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#73536684563792542 - Super Mario Bros. AISSON in 4:40.904

SMB_AISSON_4.40.904.fm2
In 04:40.90 (16882 frames), 181 rerecords
6 comments, 260 downloads
Uploaded 8/16/2021 5:29 PM by PP_Unknown (see all 12)
Might be perfect if you ignore like 1 frame out of first room or something.
2 frames of timesave (both in second room of 8-4), found by DaSmileKat - all credit goes to him.
RTA timing is 4:37.626.
DJ_Incendration
on 8/17/2021 12:29 AM
Actually, I think this is perfect. It's the same time as in DaSmileKat's video.
Toms
on 8/17/2021 12:39 AM
How can be posible to calculate or know the RTA timing of a TAS?
I want to know.
PP_Unknown
on 8/17/2021 6:42 AM
Quoting Toms
How can be posible to calculate or know the RTA timing of a TAS?
I want to know.
For Super Mario Bros., it's easy. RTA timing starts when 400 appears in 1-1, and ends upon touching the axe (the frame at which TASes of the game usually end). Thus, you take the framecount of the TAS, subtract 197, and divide that by 60.0988139 (approximation of NES' framerate). You end up with RTA timing in seconds.
Toms
on 9/8/2021 2:07 AM
Quoting PP Unknown
Quoting Toms
How can be posible to calculate or know the RTA timing of a TAS?
I want to know.
For Super Mario Bros., it's easy. RTA timing starts when 400 appears in 1-1, and ends upon touching the axe (the frame at which TASes of the game usually end). Thus, you take the framecount of the TAS, subtract 197, and divide that by 60.0988139 (approximation of NES' framerate). You end up with RTA timing in seconds.
Ok, but how do you calculate this: 4:37.626 (the 3 numbers of ms)?
Bigbass
on 9/8/2021 2:38 AM
Quoting Toms
Quoting PP Unknown
Quoting Toms
How can be posible to calculate or know the RTA timing of a TAS?
I want to know.
For Super Mario Bros., it's easy. RTA timing starts when 400 appears in 1-1, and ends upon touching the axe (the frame at which TASes of the game usually end). Thus, you take the framecount of the TAS, subtract 197, and divide that by 60.0988139 (approximation of NES' framerate). You end up with RTA timing in seconds.
Ok, but how do you calculate this: 4:37.626 (the 3 numbers of ms)?
As PP Unknown said, take the framecount of the TAS (16882), subtract 197 to get 16685. Then divide by 60.0988139 to get 277.626111353 seconds (which is 4:37.626).
Toms
on 9/8/2021 2:49 AM
Quoting Bigbass
Quoting Toms
Quoting PP Unknown
Quoting Toms
How can be posible to calculate or know the RTA timing of a TAS?
I want to know.
For Super Mario Bros., it's easy. RTA timing starts when 400 appears in 1-1, and ends upon touching the axe (the frame at which TASes of the game usually end). Thus, you take the framecount of the TAS, subtract 197, and divide that by 60.0988139 (approximation of NES' framerate). You end up with RTA timing in seconds.
Ok, but how do you calculate this: 4:37.626 (the 3 numbers of ms)?
As PP Unknown said, take the framecount of the TAS (16882), subtract 197 to get 16685. Then divide by 60.0988139 to get 277.626111353 seconds (which is 4:37.626).
ok, I see