I found a way to avoid slamming into the ground. 38 frames faster than my previous attempt which does slam into the ground. Point of measurement is the moment my Y position exceeds 0x700.
Lets see what this abuses...
- Sub-pixel manipulation
- Corner clip of sorts that deflects me off in an unusual direction
- Dropping and picking up the tethered item to ignore its weight
- Strange property of the Y velocity when it crosses the zero mark with thrusters