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I made 2 videos only consisting of gameplay, for each act it starts when the the player seemingly gets control, and ends when the boss dies and you get the score. Everything else was removed. It doesn't exactly match when IGT is ticking. The strangest part is that the video for Sonic ended up being longer than for Sonic and Tails. I expected IGT to correspond to gameplay better. But when setting absoletions, we're meant to figure out how actual gameplay of the 2 movies compares.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Increasing difficulty does not inherently mean new gameplay content in all cases. But those two are so closely related that we work with both.
If the game is hard-coded to have an explicit, programmer-defined difficulty cap, we want that highest difficulty, and all unique content, to be reached and completed. If there's no programmer-defined difficulty cap, and it just keeps increasing until the number in memory overflows, we only require that all unique content has been completed. If a run reaches the point when the player can't proceed anymore, it's considered a kill screen and it's also a valid ending for such games.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Avoiding known significant time-saving techniques for the sake of entertainment isn't eligible for Vault. Speed/entertainment tradeoffs are somewhat ok, if they don't lose significant time. When deciding whether it's a primary goal or just a small trait, we check if that would look different enough to be published as a different branch. Speed/entertainment tradeoffs alone don't result in separate branches. Avoiding time-saving glitches often does.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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You visit Cave after Tank, not Dark Jungle. And by how long it takes, I question if that route is actually better for a TAS.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Just a reminder. The currently published CCG did obsolete the 1-hour save glitch movie originally, because it was a faster way to corrupt memory (strictly speaking, save data is also a part of accessible memory) and pull off the major skip glitch.
The previous "save glitch" run didn't execute arbitrary code, but the current one does, the current CCG does, and this movie does too, and the new "save glitch" submission does too! Attack vectors are different, but the primary techniques showcased that make these runs this short are now basically the same.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I've read that and it doesn't answer my questions.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Please elaborate on your level routing, what is selected and why. Is there a way to skip Cave? Level options visible in RTA are not the same as here.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I agree that it's a good a2600 game, and after the speed boost it started looking much better than the previous part. Still not cool enough to excite me. Voting Meh.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It can be delayed if gameplay will not be significantly different than in this run, and if it won't affect the feedback.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If gameplay will be significantly different than in this run, and if it may affect the feedback, it's better to have a new submission. File replacements are for minor tweaks.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If anyone disagrees with this, please speak up!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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You can still try to get it on mednafen that PS our core originates from. Just to be sure.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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We need to be sure it syncs on that future release.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It doesn't actually sound crazy at all, since those 2 runs are also the most similar in content across all the chars: Post #494162.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I've reread our previous talk and reminded myself that 100% is already meant to avoid a glitch (OOB/abort), so it might as well contain a speed/entertainment tradeoff such as coloring your character.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Is my input still there this time around?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Don't know about 100% (maybe it goes to vault? who knows) but for the low-glitch branch it should be perfectly fine!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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A lot of confusion is added by the fact that similar glitch types co-existed in game versions that then became comparable to each other in terms of obsoletion, but only within certain branches, that feature certain glitch types.
Warp glitch and save glitch involved green, yellow, and red. And then, trainer glitch, brock glitch, warp glitch, and game end glitch involved red, blue, and yellow, as a separate chain, with completely different times!
Otherwise, save glitch being separated from CCG indeed looks similar to gen1.
The existing CCG run got decent feedback probably because it was a novel concept, and also had some gameplay left in it since gold save glitch, which also got decent feedback. The new save glitch, crystal this time, doesn't look so certain about its Moon with entertainment rating of 5, but it's marked as fastest completion, so should be vaultable at least.
If this submission obsoletes silver CCG, there will be less version difference to showcase, and also we're not sure it goes to Moons after all that's happened with all these games since 2014. Rejecting and leaving the slower run also feels weird, but at least that slower run is probably more entertaining? Is it still entertaining though? I don't know, I'd argue these two are meant to be comparable in that regard.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Nice run indeed, didn't get boring, also cool music in some areas. I wouldn't mind even more zips, but whatever is there combined with high speed is also good.
Other opinions?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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For a game like this, we prefer all modes in one movie over having a branch for each mode, but separate modes are also acceptable. Completing all puzzles that are there can count as full completion, and it looks like that would indeed include all modes, making individual branches superseded by that.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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There are 2 tabs, with 2 runs for each category. The difference from a d-pad record is about 2:40, but that's still a decent gap for a semi-autoscroller.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.