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#30993722384370862 - [DS] TV Anime - Fairy Tail: Gekitou! Madoushi Kessen! TAS WIP

Fairytailanypercenttas.dsm
In 07:46.13 (27887 frames), 4360 rerecords
850 downloads
Uploaded 5/18/2016 7:02 PM by Ready_Steady_Yeti (see all 14)
"This video is an almost 8 minute WIP of this anime-based video game that almost no one has ever heard of. I don't usually upload WIPs, but I don't feel that I'm interested in continuing this project any longer, so I went ahead and uploaded the WIP so that my hard work would not just go to waste. The WIP starts at Power On of the game, no save progress, and goes up to the last of the three battles with Lullaby in Story Mode.
Just to put it out there, yes, it is any%, with the goal of beating Story Mode once and seeing the credits as quickly as possible, rather than 100%, which I believe would be unlocking all the characters, or whatever else is unlockable. 100% would be totally and completely demandless, however, since it involves completing Story Mode more than once.
The reason I chose the Japanese version you ask? Well, funny you ask that, because ironically, this game was so unpopular that they didn't even make any non-Japanese versions. So basically, I had no choice but to work with Japanese.
Yes sir, I did aim for the FASTEST time rather than the most ENTERTAINING time, so this run does not contain speed-entertainment tradeoffs. There are many ways to make the fights much more entertaining, but they would also be about 5 to even 10 seconds slower in some cases.
About 90% of this TAS is purely based on luck manipulation, as it is an (extremely) typical fighting game. With most of the battles in the game, if you manipulate enough luck, you can corner enemies and continuously strike them with the strongest and most stable attacks possible. However, this is why many parts of the run are not so entertaining.
Most of you have probably never played this game before, and I don't blame you to be quite frank. There is one minor glitch used several times in the run, but it may not be so noticeable, so I'll tell you. In the Lullaby (tree-looking character) battles, Gray gets hurt by the purple gas after finishing the battle, but doesn't actually lose any health. For those VERY few people who know the game, this glitch makes us laugh slightly. That was pretty much the only glitch I've found thus far, unless you count jumping and taking damage on the third Lullaby battle to avoid being paralyzed for 10 seconds on the ground. Not sure if that's a glitch or not, but it is peculiar and cool. I always love purposeful damage to save time.
Anyway, I hope you guys enjoy the WIP. Not sure if I'm going to finish it or not, but I'm far from it and have other projects I'm currently working on, so I'm setting this one wayyyyy aside nonetheless. I am very proud of myself for actually getting this far with the game, though. It also has very much helped me learn how to deal with luck manipulation in other games, and is making me less afraid of it."