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#66281983305428941 - NES Battletoads Improvements (Part 3)

Battletoads_U_MegaWarpGlitch_by_Zlomus_TAS_by_Lobsterzelda_Level3Improvement_by_Koorvex_(unfinished).bk2
In 01:55.91 (6966 frames), 9617 rerecords
Game: Battletoads ( NES, see all files )
6 comments, 361 downloads
Uploaded 9/24/2020 12:15 AM by Koorvex (see all 4)
You not gonna believe me but I found an right e-mail inside Zlomus pack and I've made contact with him. I just asked him for the help and he gave me THIS! This month was so special for me because I acquired some TAS skills and Zlomus explain me some pc mechanics which could be usable for TAS-ing. I was able to save 3 more frames at level 3 based on DyLaX optimization but the rest was done by Zlomus. Lobsterzelda asked for the help with level 3 glitch to reach warp point so I just asked him on the same thing and this is a result! I guess that you'll have many questions to him e.g. why his content was never published? (now I know the reasons but I guess this should be separated in another submission or maybe forum on the right topic?). Thanks to him we have a big improvements here guys!
Now I think that I done the right thing returning his lost content to him.
feos
on 9/24/2020 3:34 PM
Amazing! We should be discussing all this in the forum thread, because WIP comments are terrible.
feos
on 9/24/2020 8:10 PM
Also tell him that in bizhawk there's SubNESHawk core that can reset midframe.
Koorvex
on 9/25/2020 8:39 AM
Quoting feos
Amazing! We should be discussing all this in the forum thread, because WIP comments are terrible.
Which section do you prefer? There is many topics out there.
Koorvex
on 9/25/2020 8:48 AM
Quoting feos
Also tell him that in bizhawk there's SubNESHawk core that can reset midframe.
On my way! Btw is this somekind a console emulation mode? (why is so laggy?).
feos
on 9/25/2020 2:28 PM
feos
on 9/25/2020 2:31 PM
Quoting Koorvex
On my way! Btw is this somekind a console emulation mode? (why is so laggy?).
Green frames mean input poll, red frames mean vblank (no poll, just frame border for video dumping). And reset can be triggered on any PPU cycle, as entered by the user.