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Sounds like linking to this game is fine then.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Randomno wrote:
I will happily give more info on finding the game files if it doesn't break the site rules.
How was the game presented originally? Was it an online embed or something else?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Spikestuff wrote:
The game is jank as hell that I can't figure out if it's the author's suboptimal input or the game is actually that bad without checking myself.
It's both. Link to video User movie #638230633427635160 I haven't checked later levels precisely, but here's a bunch of observations so far:
  • You can step on the plants right after they start hiding.
  • You can manipulate your horizontal position more precisely by holding L+R than by letting go of R, this is useful when you need to jump from the very end of a platform.
  • While the plants are on some kind of a timer, it's not a global one, and the last plant starts hiding 10 frames earlier in my movie.
  • Getting around platforms with one jump is faster than having to jump on them several times.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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We agree on the support but somebody needs to add it to the site.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I couldn't get the version specified in the submission, but the run syncs on 4 versions of 3.0 I did find: CRC32: 4636E68D MD5: 8432C3A2AE543087FB6DF7A78569E164 SHA-1: 35BA5B01AA84165866DD3B56AD3016CC53D9DB3A SHA-256: E145BFD0A05C339C2F026ECCE64715091517E1B08B1C7DCA99A136367CF08B0C CRC32: 83AE36C3 MD5: 617EA47C5343296EB1D1335206C0B9D3 SHA-1: 1B7A8588C453E056D245723FC09FB4A1F573859B SHA-256: A697979AE30E788624AD6C875006D9C9B318AC697041EEE000A32EDF87E0E28A CRC32: FCEB824D MD5: 731F7C458046DD9AEAB9E204E43E832A SHA-1: 55AA58DAAE53F25D7087AAB85E57AC5E5B36CAD4 SHA-256: C4E31EC2B31B42EEDACF9448031A05A131E643C0A5F306DBBD6EBCF7CE19C791 CRC32: 077AA443 MD5: C8DFA1101445C37037624309D7CA2339 SHA-1: A9D01F7BCBC124632732A6429443DAD83D7ACB3A SHA-256: 901AAA0406124494E5BBC8AE5C1C62E47FFA5341A0662A8CFDA43BFB6C34D572
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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GMP wrote:
A TAS probably won't give enough time for the auto-skip to kick in but still better to wait for a bug free build.
I'd need more info on this. One of the problematic levels is not beatable even in a TAS?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Ah, it synced after I changed it to 24 in the movie (just opened it with 7zip and saved the edits).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I can't get this to sync on the only version of the game I could find: CRC32: 9F8EC417 MD5: D3F8BD8238AEA7E9E90345D87AAE4D58 SHA-1: 65577BDA28A1DD0E8DAAE7AD0FC0518A74518888 The very first jump fails to make it to the pipe. libTAS and ruffle are the right versions.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Randomno wrote:
It would be nice to have the level skip record noted somewhere.
I guess that's an option too.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This submission seems to aim for the same thing as #7570: Randomno & TheAmazingYucemu's Flash Astro Barrier in 00:21.21 but does so properly because it doesn't skip initial levels which is not allowed. 7570S was sent to Playground with a clause that it would be obsoleted by the full game run, but on PG we don't obsolete, we just reject if the same goal is achieved properly by an acceptable movie. I also wonder if there's a way to run this on an unmodified game (like is it possible with some tweaks, or not at all)?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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They show which class the movies belong to https://tasvideos.org/Class
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Randomno wrote:
I'm requesting acceptance of this fork of Ruffle which fixes Astro Barrier. The pull request that implemented the fix is now over 2 years old; it was not merged due to potential side effects. Last month I asked the Ruffle developers if there was any possibility of some sort of official fork or development build, and they said they couldn't help. This unofficial fork is hosted by TASVideos and easily available.
Works for me. Tho I don't think we need to change anything, might just mention it on the ruffle page.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Which glitches are considered non-major (and therefore allowed here)?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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TOSEC only knows about cracked versions, I guess it's good enough here.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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We can add a note to pub description saying "Make sure to check out the previous iteration too, it's really good". As for creativity, in this presentation Mick Gordon talks a lot about how innovation requires a certain environment to blossom: an environment where one feels comfortable with failure. Creative evolution is like brainstorming: weird ideas are being thrown around, some of them are silly, some of them are funny, some of them are dumb, but instead of frowning upon them, everyone just keeps inventing, and in the end something truly amazing may get born. This means that having a new run obsolete the old one despite the fact that the new one is not obviously better in all aspects, helps the author determine what made the original one good, and what is missing in the new one. And this in turn helps the author make an even better playaround in the future! Of course I don't know how much potential a game can have for several truly innovative playarounds each of them having a lot of surprises. But the overall mood would be much more inspiring if we had a room for "imperfect" attempts.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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How is 100% defined here? Also it looks confusing in combination with the submission text:
TAS aims for the fastest completion of the hack
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Couldn't find it either, and getting desyncs on 1.1 too.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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ZoroarkGX wrote:
one last thing, there is a key item for the story that you're supposed to trade and eventually get rid of, but using a glitch it can actually be kept, that would make up for the empty space in the inventory, but I'd like to make it optional since it's supposed to be an item you don't keep, it can also make future runs optimizable since keeping it requires a glitch to skip some stuff and almost making it a requirement to start from the 3rd dungeon, latter on maybe someone would like to start from the first and secon dungeons
We have this rule:
Full completion requirements such as completing levels, collecting items, or incrementing a progress counter must be met through gameplay means only. Requirements may not be bypassed through heavy glitching or memory/save corruption.
Full completion should not require glitches and depend on them. Overall, full completion usually implies maxing out limited one-time resources (which is why it's called "full"). In rare cases that's not feasible, so we allow "maximum X" when you can't fully exhaust anything. There's also [2339] SNES Chrono Trigger "completionist" by Saturn in 5:44:58.18 tho.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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We have a whole movie tag for that, and even a "minimum jumps" SMB TAS. As long as the movie is well done and the result is entertaining, it should be fine for the Alternative class.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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ZoroarkGX wrote:
hello, I want to make a 100% category for brain lord, the problem is that this game doesn't have any run on that category and there is not really a community for it, so my question is, should I just make my own rules and submit the TAS once finished or should I discuss first what the rules should be and then do the TAS? I don't really wanna make a tas just to have it declined because there were no actual rules other than the ones I came up with
Having a discussion sounds like a good idea. Here's what we want from a full completion category (or any other standard category for that matter): Wiki: MovieRules#Standard If the movie is entertaining and doesn't fit into any standard category, it can still be published to the Alternative class if the goal is solid.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Which character would be the fastest completion here?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Fixed.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Does https://www.speedrun.com/blues_clues_blues_big_musical/run/m3309p4m look so much shorter because it was done on PS2 where loading is shorter?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Because even when obsoleted, both are still published and easy to find (due to direct links), while a rejected submission has much less exposure. Since we rely on subjectivity here, respecting the previous author can be added as a valid concern, and this run is by the same authors, so we should be good I guess?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Thinking about this more, having a hard requirement that a new playaround is in all aspects more entertaining than the previous feels a bit counter-productive, because it doesn't incentivize trying to make a better movie. Since entertainment is in its nature subjective, the author might feel the new run is better, but not everyone else could agree, and a rejection would kill the motivation to keep trying, because we would still not know what to suggest doing to make it better "for real". With time based movies it's just known time-saving techniques that make it objectively quicker, and even there it's usually unclear how many missing tricks is enough for a rejection. So as long as the new run is not clearly worse overall, it should be safe to obsolete IMO.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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