Tool-assisted game movies
When human skills are just not enough

User movie #43048399525067034

#43048399525067034 - Master of Darkness improvement
M of Darkness (E)Z1.6.bk2 (25.8kB bk2 movie [SMS])
Uploaded 2017-11-12 16:18:20 by zoboner (35 files)
For SMS Master of Darkness (8 files)
In 17:52.31 [64256 frames], 23175 rerecords)
1248 views, 128 downloads


-Phantom lag phenomenon :

   At some moments ( when a numerous enemies is at same moment  on
screen... ), game have a phantom lag frames and don't permit you to

doing input entry, but this is not a lag because emulation don't added

lag in counter and you don't lose time because all of 2 frames the

position is recalculated at 1 pixel added into the direction chose.

You can take advantage of that and making the best inputs for to being

ejected of more pixels as possible.

-Boss 3 :

    Have a best position and use phantom lag to permit one more hit and
erase 1 cycle boss's pattern move ( under the screen ).

-Boss 4 :

   Manipulate luck to have the best finish boss placement to save
ending animation and won time.

-Final Boss phase 1 :

   Uses the best luck manipulation as possible.
Indeed platforms position is affected by the frame count before you

starting fight, character position and last action ( walk, hit... )

before the speak box loading.

  I found 4 different platform position and take the best to have the
fastest fight. After the first platform is loading, the others fallen

always at the same position for

this cycle ( position is fixed ).

-Final Boss phase 2 :

   Uses luck manipulation and I searched how to detect boss's hitbox
with X,Y positions, " I/O " states and invulnerability's time state

after hitting. After to doing this studies, I know that the hitbox

back to the last position during a few frames before go back to the

normal cycle.

You can now destroyed Dracula as fast as possible!

-Jewels kill :

   It's just an correction in level 3, I take a jewel to destroying all
enemies at the same time and won 21 frames.

I'll doing a more detailed text improvement and tricks explanation

(with ram addresses, GIF to analyse action ... ) when I have a time!

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