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Not quite, speed in Bonk's Revenge works very differently from Adventure. The boost from Adventure sets your speed to 7 (from 0 since it can only be done from a standstill) whereas the conveyor belt trick allows you to repeatedly add speed to your current amount.
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The TAS was finished btw, I'm waiting to hear back if I was accepted to a marathon where I plan to premiere it, but I'm holding off on making it public until then.
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I broke it.
Again.
Again.
Link to video
So normally you hit 572 speed and then you get forced back down to 320 speed but there's two ways to maintain this speed.
The first is if you let go of right the frame you hit 572 instead of dropping to 320, you drop to just 556. Then you hold right again until you hit 572 again and repeat.
The second way is that when you land on something, your speed gets frozen for a bit. You want to intentionally land on a platform the frame you hit 572, then swim off of it, and land back on it when you hit 572 again.
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Hardware tampering is banned for good reason in my book. The examples you listed were merely stuff like kicking the console etc, however you can go much further with hardware tampering. Why not outright modify the console? Find a way to overclock a NES? I mean if you're allowing aged components why not allow straight up changing components? And at what point is it even the same system?
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so this happened and it saves time:
User movie #50995633146444354
Problem is, I found improvements earlier in the level and now can't manage the clip. If anyone can figure it out, it'd be appreciated.
EDIT: Never mind I seem to have managed it again with the improvements.
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I'd like to clarify my comparison only pertains to these specific goals. It is much more likely a Red glitchless (as the Pokemon community refers to it) submission would be published separately from Yellow glitchless because far greater differences between versions would be displayed.
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There has been some confusion as to why we are comparing this movie to [3655] GB Pokémon: Blue Version "warp glitch" by gifvex in 10:12.00 to begin with. Our movie rules state the following:
What this means is that differences between two versions must be adequately displayed in movies of different versions with similar goals if both movies are to be published side by side. They should be able to be noticed by a general viewing audience since we cater towards such.
I have compiled a list of similarities and differences I have noticed between the two runs and what I felt was minor or major.
Similarities:
Goes through basic introductory sequence through Viridian Forest lasts about 25000 frames! (major)
Performs a DeathFly (triggering a wild Pokemon encounter on the same tile that would trigger a trainer fight and dying to it) at the last trainer of Viridian Forest (major)
Catches an additional pokemon and swaps to it at some point (minor)
Starts visibly glitching at start of Viridian Forest (major)
Warps to end of game in some fashion (major)
Differences:
Different cutscenes (minor)
Different starter (only 2 relevant battles though) (minor)
Different Rival Battle (minor)
Different catch and catch location (minor)
Setup involving NPCs (major)
The mart menu and party swap stuff to cause warp as opposed to getting into multiple trainer fights causing warp (major but see addendum)
One goes to hall of fame, the other directly to credits (majorish?)
Addendum: Menu glitches of the sort demonstrated in this Yellow TAS might not be present in the Blue Warp Glitch run but are known to be present in other R/B branches and it is safe to say that this type of glitch is not inherently restricted to Yellow, even if this specific method is.
To me this does not seem significant enough to warrant separate publication however others may disagree. I encourage people to post their opinions.