Posts for feos

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The game did end, but it seems to have some post-completion crap afterwards too. Does the player have control during that or not? The scene there is different between the normal play and the run. In the run, it starts from here: https://www.youtube.com/watch?v=xP6hCY4dqBE#t=1468 and the character is just stuck before the obstacle. The point is, the game is not required to act exactly as normal after a glitched ending. It must run basic routines, but some of them can be internally glitched too, like trying to save, but having some corrupted variables that don't let it save. So it runs them, but they are glitched: after the credits we see something is broken, but it does happen.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Now, is this run a "game end glitch"?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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creaothceann wrote:
IMO BizHawk should just disable movie recording altogether in this mode.
This.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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No damage is boring as hell for most games where it can save time.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Guys, both ending types are valid and up to the author. We had a huge discussion about it, and people halved. Neither is better, both are good. It's just, "we want to avoid meaningless publications". If this particular run is proven to be a "significant improvement", no problem, obsoletion can happen. But we must figure out how to handle such cases in future, to not let the rules have holes. Maybe the statement for these should be "I consider it a significant improvement, even though time-wise the very run is exactly the same, and want it published". Because we need to make sure that you realize that it in no way is a time improvement, if someone adds a few presses to run the ending earlier. If this is understood, and the new run still feels way better, then we should obsolete.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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JSmith wrote:
feos wrote:
If we suddenly start considering this run an improvement, then I have a question: what exactly prevented doing so in the initial submission? If nothing, then there's no point in "obsoleting" it. Otherwise I can make 100 submissions of a single game with slightly edited endings, each of which would be "more entertaining". And I'm not even mentioning what Masterjun can do to abuse such an approach.
This isn't just a slight improvement. It's about 25% more entertaining (per minute) than the published movie. And it's moon tier, which means that sort of speed-entertainment tradeoff is a good thing.
I know, and I agree that it looks way better, but still, why not do it in the first place?
Kibibit wrote:
That said, I don't think any rule should be hard and fast, especially on a site whose goal is more or less entertainment. In US law for instance, Judges can throw out a case that fits the letter but not the spirit of a law, like the incident where Buzz Aldrin hauls off and decks a conspiracy theorist for harassing him. To the letter of the law, Aldrin commits assault, but in the spirit of the law, the level of harassment and clear intent to sue or prosecute Aldrin showed in the video (he was recorded asking the cameraperson "did you get that?") went against the spirit of the law; To protect citizens from a violent threat. In the same vein, I think it'd probably be best to defer to input time with exception for situations like Magician Lord, where a few frames saved adds a significant amount of time to the realtime.
We are trying to have rules that match the spirit of TASing and all, but we also need rules that won't be abused if someone decides to take the work. My example above wasn't resolved.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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mtbRc wrote:
It waits for judgment of judge. I chose the early clearable simply version. If it is not USA Version and will not Accept, it will remake there.
I think there's no need to redo anything. Especially if the only difference is damage. I'd also clear the branch name, because it's default, and there are no counterpart runs on other difficulties.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Thanks.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If we suddenly start considering this run an improvement, then I have a question: what exactly prevented doing so in the initial submission? If nothing, then there's no point in "obsoleting" it. Otherwise I can make 100 submissions of a single game with slightly edited endings, each of which would be "more entertaining". And I'm not even mentioning what Masterjun can do to abuse such an approach.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Is this run comparable to Acmlm's times? It is at least similarly long as a possible non-assisted run.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Let me remind the judge guidelines.
There are two basic opinions as to what kind of TAS ending is better: - Minimize input length, the game should reach a stage where it complete itself, no matter how long it takes. - Game must be brought to a certain completion state as soon as possible, after which no normal game input can prevent the game from completing, even when this lengthens the movie file length considerably. The author can tweak his movie's ending as a stylistic choice, even after it was accepted (but before it is published). However, a run looking to obsolete a published run needs to do more than just tweak the movie's ending, as we aim to avoid meaningless publications. A run with real improvements is free to use a different ending than previous movies did.
Doesn't look like we should publish a new run each time the ending is tweaked like that.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Reencoded with Eternasl SPU.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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That's why I said "doesn't sync" instead of "doesn't work".
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Masterjun wrote:
Does anyone of you have a proof that this even works on console?
Not that it invalidates the run if it doesn't sync on console.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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jimsfriend wrote:
I agree with Ford.
Suggested screenshot:
Done!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Spikestuff wrote:
ILARI LIVES!
I could tell. http://tasvideos.org/userfiles/user/Ilari
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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/me sees himself pinged. /me browses through the thread... Does the problem solve itself if you do the disc swap normally, just another frame?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I'm going to support the "no health glitch" run! And no, it's no problem with revising your run over and over.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Congratulations!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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No votes, huh?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This one works.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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For some reason it only works inside taseditor for me.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Spikestuff wrote:
PSXjin is more accurate PCSX-rr is less accurate
Elaborate.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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xnamkcor wrote:
What? Are you crazy? we can't just accept any DOS game. There's got to be at least 1000 of those. Imagine how much work it would take to catalog those. No, we'll have 5 DOS games and we have different better runs obsolete other DOS games' runs.
I'm amazed how you say "we" all the time regarding policies in general, but switch to "you" whenever you address how wrong they are.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Dyshonest wrote:
Your posts supposedly defend themselves, do they not?
So, you fail to prove that, "If hacks are forced to follow such rules, then all games should"? You don't even know the rules and what made them appear in the current form.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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