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This guy seems to be playing the original game: https://www.youtube.com/watch?v=TJWa_ChP6YU And this is the original menu I guess: I'm considering renaming the branches of both movies to match this pic, since all other videos I can find use the cracked versions split as 2 separate games, or just play those parts right away, no menu.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It looks like this game image only contains one part, the Joker, while the current movie uses an image that only contains the Penguin. Not both in one image. Is that correct? Or maybe it's just the way hacks are done, and the original game contained both?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I've read the trace log. tl;dr:
00:03:40 <Masterjun> lol nice bug
Actual explanation:
The fortune teller is a single entrance building, meaning it appears on the secondary underworld map. This map is smaller and will get confused when we go south, which, in this case, attempts to load room 0132.
Language: asm

02b6db lda $a0 [0000a0] A:2710 X:0000 Y:0000 S:01f6 D:0000 DB:02 nvMXdizc V: 28 H: 894 02b6dd sta $a2 [0000a2] A:2722 X:0000 Y:0000 S:01f6 D:0000 DB:02 nvMXdizc V: 28 H: 918 02b6df lda $0114 [020114] A:2722 X:0000 Y:0000 S:01f6 D:0000 DB:02 nvMXdizc V: 28 H: 942 02b6e2 cmp #$8e A:2701 X:0000 Y:0000 S:01f6 D:0000 DB:02 nvMXdizc V: 28 H: 974 02b6e4 bne $b700 [02b700] A:2701 X:0000 Y:0000 S:01f6 D:0000 DB:02 nvMXdizc V: 28 H: 990 02b700 lda $048e [02048e] A:2701 X:0000 Y:0000 S:01f6 D:0000 DB:02 nvMXdizc V: 28 H:1012 02b703 cmp $a0 [0000a0] A:2722 X:0000 Y:0000 S:01f6 D:0000 DB:02 nvMXdizc V: 28 H:1044 02b705 beq $b70c [02b70c] A:2722 X:0000 Y:0000 S:01f6 D:0000 DB:02 nvMXdiZC V: 28 H:1068 02b70c lda $a0 [0000a0] A:2722 X:0000 Y:0000 S:01f6 D:0000 DB:02 nvMXdiZC V: 28 H:1090 02b70e clc A:2722 X:0000 Y:0000 S:01f6 D:0000 DB:02 nvMXdizC V: 28 H:1114 -- HDMA7 001b38 -> 26 indirect incrment mode1 -- 02b70f adc #$10 A:2722 X:0000 Y:0000 S:01f6 D:0000 DB:02 nvMXdizc V: 28 H:1168 02b711 sta $a0 [0000a0] A:2732 X:0000 Y:0000 S:01f6 D:0000 DB:02 nvMXdizc V: 28 H:1184
$a0 was #$0122, then was blindly incremented by #$10, which means we're in room #$0132.
As this room doesn't exist, it ends up reading outside the table for room data and proceeds to load random garbage values into the memory locations where room data is stored. One of the corrupted values read is $FF into memory location $AD (Hold the value for special room "effects).
Language: asm

01b5d8 lda $a0 [0000a0] A:2600 X:0000 Y:0002 S:01f5 D:0000 DB:00 nvmxdizc V: 41 H: 818 01b5da asl a A:0132 X:0000 Y:0002 S:01f5 D:0000 DB:00 nvmxdizc V: 41 H: 850 01b5db tax A:0264 X:0000 Y:0002 S:01f5 D:0000 DB:00 nvmxdizc V: 41 H: 864 01b5dc lda $04f1e2,x [04f446] A:0264 X:0264 Y:0002 S:01f5 D:0000 DB:00 nvmxdizc V: 41 H: 878 01b5e0 sta $0d [00000d] A:fccf X:0264 Y:0002 S:01f5 D:0000 DB:00 Nvmxdizc V: 41 H: 926 ... 01b651 lda [$0d],y [04fcd3] A:033f X:03fc Y:0004 S:01f5 D:0000 DB:00 nvMxdizC V: 42 H:1014 01b653 sta $ad [0000ad] A:03ff X:03fc Y:0004 S:01f5 D:0000 DB:00 NvMxdizC V: 42 H:1062
Room value #$0132 is used to calculate an offset to read the room data pointer from $04f1e2. It is then stored to $0d. Some values are being loaded as offset (y register) is increasing, and finally we get to $04fcd3. It wasn't supposed to be read and stores #$ff, which goes to $ad.
This value is later used by the game to determine if there are any special effects, but since this value is way out of bounds it causes the CPU to jump to "open bus" and eventually end up executing a "BRK" instruction.
Language: asm

0afe80 lda $ad [0000ad] A:b702 X:00e0 Y:0007 S:01f9 D:0000 DB:00 nvMXdizc V:256 H: 286 0afe82 asl a A:b7ff X:00e0 Y:0007 S:01f9 D:0000 DB:00 NvMXdizc V:256 H: 310 0afe83 tax A:b7fe X:00e0 Y:0007 S:01f9 D:0000 DB:00 NvMXdizC V:256 H: 324 0afe84 jmp ($fe70,x) [0aff6e] A:b7fe X:00fe Y:0007 S:01f9 D:0000 DB:00 NvMXdizC V:256 H: 338 0a20e0 brk #$00 A:b7fe X:00fe Y:0007 S:01f9 D:0000 DB:00 NvMXdizC V:256 H: 384 0a2020 brk #$00 A:b7fe X:00fe Y:0007 S:01f7 D:0000 DB:00 NvMXdizC V:256 H: 424 0a2022 brk #$00 A:b7fe X:00fe Y:0007 S:01f7 D:0000 DB:00 NVMXdiZC V:256 H: 442
Load #$ff from $ad, shift left, move to x register. Take address $fe70, offset by x register, load the contents and jump to that address. End up in $0a20e0 where nothing is mapped. Since nothing is mapped there, we enter open bus, which means the CPU will execute whatever is left on the data bus. bsnes core shows just 00 for any unmapped area, pretending 00 is being executed, while in fact it isn't. The log is lying.
<Masterjun> it executes 20 due to the high byte of the address it just jumped to (since it's a 16 bit jump, it didn't even look at the bank, thus it wasn't 0A)
<Masterjun> then open bus changes because the JSR just wrote a 20 then 21 (or something) to stack
<Masterjun> and then it just runs through until it hits hardware registers (starting 2100), which isn't open bus anymore
<Masterjun> https://floating.muncher.se/bot/regs.txt
<Masterjun> well, not all of it at least
<Masterjun> then the critical part is 0a2134, execting something which changes open bus to 00, which then results in a real BRK at 0a2137
This instruction in turn jumps to $00FFFF in ROM where there's the value for a "branch long" instruction that executes a jump. The location from this jump will be read from $000000-$000002 because of a wraparound from $00FFFF.
Language: asm

0a2132 brk #$00 A:b7fe X:00fe Y:0007 S:01f7 D:0000 DB:00 NVMXdizC V:258 H: 392 0a2134 brk #$00 A:b7fe X:00fe Y:0007 S:01f7 D:0000 DB:00 NVMXdizC V:258 H: 404 0a2137 brk #$00 A:b7fe X:00fe Y:0007 S:01f7 D:0000 DB:00 NvMXdizC V:258 H: 436 00ffff brl $421a [00421a] A:b7fe X:00fe Y:0007 S:01f3 D:0000 DB:00 NvMXdIzC V:258 H: 496
Machine code 00 (Break) means we're jumping to $00:FFFF using the BRK vector.
<Masterjun> ROM is segmented into blocks of 0x8000 bytes into the $8000-FFFF part of each bank
<Masterjun> in other words, $00:FFFF is actually 0x7FFF bytes into the ROM
"0x7FFF bytes into the ROM" we see #$82 so we fetch this as a machine code, which means BRL (Branch Long). When an opcode is being fetched along with its arguments, the bank isn't accounted for, so all that's being incremented is the 16-bit address. So when we're at $00:FFFF and we have fetched the first byte of a multi-byte opcode, the rest is being fetched from $00:0000 and onward.
As luck would have it, those addresses contains the controller inputs left there by the controller reading routine that executed just before this crash happened.
Language: asm

00ffff brl $421a [00421a] A:b7fe X:00fe Y:0007 S:01f3 D:0000 DB:00 NvMXdIzC V:258 H: 496
By the time we get to $00ffff, address $000000 is #$4218. Since BRL is relative, we end up at PC $000002 and #$4218 is added, so we arrive at address $00421a. Finally our PC is at controlled registers, so we can execute anything that we input.
From there on it's business as usual when it comes to ACE on the SNES. A jump to controller registers is done and execution is kept there in a loop by executing code entered by 4 controllers, waiting for the next frame and then looping back. This code ends up storing $1A to $10 and $00 to $11 to set the game mode to credits and then jumping back into the main game loop and letting the game resume from there.
Language: asm

00ffff brl $421a [00421a] A:b7fe X:00fe Y:0007 S:01f3 D:0000 DB:00 NvMXdIzC V:258 H: 496 00421a nop A:b7fe X:00fe Y:0007 S:01f3 D:0000 DB:00 NvMXdIzC V:258 H: 526 00421b stz $12 [000012] A:b7fe X:00fe Y:0007 S:01f3 D:0000 DB:00 NvMXdIzC V:258 H: 578 00421d wai A:b7fe X:00fe Y:0007 S:01f3 D:0000 DB:00 NvMXdIzC V:258 H: 598 .... 00421e bra $4218 [004218] A:b7fe X:00fe Y:0007 S:01f3 D:0000 DB:00 NvMXdIzC V:248 H:1138 004218 lda #$1a A:b7fe X:00fe Y:0007 S:01f3 D:0000 DB:00 NvMXdIzC V:248 H:1156 00421a nop A:b71a X:00fe Y:0007 S:01f3 D:0000 DB:00 nvMXdIzC V:248 H:1168 00421b stz $12 [000012] A:b71a X:00fe Y:0007 S:01f3 D:0000 DB:00 nvMXdIzC V:248 H:1180 00421d wai A:b71a X:00fe Y:0007 S:01f3 D:0000 DB:00 nvMXdIzC V:248 H:1200
Load value #$1a to accumulator and let the game do some stuff.
Language: asm

00421e bra $4218 [004218] A:b71a X:00fe Y:0007 S:01f3 D:0000 DB:00 nvMXdIzC V:248 H:1140 004218 sta $10 [000010] A:b71a X:00fe Y:0007 S:01f3 D:0000 DB:00 nvMXdIzC V:248 H:1158 00421a nop A:b71a X:00fe Y:0007 S:01f3 D:0000 DB:00 nvMXdIzC V:248 H:1178 00421b stz $12 [000012] A:b71a X:00fe Y:0007 S:01f3 D:0000 DB:00 nvMXdIzC V:248 H:1190 00421d wai A:b71a X:00fe Y:0007 S:01f3 D:0000 DB:00 nvMXdIzC V:248 H:1210
Write #$1a from accumulator to $10 and let the game do some stuff.
Language: asm

00421e bra $4218 [004218] A:b71a X:00fe Y:0007 S:01f3 D:0000 DB:00 nvMXdIzC V:248 H:1140 004218 stz $11 [000011] A:b71a X:00fe Y:0007 S:01f3 D:0000 DB:00 nvMXdIzC V:248 H:1158 00421a jmp $8034 [008034] A:b71a X:00fe Y:0007 S:01f3 D:0000 DB:00 nvMXdIzC V:248 H:1178
Write zero to $11 and let go.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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arandomgameTASer wrote:
So with the latest updates to GlideN64, Indiana Jones and the Infernal Machine is (mostly) working. However, it has a nasty crash bug that happens whenever the game tries to play any voice clips. My assumption is due to the compression they use for the voice samples or something?? Regardless, if that could be looked into that'd be great.
Try this https://ci.appveyor.com/project/zeromus/bizhawk-udexo/build/artifacts
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Reuploading won't help until they fix 8K, which is easier to test on simpler footage. Maybe they are generous enough to launch reencoding for existing 8K uploads. But no one knows when either of these happens.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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We should also keep in mind the global timer that controls the lasers.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Vaultability of such a game so far boils down to whether or not we consider card games without an AI opponent vaultable. adelikat told me considers them eligible, only have to catch Nach to ask this.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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MESHUGGAH's Level 1 is 5 frames faster than this submission. And if his input is used there, level 2 quickly desyncs. Which means this known improvement would require redoing most of the movie. Even though I was the one addressing this very WIP back in September, I forgot about it. Also, recently there was another submission losing a bit of time to an unfinished and abandoned movie. Otherwise, the level of play was quite high and all the other levels were improved. The goal of the movie rule "A speed-oriented movie must beat all existing records" is not in blindly rejecting anything that's not faster, but in doing due research and optimizing as hard as possible. Yet even then, the Judge Guidelines say:
Avoid meaningless publications. It may turn the audience away when a large improvement is possible, yet each small incremental change with no visible differences in gameplay finds its way onto the main page. If the submitted movie is clearly improvable as well, it should (usually) be rejected.
  • Small improvements have and will be published, but only in a situation where it seems reasonable that only those small optimizations are left. If larger known improvements aren't implemented, it may be grounds for rejection.
  • While it is expected that the new run should use all tricks and techniques known at the time, it is not uncommon for new time-saving techniques to be found during the later stages of making a run. Ideally, the run should be restarted or edited to allow for inclusion of these new discoveries, however, if restarting will be especially time consuming, exceptions can be made to this rule per judge's discretion.
Now, even though this improvement was available for long enough and should have been considered, we should look at the situation as a whole. An unfinished abandoned movie is 5 frames faster in the first level than the complete movie, while the complete movie is 150 frames faster than the existing publication, and improves it in every level. I'm convinced the current judgment should stand.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It seems all the fight was in vain, because we need difficulty and new content maxed out for games without clear ending.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Okay I had to set up a memory card in settings, and when that screen appears, select the upper option twice and hit X key. Extra screen seems to be gone now.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This is all I see when I try to play it back (dolphin version matches, game hash matches, portable mode): https://i.imgur.com/jV1LJpM.png
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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In my opinion, jumping over enemies all the time damages the pace of this game and doesn't look too entertaining. Then, quite some enemies punched here didn't have to be punched, because you could have avoided them or took damage without having to die. After watching the whole thing I think some enemies can't be avoided without hitting them or dying, so it will have to be done, but you clearly have enough HP after some stages which could have been spent better. However I don't know if I'd be more entertained if it was done the right way. Maybe the game just doesn't fit such a goal. I don't know how optimal this movie is in general, but in some spaces there are obvious mistakes: https://youtu.be/ez_YFD6m4ws?t=471 https://youtu.be/ez_YFD6m4ws?t=536 Overall, voted No.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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ais523 wrote:
as that's what Moons is for, maximising entertainment.
Moons is also for maximizing diversity.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Stop twisting my words. You're not helping anyone.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warp wrote:
The apology post you made, in the context of this thread, almost sounded like you were apologizing that the entire tasvideos staff intentionally colluded in trying to bury that one SMB TAS. I was asking for clarification because that can't possibly be so. I'm convinced you didn't mean that, so I was asking what exactly you were apologizing for. I find an answer like "I don't care if you are understanding what I meant incorrectly" very puzzling. Why wouldn't you want to clarify such a misunderstanding? First you write a commendable piece of apology, and then you act in a very confrontational and dismissing manner towards someone asking for clarification. I don't understand why.
You weren't satisfied by simply asking for clarification, you started imagining whatever nonsense my words meant (you even knew it was nonsense in the first place), while none of them was even remotely close to the nonsense you imagined. If you reread the SMB warpless thread and feel perfectly fine about everything what happened, then you don't have to worry about people apologizing.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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ais523 wrote:
The opinions posted on the forum seemed to be in favour of allowing the all-levels run to obsolete the any% run
Quote?
ais523 wrote:
I personally disagree with this precedent, and think that both should be published if the any% run is the less entertaining of the two – the any% in the vault, and the similar longer run in Moons
But is any% less entertaining?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I'd rather suggest creating a minimal application implementing some logic with just command line. It's clean and helps to learn actual language rather than whatever fluff IDE adds to it (like when you create a "simple" app that shows a window in Visual Studio). Here's my simple tool: https://github.com/vadosnaprimer/avifps/blob/master/avifps.cpp And it can get even simpler: Download div.cpp
Language: cpp

// usage: div <arg1>/<arg2> #include <stdio> #include <stdlib> #include <string> int main(int argc, const char *const *const argv) { if (argc == 2) { const char *p = strchr(argv[1], '/'); if (p) { int num = atoi(argv[1]), denom = atoi(p+1); if (denom) { printf("%f\n", (double)num/(double)denom); } } } return(0); }
MUGG wrote:
Am I being naive if I were to say I want to see some results fast?
If you want to be going fast, C++ is not your choice at all. Use C#. It's way closer to Java mindset.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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But intent was already admitted in this very thread, its reasons were admitted, its consequences were admitted, restrictions were imposed, even the staff conduct page is already in the works. All participants apologized for all the problems it caused and most of the conflicting camps agreed to restore the peace, what are we still assuming and suggesting?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I already said usage of his encodes was a one-sided decision, if you want details send me a PM (though promise it won't be seen by anyone else).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Why should I care about words you imagine me saying?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Guys I have an insane idea. Arcades. PJ plays Battletoads using an arcade board, so it should work the same, and maybe even some of the current setups will be compatible. The problem is obviously... lack of arcade boards available for this, but we have quite some TASes, yet it's not known how accurate they are.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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To answer your megapost, it seems I should make it "and don't belong to points 1 or 2". If a game explicitly tells you to set whatever value you want, any value is supported. If it tells you to set up to 125% and beyond that you're on your own and no guarantees are made, it's not explicitly supported.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
<fsvgm777> *reads discussion from about 2h20min ago* <fsvgm777> I, frankly, should have never, ever pulled that off in the first place, and frankly, it's completely unacceptable behaviour from someone in my position. <fsvgm777> EZGames69: Consider my threats (about blocking you) null and void. <EZGames69> Thank you <MemoryTAS> Thanks! <EZGames69> fsvgm777 I know you get extremely angry very easily so I am sorry for not being careful about that. <EZGames69> Lets finally put this behind us <fsvgm777> Well, I don't necessarily get angry very easily, since I bear a very calm mind, but sometimes, I just snap. <fsvgm777> And then I snap hard. <fsvgm777> So....yeah, let's put it behind us once and for all.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
Yes please. We'll see how to format it afterwards.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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