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User movie #21749355666386341

#21749355666386341 - NES Rad Racer - Basic Lua HUD
RadRacer.lua (8.23kB Lua script)
Uploaded 2015-03-29 11:17:23 by FatRatKnight (242 files)
For NES Rad Racer (9 files)
9053 views, 726 downloads
Displays a lot of numbers. Seems to be the typical thing my scripts do.

Top: The other cars info. Top numbers are ID and spawn timer. Just below that, speed and some sort of distance measurement, color changes when collision is possible. Then we have X offset for lane changes. Then a pile of unknown numbers. This, for each of the three possible cars.

Bottom: On the left is the frame timer, in both decimal (record keeping and notes) and hexadecimal (to help track timer events), and an up-to-date mirror of the time limit. Middle is a mess, but the top two numbers are X offset from center and curve of road, middle is an up-to-date mirror of speed and the handy sub-speed value, and bottom is the distance calculations calibrated for course 1, with the orange number indicating distance lost. I also have a green line that indicates how far along you are in the course, but that is also calibrated for course 1.

The game looked shiny. I got distracted on something else yet again.

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