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User movie #32700484212180674

#32700484212180674 -
Ninja Gaiden (U) [!]-compact.fm3 (142kB fm3 movie [NES])
Uploaded 2016-08-03 15:47:18 by feos (89 files)
For NES Ninja Gaiden (127 files)
In 11:22.39 [41011 frames], 182685 rerecords)
9262 views, 721 downloads
saved 7 pixels by sacrificing 1 HP, thanks to using an RTA strat from https://www.youtube.com/watch?v=Yl_F8ijsN10
Download Comment

7 comments


#279:
By MESHUGGAH On 2016-08-03 17:23:17
7 pixels (1.5*5 frames -0.5px) for 1 hp isn't good for the current route. Since we already end the level (5-1, 5-2, 5-3) with 1 hp, we would need to replace it with another boost that would be fewer position sacrifice, and there isn't anywhere.

The closest (in pixel saves) 1hp boost would be the 5-3 1st screen tyson boost but it's still better to use it.

edit: the bird boost we do in 5-1 takes 3 dmg but saves 54 frames, but I don't see any place where we could spend 2 more HP to get that many frames (if we would use this and ignore the birdy boost)

#280:
By feos On 2016-08-03 18:02:58 In response to #279
As expected. Can you think of other places where this trick might work?
#281:
By Scumtron On 2016-08-03 18:21:56
Well, shoot!

I was sure that this required too much delay to help a TAS, but it turns out the all it needed was the one-frame pause to adjust the spawn and a ysub > 0x43 (which rules out slots 6 and 7 since the stage 4 boss so inconsiderately zeroes those values). Anyway, it puts any% 6.5px ahead. Not sure yet how the rest of the run will be affected or which boost it will have to replace. Optimistically it should allow a final frame count under 39100 and over one full second improvement over the published run.

Hey, why is it a 7px diff in pacifist? Too lazy to check myself right now.

#282:
By feos On 2016-08-03 18:30:46 In response to #281
Lazy tasers, they never check RTAs! XD
#283:
By MESHUGGAH On 2016-08-03 18:56:29 In response to #281
Quoting Scumtron:
Anyway, it puts any% 6.5px ahead. Not sure yet how the rest of the run will be affected or which boost it will have to replace. Optimistically it should allow a final frame count under 39100 and over one full second improvement over the published run.
Don't forget to test it with the 39102 one, since every tick (in-game frame) changes knife bitches.

I don't know the difference, I just calculated based on the description.

#284:
By Scumtron On 2016-08-03 19:07:15
Quoting feos:
Lazy tasers, they never check RTAs! XD

Hey, I said I was aware of the trick but I just hadn't been able to make it work without too much delay for it to be useful in a TAS. :p

Quoting MESHUGGAH:
Don't forget to test it with the 39102 one, since every tick (in-game frame) changes knife bitches.

Yeah, 39102 ended up 39103 due to the 6-2B tosser being a jerk, but this change should fix him and hopefully the other jerk costing 1 frame in 6-2E.

#285:
By MESHUGGAH On 2016-08-04 08:47:20
I've tried to incorporate it into pacifist route with:
  • doing the RTA trick at 5-1 start
  • boost from knife bitch's knife instead of the birdy boost

This way I'm 2 frames behind but have an extra HP, however the bat at 5-1 is at terribly bad place (because the bird wants to hit us too). Even if I could continue it (with minimal sacrifice), there's no other place to spend 1 extra hp. But glad that it has impact for any% :)


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