Quoting MESHUGGAH:
Subpixels (and number of "L"s to vanish enemies) looks optimized, only the ending improvable by jumping further the last platform's edge to avoid 0.0 speed and removing the last empty frame.
Ah, amusing. I changed that jump specifically to avoid the sticky floor and didn't even notice that I didn't delay it enough. My excuse: it was late! So, 2 frames better than I thought. Pretty cool. But now not only is the 5-2D tosser in a really inconvenient range, the 5-3E stick-bump is likely to be ruined too.
Quoting feos:Guys you are above sanity.
Hey Scum, you're using taseditor too?
Not really. I just figured I'd be consistent with the other pacifist uploads, and it has the handy feature of starting at the relevant part.
I could give some bitchy-sounding excuses as to why I still don't use it, but it really just comes down to not having taken the time to adapt.