Posts for feos

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Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Memory wrote:
Warepire wrote:
Spikestuff wrote:
Masterjun wrote:
Happy Birthday! :D
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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"2 players", by the current publisher guidelines.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Awesome stuff, voting yes!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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It's impossible to generalize this for all games. Just find the address and attach this callback to it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
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This is what I have for Gargoyles:
Language: lua

event.onframeend(function() emu.setislagged(memory.read_u8(0xfff6d4) == 0) end)
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
Ah wait. You need a custom lag indicator, for a game whose lack if controller poll on a frame doesn't relate to actual gameplay lag?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
Aran Jaeger, I didn't understand anything in your post, but why not just use Lua scripts? If tastudio lacks some functions such a script would need, I can add them.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
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Yes guys, recently I thought about adding rerecording to dosbox, at least to annoy natt into implementing doshawk one way or another already <_<
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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This thread was used to formulate the rule about arcade continues: http://tasvideos.org/forum/viewtopic.php?t=10837 Note how the rule is posted alongside cheat/code rules. And how they all have this exception saying they are not strict. If they are considered to improve the gameplay without giving the player unfair advantage, they are allowed. Also see how DarkKobold explicitly states that the rule about arcade continues should have exceptions on a case-by-case basis. This is in line with what I mentioned above. And to clarify, DK was a senior judge back then, and he handled the Metal Slug X submission that spawned that rule in the first place. So this can serve as a precedent ruling. As for arcade games that have limited continues (which might somewhat contradict the whole nature of arcade machines being a way to pull money out of you), I think we need just judge them by the same principle that can justify the use of continues. If the game doesn't become easier as a result, they may be allowed.
sugarfoot wrote:
I have started work on a 2P TAS for Arcade Double Dragon, and am wondering if there are any restrictions on use of multiple credits? Example: I am considering a run where I intentionally keep a character dead for certain sections of game, and use a continue to bring them back (goal being lag reduction in places where the second player isn't adding any value) I know intentional deaths are allowed, but is a TAS considered acceptable if the fastest strategy requires using multiple credits/continues?
To finally answer this, such use of credits won't add any extra value to the gameplay, and it'd rely on a resource that's principally infinite. It means you'd use a cheat-like technique without introducing any restrictions that might justify it. It'd only save some lag frames. Doesn't sound exceptionally useful really, at lest not for a viewer. So to play safe, I'd advice you to avoid any extra credits. Lives are fine though, you can trade them as needed, as long as you don't "buy" new lives. PS: DrD2k9 appears to answer this in the exact same manner as I did now, having looked 7 years back. Nice job!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
arkiandruski wrote:
So after watching that moment in the comparison video for the 50th time, I finally realized I'd been stupid and missed an obvious detail. I've made a new file based on the change and requested that my old file be replaced. I hope I did everything right.
You mean this movie should be a replacement? http://tasvideos.org/userfiles/info/47100738920270630
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
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Yeah the problem here is that continues are infinite for most arcade games. The case when they are limited isn't mentioned though. I feel that we need to clarify this part.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Make a video.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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If all this trick involves is basic wall clipping, and the game just happens to cut down hours of play through this due to silly flaws, it doesn't sound like a game breaking glitch. I think it doesn't need a label. About a future run that'd avoid this tech, it might be too boring to get into Moons, and also unvaultable as a goal. So your best bet is making something that is a full completion run instead of "no wall clips", and it also may be allowed to have those wall clips.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
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Virtualpad doesn't work with tastudio. To enter analog inputs, hold the left mouse button while in analog editing mode and drag the mouse up or down. Analog editing mode can be added to other rows if you shift-click or ctlr-click on them while some cell is in that mode, then you'll be able to edit them all at once. Also all 4 arrow keys do things. Finally, once analog value is set, you can exit analog editing mode and draw the value of that cell by dragging the mouse. If you need more info on what's possible, I can look at the code. I admit that having zero documentation on our control schemes is a weak spot. At least we have this forum.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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EZGames69 wrote:
grassini wrote:
send it to gamehuts, he'll probably enjoy it!
https://twitter.com/jontt/status/994826735802834948?s=21
WOW
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
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TASTUDIO USERS PLEASE TEST AGAIN I tried to fix stuttering leftovers, please give it thorough testing once again! Also fixed accidental removal of state for last edited frame. Link to interim build is in the OP.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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MKV file via BitTorrent (Modern HQ) (size: 16.00 EB, length: 6:06:53)
what
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Doubleclick loads the branch, and then there are buttons (with tooltips on what they do), as well as rightclick menu once you have a branch selected. Note that branches will remember markers (which you put with doubleclick on the frame column of input roll) and restore them on branch load. To untie markers from branches, uncheck "Bind markers to input" in the main tastudio menu. There's an exhaustive manual on fceux's taseditor, that inspired tastudio and has a lot of similar features. But for quick questions, it's more efficient to simply ask here.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
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If you launch command prompt and invoke the uploader from there, it won't close. This will allow to at least read the message if there's any.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
Evil_3D wrote:
Is possible TAS "Abuse" currently? This game has a good TAS material for me
Yes please!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
Bump for future reference. We might need this when we kill avisynth workflow.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
20:08   Masterjun       so when do we have the brunch label discussion for our Tool-Assisted Spaghetti movies?
20:10   Mothrayas       brunch labels will not apply to the dinner tier publications
20:11   TASVideoAgent   Post edited by feos (Old: #3340: Masterjun's GBA Super Mario Advance 2: Super Mario World "Tool-Assisted Spaghetti" in 10:13.0): http://tasvideos.org/forum/p/291829#291829 [a:1]
20:11   Masterjun       LOL
20:11   Masterjun       and also LOL
20:12   Masterjun       btw I just realized the submission text says "Suggestive screenshots"
20:12   fsvgm777        Summer Carnival '92: Recca "STRAIGHT TO THE DINNER"
20:14   Masterjun       TASVideos Grue says the spaghetti was dry
20:20   Nach            Masterjun: I finally understand why Grue *eats* the submissions!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
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Only "all X" is affected by this.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Added the clause to publisher guidelines. We can now start relabeling the ones that are relevant.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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