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pokesilver.lua
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Uploaded 6/22/2020 6:24 AM by CasualPokePlayer (see all 9)
lua used in Silver TAS
move = { "No Move",  "Pound", "Karate Chop", "DoubleSlap", "Comet Punch", "Mega Punch", "Pay Day",
		"Fire Punch", "Ice Punch", "ThunderPunch", "Scratch", "ViceGrip", "Guillotine",
		"Razor Wind", "Swords Dance", "Cut", "Gust", "Wing Attack", "Whirlwind", "Fly",
		"Bind", "Slam", "Vine Whip", "Stomp", "Double Kick", "Mega Kick", "Jump Kick",
		"Rolling Kick", "Sand-Attack", "Headbutt", "Horn Attack", "Fury Attack",
		"Horn Drill", "Tackle", "Body Slam", "Wrap", "Take Down", "Thrash", "Double-Edge",
		"Tail Whip", "Poison Sting", "Twineedle", "Pin Missile", "Leer", "Bite", "Growl",
		"Roar", "Sing", "Supersonic", "SonicBoom", "Disable", "Acid", "Ember",
		"Flamethrower", "Mist", "Water Gun", "Hydro Pump", "Surf", "Ice Beam", "Blizzard",
		"Psybeam", "BubbleBeam", "Aurora Beam", "Hyper Beam", "Peck", "Drill Peck",
		"Submission", "Low Kick", "Counter", "Seismic Toss", "Strength", "Absorb",
		"Mega Drain", "Leech Seed", "Growth", "Razor Leaf", "SolarBeam", "PoisonPowder",
		"Stun Spore", "Sleep Powder", "Petal Dance", "String Shot", "Dragon Rage",
		"Fire Spin", "ThunderShock", "Thunderbolt", "Thunder Wave", "Thunder", "Rock Throw",
		"Earthquake", "Fissure", "Dig", "Toxic", "Confusion", "Psychic", "Hypnosis",
		"Meditate", "Agility", "Quick Attack", "Rage", "Teleport", "Night Shade", "Mimic",
		"Screech", "Double Team", "Recover", "Harden", "Minimize", "SmokeScreen",
		"Confuse Ray", "Withdraw", "Defense Curl", "Barrier", "Light Screen", "Haze",
		"Reflect", "Focus Energy", "Bide", "Metronome", "Mirror Move", "Selfdestruct",
		"Egg Bomb", "Lick", "Smog", "Sludge", "Bone Club", "Fire Blast", "Waterfall",
		"Clamp", "Swift", "Skull Bash", "Spike Cannon", "Constrict", "Amnesia", "Kinesis",
		"Softboiled", "Hi Jump Kick", "Glare", "Dream Eater", "Poison Gas", "Barrage",
		"Leech Life", "Lovely Kiss", "Sky Attack", "Transform", "Bubble", "Dizzy Punch",
		"Spore", "Flash", "Psywave", "Splash", "Acid Armor", "Crabhammer", "Explosion",
		"Fury Swipes", "Bonemerang", "Rest", "Rock Slide", "Hyper Fang", "Sharpen", 
		"Conversion", "Tri Attack", "Super Fang", "Slash", "Substitute", "Struggle",
		"Sketch", "Triple Kick", "Thief", "Spider Web", "Mind Reader", "Nightmare",
		"Flame Wheel", "Snore", "Curse", "Flail", "Conversion 2", "Aeroblast",
		"Cotton Spore", "Reversal", "Spite", "Powder Snow", "Protect", "Mach Punch",
		"Scary Face", "Faint Attack", "Sweet Kiss", "Belly Drum", "Sludge Bomb",
		"Mud-Slap", "Octazooka", "Spikes", "Zap Cannon", "Foresight", "Destiny Bond",
		"Perish Song", "Icy Wind", "Detect", "Bone Rush", "Lock-On", "Outrage", "Sandstorm",
		"Giga Drain", "Endure", "Charm", "Rollout", "False Swipe", "Swagger", "Milk Drink",
		"Spark", "Fury Cutter", "Steel Wing", "Mean Look", "Attract", "Sleep Talk",
		"Heal Bell", "Return", "Present", "Frustration", "Safeguard", "Pain Split",
		"Sacred Fire", "Magnitude", "DynamicPunch", "Megahorn", "DragonBreath",
		"Baton Pass", "Encore", "Pursuit", "Rapid Spin", "Sweet Scent", "Iron Tail",
		"Metal Claw", "Vital Throw", "Morning Sun", "Synthesis", "Moonlight", "Hidden Power",
		"Cross Chop", "Twister", "Rain Dance", "Sunny Day", "Crunch", "Mirror Coat",
		"Psych Up", "ExtremeSpeed", "AncientPower", "Shadow Ball", "Future Sight",
		"Rock Smash", "Whirlpool", "Beat Up",
		
		"Move 0xFC", "Move 0xFD", "Move 0xFE", "Move 0xFF"
		}
		
pokemon = { "No Pokemon", "Bulbasaur", "Ivysaur", "Venusaur", "Charmander", "Charmeleon", "Charizard",
		"Squirtle", "Wartortle", "Blastoise", "Caterpie", "Metapod", "Butterfree",
		"Weedle", "Kakuna", "Beedrill", "Pidgey", "Pidgeotto", "Pidgeot", "Rattata", "Raticate",
		"Spearow", "Fearow", "Ekans", "Arbok", "Pikachu", "Raichu", "Sandshrew", "Sandslash",
		"Nidoran F", "Nidorina", "Nidoqueen", "Nidoran M", "Nidorino", "Nidoking",
		"Clefairy", "Clefable", "Vulpix", "Ninetales", "Jigglypuff", "Wigglytuff",
		"Zubat", "Golbat", "Oddish", "Gloom", "Vileplume", "Paras", "Parasect", "Venonat", "Venomoth",
		"Diglett", "Dugtrio", "Meowth", "Persian", "Psyduck", "Golduck", "Mankey", "Primeape",
		"Growlithe", "Arcanine", "Poliwag", "Poliwhirl", "Poliwrath", "Abra", "Kadabra", "Alakazam",
		"Machop", "Machoke", "Machamp", "Bellsprout", "Weepinbell", "Victreebel", "Tentacool", "Tentacruel",
		"Geodude", "Graveler", "Golem", "Ponyta", "Rapidash", "Slowpoke", "Slowbro",
		"Magnemite", "Magneton", "Farfetch'd", "Doduo", "Dodrio", "Seel", "Dewgong", "Grimer", "Muk",
		"Shellder", "Cloyster", "Gastly", "Haunter", "Gengar", "Onix", "Drowzee", "Hypno",
		"Krabby", "Kingler", "Voltorb", "Electrode", "Exeggcute", "Exeggutor", "Cubone", "Marowak",
		"Hitmonlee", "Hitmonchan", "Lickitung", "Koffing", "Weezing", "Rhyhorn", "Rhydon", "Chansey",
		"Tangela", "Kangaskhan", "Horsea", "Seadra", "Goldeen", "Seaking", "Staryu", "Starmie",
		"Mr. Mime", "Scyther", "Jynx", "Electabuzz", "Magmar", "Pinsir", "Tauros", "Magikarp", "Gyarados",
		"Lapras", "Ditto", "Eevee", "Vaporeon", "Jolteon", "Flareon", "Porygon", "Omanyte", "Omastar",
		"Kabuto", "Kabutops", "Aerodactyl", "Snorlax", "Articuno", "Zapdos", "Moltres",
		"Dratini", "Dragonair", "Dragonite", "Mewtwo", "Mew",

		"Chikorita", "Bayleef", "Meganium", "Cyndaquil", "Quilava", "Typhlosion",
		"Totodile", "Croconaw", "Feraligatr", "Sentret", "Furret", "Hoothoot", "Noctowl",
		"Ledyba", "Ledian", "Spinarak", "Ariados", "Crobat", "Chinchou", "Lanturn", "Pichu", "Cleffa",
		"Igglybuff", "Togepi", "Togetic", "Natu", "Xatu", "Mareep", "Flaaffy", "Ampharos", "Bellossom",
		"Marill", "Azumarill", "Sudowoodo", "Politoed", "Hoppip", "Skiploom", "Jumpluff", "Aipom",
		"Sunkern", "Sunflora", "Yanma", "Wooper", "Quagsire", "Espeon", "Umbreon", "Murkrow", "Slowking",
		"Misdreavus", "Unown", "Wobbuffet", "Girafarig", "Pineco", "Forretress", "Dunsparce", "Gligar",
		"Steelix", "Snubbull", "Granbull", "Qwilfish", "Scizor", "Shuckle", "Heracross", "Sneasel",
		"Teddiursa", "Ursaring", "Slugma", "Magcargo", "Swinub", "Piloswine", "Corsola", "Remoraid", "Octillery",
		"Delibird", "Mantine", "Skarmory", "Houndour", "Houndoom", "Kingdra", "Phanpy", "Donphan",
		"Porygon2", "Stantler", "Smeargle", "Tyrogue", "Hitmontop", "Smoochum", "Elekid", "Magby", "Miltank",
		"Blissey", "Raikou", "Entei", "Suicune", "Larvitar", "Pupitar", "Tyranitar", "Lugia", "Ho-Oh", "Celebi",
		
		"Mon 0xFC", "Mon 0xFD", "Mon 0xFE", "Mon 0xFF"
		}
		
catch_status = "N/A"
effect_status = "N/A"
damage_roll = "N/A"
acc_roll = "N/A"
move_acc = "N/A"
effect_roll = "N/A"
effect_chance = "N/A"
catch_roll = "N/A"
catch_chance = "N/A"
crit_roll = "N/A"
crit_chance = "N/A"

a = 1 -- breakpoint toggle

local wCriticalHit = 0x0B44
local wEnemyMonSpecies = 0x10EF
local wEnemyMonDVs = 0x10F5
local wEnemyMonMaxHP = 0x1101
local wEnemyMonHP = 0x10FF
local wEnemyMonDefense = 0x1105
local wEnemyMonSpclDef = 0x110B
local wBattleMonSpecies = 0x0B0C
local wBattleMonAttack = 0x0B20
local wBattleMonSpclAtk = 0x0B26
local wBattleMode = 0x1116
local wCurEnemyMove = 0x0BC2
local wMapGroup = 0x1A00
local wRoamMon1MapGroup = 0x1D1C
local hRandomSub = 0x0064
local hROMBank = 0x001F

function compare_roamer_map()
	if memory.read_u16_be(wRoamMon1MapGroup) == memory.read_u16_be(wMapGroup) then
		return "Same Map!"
	else
		return "Different Map!"
	end
end

function format_enemy_dvs()
	atk_dv = bit.rshift(memory.read_u8(wEnemyMonDVs),4)
	def_dv = bit.band(memory.read_u8(wEnemyMonDVs),0x0F)
	spe_dv = bit.rshift(memory.read_u8(wEnemyMonDVs + 1),4)
	spc_dv = bit.band(memory.read_u8(wEnemyMonDVs + 1),0x0F)
end

function display_enemy_dvs()
	format_enemy_dvs()
	gui.text(5,425,pokemon[memory.read_u8(wEnemyMonSpecies) + 1].."'s Atk DV: "..atk_dv,"white","topright")
	gui.text(5,445,pokemon[memory.read_u8(wEnemyMonSpecies) + 1].."'s Def DV: "..def_dv,"white","topright")
	gui.text(5,465,pokemon[memory.read_u8(wEnemyMonSpecies) + 1].."'s Spe DV: "..spe_dv,"white","topright")
	gui.text(5,485,pokemon[memory.read_u8(wEnemyMonSpecies) + 1].."'s Spc DV: "..spc_dv,"white","topright")
end

function fetch_hl()
	hl = (emu.getregister("H") * 0x100) + emu.getregister("L")
	return memory.read_u8(hl,"System Bus")
end

function determine_catch_status()
    if memory.read_u8(hROMBank,"HRAM") ~= 0x03 then
		return
	elseif emu.getregister("A") == 0x00 then
		catch_status = "Fail"
    else
		catch_status = "Success"
    end
end

function determine_effect_status()
    if memory.read_u8(hROMBank,"HRAM") ~= 0x0D then
		return
	elseif bit.check(emu.getregister("F"),4) == true then
		effect_status = "Success" 
	else
		effect_status = "Fail"
    end
end

function break_on_catch_roll()
	if memory.read_u8(hROMBank,"HRAM") ~= 0x03 then
		return
	else
		catch_roll = emu.getregister("A")
		catch_chance = emu.getregister("B")
			if a ~= 0 then
				client.pause()
			end
    end
end

function break_on_damage_roll()
	if memory.read_u8(hROMBank,"HRAM") ~= 0x0D then
		return
	else
		damage_roll = emu.getregister("A")
			if a ~= 0 then
				client.pause()
			end
	end
end

function break_on_acc_roll()
	if memory.read_u8(hROMBank,"HRAM") ~= 0x0D then
		return
	else
		acc_roll = emu.getregister("A")
		move_acc = emu.getregister("B")
			if a ~= 0 then
				client.pause()
			end
	end
end

function break_on_effect_roll()
    if memory.read_u8(hROMBank,"HRAM") ~= 0x0D then
		return
	else
		effect_roll = emu.getregister("A")
		effect_chance = fetch_hl()
			if a ~= 0 then
				client.pause()
			end
    end
end

function break_on_crit_roll()
    if memory.read_u8(hROMBank,"HRAM") ~= 0x0D then
		return
	else
		crit_roll = emu.getregister("A")
		crit_chance = fetch_hl()
			if a ~= 0 then
				client.pause()
			end
    end
end

function break_on_bank_37()
	if a == 0 then
		return
	elseif memory.read_u8(hROMBank,"HRAM") ~= 0x25 then
		return
	else
		client.pause()
	end
end

function break_on_home()
	if a == 0 then
		return
	else
		client.pause()
	end
end

function break_on_bank_14()
	if a == 0 then
		return
	elseif memory.read_u8(hROMBank,"HRAM") ~= 0x0E then
		return
	else
		client.pause()
	end
end

	event.onmemoryexecute(determine_catch_status,0x6A23) -- Catch Status
	event.onmemoryexecute(determine_effect_status,0x5035) -- Effect Status

	event.onmemoryexecute(break_on_acc_roll,0x4ED9) -- Accuracy Roll
	event.onmemoryexecute(break_on_damage_roll,0x4E6A) -- Damage Roll
	event.onmemoryexecute(break_on_effect_roll,0x5034) -- Effect Roll
	event.onmemoryexecute(break_on_crit_roll,0x47EC) -- Critical Roll

	event.onmemoryexecute(break_on_catch_roll,0x6A19) -- Catch Roll

--	event.onmemoryexecute(break_on_bank_14,0x4621) -- AI_Setup.discourage, fuck Rival 2/3/4
--	event.onmemoryexecute(break_on_bank_14,0x4CBF) -- AI_Smart_Spite, fuck Rival 3
--	event.onmemoryexecute(break_on_bank_14,0x54F2) -- AI_50_50, fuck Rival 3 and Lance
--	event.onmemoryexecute(break_on_bank_14,0x4B56) -- AI_Smart_HyperBeam, fuck Lance

	event.onmemoryexecute(break_on_home,0x0A60) -- Prompt Button

	event.onmemoryexecute(break_on_bank_37,0x68CC) -- Check A Press Overworld


while true do
	memory.usememorydomain("WRAM")
	client.SetGameExtraPadding(0,0,90,0)
	gui.text(5,5,"Crit Status: "..memory.read_u8(wCriticalHit),"white","topright")
	gui.text(5,35,pokemon[memory.read_u8(wEnemyMonSpecies) + 1].."'s Max HP: "..memory.read_u16_be(wEnemyMonMaxHP),"white","topright")
	gui.text(5,55,pokemon[memory.read_u8(wEnemyMonSpecies) + 1].."'s Cur HP: "..memory.read_u16_be(wEnemyMonHP),"white","topright")
	gui.text(5,85,pokemon[memory.read_u8(wEnemyMonSpecies) + 1].."'s Defense: "..memory.read_u16_be(wEnemyMonDefense),"white","topright")
	gui.text(5,105,pokemon[memory.read_u8(wEnemyMonSpecies) + 1].."'s Sp. Def: "..memory.read_u16_be(wEnemyMonSpclDef),"white","topright")
	gui.text(5,135,pokemon[memory.read_u8(wBattleMonSpecies) + 1].."'s Attack: "..memory.read_u16_be(wBattleMonAttack),"white","topright")
	gui.text(5,155,pokemon[memory.read_u8(wBattleMonSpecies) + 1].."'s Sp. Atk: "..memory.read_u16_be(wBattleMonSpclAtk),"white","topright")
	gui.text(5,185,"Random Sub: "..memory.read_u8(hRandomSub,"HRAM"),"white","topright")
	gui.text(5,215,"Damage Roll: "..damage_roll,"white","topright")
	gui.text(5,265,"Catch Status: "..catch_status,"white","topright")
	gui.text(5,245,"Effect Status: "..effect_status,"white","topright")
	gui.text(5,295,pokemon[memory.read_u8(wEnemyMonSpecies) + 1].."'s Move: "..move[memory.read_u8(wCurEnemyMove) + 1],"white","topright")
	gui.text(5,325,"Accuracy Roll: "..acc_roll,"white","topright")
	gui.text(5,345,"Move Accuracy: "..move_acc,"white","topright")
	gui.text(5,375,"Effect Roll: "..effect_roll,"white","topright")
	gui.text(5,395,"Effect Chance: "..effect_chance,"white","topright")
--	display_enemy_dvs() -- nice info but not really needed now tbh
--	gui.text(5,515,"Roamer Map Status: "..compare_roamer_map(),"white","topright")
	gui.text(5,425,"Catch Roll: "..catch_roll,"white","topright")
	gui.text(5,445,"Catch Chance: "..catch_chance,"white","topright")
	gui.text(5,475,"Crit Roll: "..crit_roll,"white","topright")
	gui.text(5,495,"Crit Chance: "..crit_chance,"white","topright")
		if memory.read_u8(wBattleMode) == 0x00 then
			catch_status = "N/A"
			effect_status = "N/A"
			damage_roll = "N/A"
			acc_roll = "N/A"
			move_acc = "N/A"
			effect_roll = "N/A"
			effect_chance = "N/A"
			catch_roll = "N/A"
			catch_chance = "N/A"
			crit_roll = "N/A"
			crit_chance = "N/A"
		end
--	gui.text(5,65,"4E6A = Damage Roll Breakpoint","white","bottomright") -- these don't matter at this point I think?
--	gui.text(5,45,"4ED9 = Accuracy Roll Breakpoint","white","bottomright")
--	gui.text(5,25,"47EB = Crit Roll Breakpoint","white","bottomright")
--	gui.text(5,5,"5034 = Effect Roll Breakpoint","white","bottomright")
		if client.isseeking() == true and client.isturbo() == true then
			a = 0
		end
	emu.frameadvance() 
end