needs to be all while still winning every race it's presented with.

Watch as The car will slow down to it's lowest gear, have several photo finishes, and sometimes even go backward and hit the 2nd place car only to win outright.

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#63167269714279374 - SNES Top Gear 2 All Tracks In 2:15:59.96
Top Gear 2 (USA) All Tracks Notable Improvement.bk2 (187kB bk2 movie [SNES])
Uploaded 2020-05-06 17:44:01 by Technickle (9 files)
For SNES Top Gear 2 (4 files)
In 2:15:59.96 [490404 frames], 24877 rerecords)
1029 views, 80 downloads
SNES - Top Gear 2 All Tracks In 2:15:59.96 by Technickle

This beats the current publication by 13,715‬ Frames or 3 Minutes 48 seconds & 12.47 frames

Temporary Encoding: (Thanks to jmosx36)


(Link to video)

Game Info:

Top Gear 2 is a 2.5D Arcade Racing game for the Super Nintendo, it was developed by Gremlin Interactive and published by Kemco on August 8, 1993

Gameplay:

The game takes place in 64 tracks spanning 16 countries, each of which contains four races, starting with Australasia (Australia and New Zealand) and ending in the United States. After each country is beaten, the player is given a password, which can be later used to pick the game back up from that position. Because of an agreement to naming rights, the Giza Necropolis in Egypt was renamed to Hugh Sitton, a photographer of Corbis Corporation. Players need to finish in the top ten positions in each race to qualify for the next one. There is a map that shows the course layout, the position of the players, and the position of the car in the first place. The player is given 6 "nitro boosts" at the start which dramatically increases the car's speed for a short period. On certain courses, there are pickups along the road ranging from a "$" which is $1,000 cash, an "N" which is an extra "nitro boost", and an "S" which is an automatic nitro administered right when picked up and returns each lap. The other pickups can only be collected once per race. Players must take care to avoid too much damage to any area of the armor. If a section of armor is destroyed and the player takes damage in the area that the destroyed section of the armor used to protect, the car will spin out. Players can spend money earned in a race to upgrade their cars. Upgrading the engine makes the car accelerate faster, helps the top speed of the car by a small amount, and makes it easier for the car to reach higher gears. Upgrading the nitro makes nitro boosts accelerate more strongly and reach higher top speeds. Upgrading the gearbox mainly improves the car's top speed, improves the car's fuel economy, and can greatly improve the car's acceleration starting with the third out of four available gearboxes, but gearbox upgrades require an engine that is strong enough to allow shifting into higher gears to be effective. Upgrading the armor allows cars to take more damage before the armor is destroyed in the area that is being upgraded. The paint shop allows the color of the car to be changed. Upgrading the tires improves their grip and the car's turning performance.

Button Layout:

  • X - The X button will accelerate the car, if released it will make the car slow down until it reaches 0 MPH and comes to a stop.

  • Y - The Y button will make the car start to brake and slow down, this is used if the turn that is taken is to sharp to handle.

  • B - The B button has the same effect as the Y button which is also used for braking.

  • A - The A button is used for Nitro boosting, a typical nitro boost will last a certain duration of time depending on the type of upgrade purchased.

The Category:

The category being played here is under the name: 'All Tracks Glitched' and although the premise is to go through all of the tracks like the game and the developer wanted, in this run and as seen in the previous movie, the goal is to finish in unintended ways to make the run look more entertaining. Beating the game this way will still reach the credits.

Movie Goals:

  • Aims for Fastest Completion
  • Heavy Glitch Abuse
  • Improvement Over Published Movie
  • Medium entertainment value with car color change

Target Categories:

  • Genre: Racing

Modes:

  • Single Player

  • Multiplayer

Countries & Races:

  • Australasia - Auckland, Ayers Rock, Canterbury Plains, Sydney

  • Britain - Loch Ness, London, Sheffield, Stonehenge

  • Canada - Banff, Niagra Falls, Toronto, Vancouver

  • Egypt - Abu Sunbul, Aswan, Cairo, Hugh Sitton(Giza Pyramids)

  • France - Bordeaux, Monaco, Nice, Paris

  • Germany - Bavaria, Cologne, Frankfurt, Munich

  • Greece - Athens, Meteora, Mykonos, Santorini

  • India - Amber Port, Bombay, Delhi, Taj Mahal

  • Ireland - Dublin, Galway, Killarney, Limerick

  • Italy - Florence, Pisa, Rome, Sicily

  • Japan - Hiroshima, Kyoto, Toyko, Yokohama

  • Scandinavia - Copenhagen, Helsinki, Reykjavik, Stockholm

  • South America - Chile, Mexico, Peru, Rio De Janeiro

  • Spain - Andalusia, Barcelona, Madrid, Seville

  • Switzerland - Geneva, Grunwald, Lucerne, Zurich

  • The United States - Los Vegas, Los Angeles, New York, San Francisco

Races that require a normal finish with a glitch:

  • London
  • Sheffield

Races With 'Instant' Finishes:

  • Banff
  • Hugh Sitton
  • Bordeaux
  • Meteora
  • Santorini
  • Bombay
  • Taj Mahal
  • Dublin
  • Galway
  • Pisa
  • Hiroshima
  • Mexico
  • Peru
  • Seville
  • Geneva
  • Grunwald
  • Los Angeles (45/64) tracks in total

Upgrade Path:

  • Australasia = $0 Stock Vehicle

  • Ayers Rock = $10K/$0 - Gearbox Level 2 Upgrade

  • Canterbury Plains = $10K

  • Sydney = $20K + 1K = $31K

  • Loch Ness = $31K/1K Nitro Level 4 Upgrade

  • London = $12K - the $30K Nitro is used for this wall glitch

  • Sheffield = 21K - Nitro used for Wall Glitch

  • Stonehenge = $38K - Wet & Dry Tires are bought here this is for the race coming up

  • Banff = $42K - Wall Glitch here

  • Niagra Falls = $52K - Engine Level 3 Bought $52K/$2K - wet tires bought earlier are used here

  • Toronto = $12K

  • Vancouver = $22K

  • Abu Sunbul = $32K

  • Aswan = $42K

  • Cairo = $52K - Gearbox Level 4 Upgrade bought

  • Hugh Sitton $2K + 10K + 1K = 19K - Wall Glitch

  • Bordeaux = $30K - Wall Glitch

  • Monaco = $40K

  • Nice = $50K

  • Paris = $60K

  • Bavaria = $70K

  • Cologne = $80K = Engine Level 4 Upgrade

Game Techniques:

  • Turn Throttling - Turn Throttling is used at high speeds on Rain and Snow tracks, to perform turn throttling rapidly tap the direction of the turn coming up. In the run, I use Turn Throttling at high speeds if I didn't use Turn Throttling the car will eventually hydroplane and slip either to the left or right depending on which direction the turn is.

  • Extended Speed - Extended Speed is achieved if you time a nitro correctly, as the car speed approaches 228 MPH, and you go downhill your speed will increase by a little bit, thus giving you more speed, the more speed you have the quicker the track will be.

  • Wall Glitches - Defining a Wall Glitch is tricky to do because depending on who you ask, each person will most likely give a different answer. Wall Glitches are few and far between, but when they happen you can either completely win the race without trying and zip to the finish or skip ahead laps.

  • Gear Optimization - Gear Optimization happens when your car is fully upgraded to it's maximum. Gear Optimization occurs when the car reaches 224 MPH while in 4th gear, then when it approaches 228 MPH you will gear up to 6th, this Optimization is done throughout the run especially at the start of races. Gear Optimization can also be applied while decelerating off from a nitro boost, wait till the car reaches a speed of 200 MPH or 195 MPH then gear into 4th, apply the same method as if you were first starting the race. However, not all the time this works with the speeds needed if hitting a steep hill it may take until 185 or 175 MPH to boost again.

  • Car Hitboxes - Depending on the curvature of the track, you will be able to pass right through the CPU cars at certain angles, this can be seen at the start of races or sometimes during the race, I do this mostly when I have everything upgraded as it's easier to pass all of the cars and reach first rather quickly, and it a faster way to start the race, although not every race may work like this, some do and it's fascinating to watch it play out.

In-Game Objects:

  • Shrubs - like the song by TLC: Shrubs or was it 'Scrubs' ...

  • Chicanes - A chicane is a serpentine curve in a road, added by design rather than dictated by geography. Chicanes add extra turns and are used both in motor racing and on roads and streets to slow traffic for safety.

  • Sticks - Things that come off trees

  • Rocks - Hard objects that a car shouldn't hit at high speeds, otherwise it might cause deded

  • Tunnel Walls - Tunnel Walls are like grey walls they are the same in the way they respond to the car hitting one if the car hits one straight forward it will bounce the car backward

  • Grey Walls - similarly to regular tunnel walls, these have the same properties as tunnel walls

  • Colored Stipes - Seen on the sides of every track, this slows the car down if driven on for 'long' periods.

  • Cars - by Pixar Animation (specifically - Cars 3)

'Possible' Improvements

  • Australasia: Auckland (Unlikely, but probably possible)

  • Egypt: Aswan - Wall Glitch

  • France: Nice - Wall Glitch

  • Germany: Cologne - Wall Glitch

  • Greece: Mykonos - Wall Glitch

  • South America: Chile - Wall Glitch

  • India: Delhi - Wall Glitch

  • Italy: Florence - Wall Glitch

  • Japan: Tokyo - Wall Glitch

  • , All in all, finding all of the listed possible improvement wall glitches should get the run down to sub 2 hrs.

Info about Frames

  • You Qualified Screen allows an A, B, Y, X (or singular) button press every 16 frames.

  • Ending Input for each track is stopped after the car successfully crosses the finish line, in this case, it will be an X press, what follows is 2 lag frames of non needed input which can be removed.

  • Ending Input for the movie is after the final 'You Qualified' screen 'appears'
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#63064185949767308 - SNES Top Gear 2 USA% Glitched In 8:20.17
Top Gear 2 (USA) USA%.bk2 (13.6kB bk2 movie [SNES])
Uploaded 2020-05-02 02:18:57 by Technickle (9 files)
For SNES Top Gear 2 (4 files)
In 08:20.29 [30067 frames], 1677 rerecords)
1002 views, 78 downloads
This run beats the "Current" (nothing uploaded on leaderboards) time by 11 seconds RTA

Starting from Upgrade screen this run is a 7:59.22 (disregarding menuing up until that point)

Regular Glitchless RTA record is 9:11.149 by me, Glitchless TAS would be 9:08 ish

.17 and not .29

how Time was calculated: Frame Count/FPS @60.098813897441

Time Calculated using: https://www.omnicalculator.com/other/frames-to-timecode

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#52377032026434494 - TAS Top Gear 2 "USA%"
TASTopGear2.lsmv (8.41kB lsmv movie [SNES])
Uploaded 2019-01-06 19:08:01 by DuduGamerEXT (6 files)
For SNES Top Gear 2 (4 files)
In 10:52.64 [39223 frames], 122 rerecords)
2347 views, 278 downloads
I don't know
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