Posts for feos

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Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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I felt like writing a new chapter of my guide I mentioned earlier: http://tasvideos.org/TasingGuide/TASArt.html#Perfection
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Weatherton wrote:
Is this guide still up-to-date?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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If someone throws together a test rom, we'll be able to run it on Famicom AV.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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When I convert the recent Ninja Gaiden movie to bk2 (inserting 2 frames at the start), neshawk ignores the A button around frame 6794, as well as any other input on that frame (except for Power and Reset), while still acting like I'm pressing Left, even if I remove that and press Right for that frame. Yet it reacts on any input changes at the surrounding frames. Quicknes works as expected there.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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jlun2 wrote:
1. Open any game (I used GBA) 2. Wait for like 200 frames 3. Open RAM Watch 4. Add any new watch; doesn't matter the value 5. Open TAStudios under "Tools" 6. When asked to save Ram Watch, click "Cancel" 7. The movie now looks like this http://imgur.com/Is23ejZ Tried on interim + 1.11.7
Looks fine for me - the game resets to frame zero, with no present frames in tastudio.
jlun2 wrote:
I managed to trigger it just now. Seems like this: 1. Open TAStudios. The movie can be default.tasproj; doesn't matter 2. Make some input that goes "beyond" the current movie. So, say if the movie's length is 1, make some input at frame 5. 3. Frame advance beyond that point from step 2. In this example, that means play to frame 6+ 4. Press undo twice. In this example, the first undo gets rid of the input from frame 5. The 2nd undo gives the error. I hope this helps.
Works just fine for me. It keeps unrecording frames I recorded, and when it's at frame 0 again, Undo does nothing.
Hetfield90 wrote:
I was also getting some crashes where BizHawk would stop responding and close without prompting me to save the project. Has this been fixed in the latest interm as well?
At least not intentionally.
Hetfield90 wrote:
Although, it takes a second or two for the undo feature to restore deleted frames, which iirc was instant before.
Still instant for me.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Screenshot suggestions?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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For the publisher, the latest Bizhawk has overscan option for SMS that makes the aspect ratio correction result in an accurate picture.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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More tips regarding the attitude: http://tasvideos.org/TasingGuide/TASArt.html
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Unknown394 wrote:
resubmit as soon as possible.
Not the best idea really. It's always better to take your time and make sure it's optimal.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Hetfield90 wrote:
Using the 1.11.7 official release, deleting a frame in TAStudio and undoing it with Ctrl+Z consistently deletes all savestates in the greenzone.
feos wrote:
Use interim.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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jlun2 wrote:
On the interim, every now and then, it appears "undo" gets bugged, and gives this everytime: http://i.imgur.com/8aJBAh5.png It oddly works fine before this error first appears however. After it appears though, it seems the only way to fix undo is closed TAStudios and reopen. Edit: http://pastebin.com/Gg15ALXA The error expanded.
Can't help without repro steps.
ThunderAxe wrote:
Please fix this: TAStudio does not execute joypad input from lua script, tough the input appear in the TAStudio window... The script works fine if launched without TAStudio engaged.
Try Recording mode.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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What about subweapons that don't even damage bosses, only show off? There's just something sweet to default sword on bosses.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Let's look at what happened with my Darkwing Duck pacifist movie. it has a place where you either die, or damage enemies, or use a subweapon. Damaging enemies was instantly criticized by everyone, but avoiding subweapons was my priority goal too; so I ended up using a single arrow to climb a single pipe and save one HP, taking damage on the enemy I would have to kill otherwise. This decision is probably not so purist, but the end result looks perfect to me, as I didn't have to overuse anything I wanted to avoid, and overall the run still feels quite minimalistic. Similar neat minimalism is there in NG pacifist as it was invented by the RTA crowd. The decision to not use a sword outside boss rooms 1) is very simple, and 2) it imposes extremely tight conditions, that are hard to route and optimize, and therefore the game becomes harder, which is always a priority, if it better showcases superplay. What if we allow HP power ups delivered by the sword? It would make it more trivial, while also making it closer to any%, and it would be arbitrary too, if you only pick up HP, but not other power ups. Subweapons also make it easier and more similar to any%. Here I'm applying my judge experience and outlook, not just my personal preference. And then there's tradition too. You are the boss here, so you can break any rules you feel like today, and setup new traditions, but we can't guarantee they will be appreciated by the viewers. Which is a requirement for additional branches like pacifist. PS: Regarding subweapons just to show off, suriken is likely to get old quickly if you abuse it too much, and other subweapons probably need pauses to use them, and you need enemies to be around, while not getting touched by subweapons. It might be interesting, but it throws the entire SUPEROPTIMIZEDASFUCK current run out of the window, saying "nah, try again, everything from scratch, see you in 10 years ahahahaha".
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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I mean, no additional separation by character. If it's possible for all of them, only one should win.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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BTW, I think we only should have one game-breaking branch.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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It's clearly a "warp glitch" branch, a major skip glitch movie class. We use to separate such runs, unless it beats the old one by entertainment too.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Another proof that count_errors/_fast is not related to accuracy: Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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FHorse (13:22:05 17/09/2016) regarding count_errors the conflict depends from the bits 5-7 of the read of $4016 or $4017 if return 0x40 (standard controllers) there is conflicts http://wiki.nesdev.com/w/index.php/Standard_controller Феос (13:25:48 17/09/2016) Open bus???!!! FHorse (13:25:56 17/09/2016) yes Феос (13:25:59 17/09/2016) OUCH so having conflicts/errors there is a bug in the console itself? FHorse (13:27:09 17/09/2016) rather than a bug, a conflict :D Феос (13:46:59 17/09/2016) can you at least tell me what to count as test success or fail there? FHorse (13:50:29 17/09/2016) What I believe is that it is correct that there are "errors" with standard controllers. And I also believe that there are no precise points where errors (stars) occurs. should be tried on more than one console to be sure. Феос (13:51:14 17/09/2016) do you think the test is useless in terms of accuracy and simply highlights undefined behavior that is always there? FHorse (13:51:26 17/09/2016) yes
Conclusion: I believe the test should be removed from our table.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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My point is, we need the code to know how it fixes things.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Try puNES.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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I know nothing about mappers. Try asking CaH4e3 (reads as "sanchez") in #fceu.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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OH GOD NOT AGAIN Yeah............... sure...
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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The joypad tests need clarification about what purpose they even serves exactly. FHorse also said they should be errors and conflicts for official console+controllers, but I don't understand why. If absence of errors there is in fact a failure, then the initial fceux info was wrong. Readme tells nothing helpful. If only some special errors should be considered success, then we need to know which. Otherwise, the test is bullshit.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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