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User movie #41676236630347109

#41676236630347109 - Zook Man ZX4 - Stage 4, the "give up 8 frames" route
ZM_s4_WeFailBadlySorryEveryone.bk2 (43.8kB bk2 movie [GBA])
Uploaded 2017-09-11 21:12:24 by FatRatKnight (239 files)
For GBA Zook Man ZX4 (141 files)
In 18:20.03 [65702 frames], 55160 rerecords)
1665 views, 67 downloads
This is in case we can't manipulate our way into keeping those 8 frames. I did a lazy-sync in mid-stage and the movie goes clear out to where it ends.

Still, the original route with the better item drops has a lag frame in it, and this version, while it loses us 8 frames and compels us to match said item drops in the later half, removes a lag frame the other item drops were stuck with.

Oh, and I did some input clean-up in the rest of the movie. Nothing that affects sync, just marking out frame rules properly and all that.

P.S. The Stage 4 boss almost certainly will not let us avoid all damage. We are rather lacking in ammo, and need at least 5 hits of 8 damage from our spikeballs. The remaining 15 HP can be taken down in 6 hits of 4, 3, 2, 2, 2, and 2, in case you want to remove one Charge Storage, and we have exactly the ammo necessary for that.

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