Posts for KusogeMan
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Fortranm wrote:
Chamale wrote:
Would this route also be faster for Crystal? The current route for that game uses Quilava until it can catch Raikou.
Unown would be actually faster for Crystal, while I realized it might not be in G/S at some point after posting the WIP.
Are you considering routing the Unown in Crystal instead? It was quite the competition and I was rooting for Unown to be viable lol.
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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moozooh wrote:
DrD2k9 wrote:
No one on staff is going to complain about obtaining more publishable content for the site that meets site rules/guidelines.
Well, I'm still going to complain about the threat itself. Silly as it may be to threaten a content site with content, the tone is not acceptable.
KusogeMan wrote:
I think i might abuse this loophole in the future so if you keep the SRAM CLEAR and THE SRAM anchored movies both, prepare for trouble! I advise you to heed my warning
We've heard your takes, and took the effort to understand your position, even though you didn't make the discussion easy or pleasant for us in any way by being combative, going off on tangents, and so on. So adding this line already after a mod had to intervene to calm everyone down is very much not appreciated. If we ever find ourselves in a disagreement, approaching it diplomatically is the only acceptable way to resolve it. Twisting the staff's hand to get what you want will get you promptly ejected off the spaceship instead. So let this be the first and last time I see you do this. Please don't confuse fighting games with fighting over games. We want the former, not the latter.
It's a very simple issue, some people consider the branch solution to be elegant. I don't. But I can't make you do this or that, i'm just a random user. Instead of arguing, I'll think of the possibilites and make an effort and create content which is passable in one rule but not the other. You'll measure the result and tell me that i was in fact wrong or right, that we are going towards a more varied publishing or that it's not better to be publishing both runs. Do you believe this to be a fair approach that doesn't offend any parties?
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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DrD2k9 wrote:
KusogeMan wrote:
I think i might abuse this loophole in the future so if you keep the SRAM CLEAR and THE SRAM anchored movies both, prepare for trouble! I advise you to heed my warning
Exactly what is the point of this threat? If it’s ultimately decided to have both types of runs accepted, it’s still only 2 standard publications for any given game: 1) most optimal base roster character 2) most optimal unlocked character
and you shall have so whenever possible!
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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Spikestuff wrote:
The difference with how we're looking at it with the Fighting game genre is the new element being an unlocked character. I can refer to Guilty Gear X: Advance Edition where Ky is obsoleted by Zato as they're both characters available form the start for an instance of a character that wasn't unlocked. I can also refer to Digimon Rumble Arena where an unlocked character wasn't allowed, and instead a character that's available from the start would have been preferred instead. But we're in the new site era now where we have a new submission that's using an unlocked character in Mortal Kombat: Deadly Alliance which should outright obsolete the Kenshi run and be the preferred run. But isn't for some reason. A character name as a branch implies we would accept and publish every character. Which isn't good on the site side, as Judges and Publishers will have to deal with a "mess" of fighting game TASes. But I already experimented with that idea with 5 separate characters in Tekken 3 and they're ineligible to be accepted due to Yoshimitsu (and that puddle can get muddier, but let's avoid that puddle) and of course Guilty Gear X as I referred to earlier. In my opinion the character should obsolete the other regardless if they're an unlocked character or not and if they're an unlock then they should have the tag of well in this case `Second quest/Post game-completion`. We have tags, we should make the tags work at the very least, we still make new ones to this day. This allows it to be simplified, and any other run from an unlocked roster or a standard one can instead go to Playground whilst the actual fastest can obsolete one another. This also allows another type of branch for fighting games, where you have the fastest character, a playaround and then "all endings", at least for the fighting games that show off different endings. SRAM should obsolete, but only for Fighting Games, and the information has to be very clear about it in the Publication. It will also cause the least amount of headaches. tl;dr what I wrote. Is unlock character faster? > Yes Obsolete.
I just fully agree and wish there were special rules for some genres and will copypasta my examples of current abuse of the current system: My general point is there's a recurrent treatment of fighting games as if they were single player games when it comes to rule standards, and that correct treatment for some genres of games would be based on the actual game community suggestion and not some judge which barely plays the genre. Some communities consider the base game on clear save to be incomplete and dont make distinctions for runs with more and less character options. I can only give these specific examples: These games don't have content enough sometimes and devs use the unlocking to expand gametime artificially. The Nitara run is an example that the TASes based on the full game roster( which is not a secret char or Boss char intended for CPU only play to create challenge) wouldn't allow a Kenshi run to be published on MKDA if we go by the best records for the game as a whole in Arcade mode. Because we weren't confident in verification movies, SJ went for Kenshi despite being HIGH tier but slower char. Moloch if ever available should DEFINITELY BE A SEPARATE CATEGORY in case he became faster. Nitara is considered trash tier despite her amazing damage, the hitboxes and frame data are bad! In MK Deception, we have 2 unpublished runs (Liu Kang and Ashrah) which are far better than the published one. Because it was easier to get it published, a lesser Ashrah run was made. How is it lesser? Because of the lack of verication movie, SJ foregoes a better stage selection, we're not entirely sure if Liu Kang or Ashrah is the best but we know we don't have the best stages currently. If we were to go with base roster rule..., we would still need sram for UNLOCKS STAGES. It's not optimal to play without the stages, but once again, for lack of confidence in verifcation movies. His Ashrah run beats by 1 second i believe my Liu Kang TAS and both beat the current TAS. Now tell me who in the fucking world wants to see a slower Ashrah run because of stage selection? We wanted our good runs published, but we had to go back and play fucking hours of konquest and extras to fulfill the moviefile. the Liu Kang run was actually sent and had the savefile to sync as well! but it had no verfication movie. Finally, I get the point when it comes to branching as a solution, but as a player i feel discouraged to try my best to know that i could ve just took the easier way and got the movie published with known worse strats. In fact, some games would be impossible to know how good the clean SRAM TAS is because literally nobody fucking uses that. The Fzero series i'm not sure they ever used starter cars but that would be an ironic sight to see, a movie full of not used strats that aren't comparable to the actual speedruns beucase of tasvideos branching for worse options that are only considered as they were in the immediate base game. Only reason they're published is that, not because they make up for entertaning runs, in fact the runs that would obsolete the older ones are more varied. Both Nitara MKDA is way less repetitive and ASHRAH AND LIU KANG MK DECEPTION TASes are much more interesting as well as they also use glitches. TL;DR The slower runs are here because you wanted to enforce a specific ruleset that doesn't respect the ruleset from the game's specific speedrunning or competitive community. Not because the community values worse and slower runs. Branching will let people find the slower irrelevant runs for no good reason. I think i might abuse this loophole in the future so if you keep the SRAM CLEAR and THE SRAM anchored movies both, prepare for trouble! I advise you to heed my warning
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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way too much insanity here lol
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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lol it uses similar sprites to the game i TASed before JUSTICE LEAGUE TASK FORCE, it looks kinda boring to be honest but seems like an important game to have here on the site.
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
Experienced Forum User, Published Author, Active player (452)
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TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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Pc version would surely be the best version to run this, not sure if i'll keep my interest on this. If anybody starts TASing this on PC, hit me up! Some comments on the differences: Nim — Hoje às 13:26 yeah, but metal knuckles is only faster on the pc version, due to the tighter turn radius. metal knuckles has very stiff handling that makes it difficult to get a lot of speed. On PC its just barely possible to get a faster time with MK than Super Sonic, but on gamecube, super sonic is still faster, despite not having the skip Nim — 14/02/2024 05:26 gamecube is better for 100% due to having more clips, at least in real time, but pc is better on everything else due to having sharper turning. its possible though that relying on super inconsistent tas clips makes pc more viable for this category though janrl16 — 13/02/2024 18:52 Afaik TASing takes quite some time and actually PC would be the best platform to get better times, but idk if u can tas that one And not all details are known as well, SS RE clip is just luck but you have a better chance to clip through with speed so yeah in the end it is more based on feeling than details KusogeMan — 23/02/2024 00:49 how does saturn compare to GC and PC in drifting and loading? Nim — 23/02/2024 12:33 loading is definitely much slower but i cant comment on handling. one important thing to know for 100% about saturn though is that you cant collect emblems and emeralds on the same go, soyou have to play each stage 3 times total sfan — 23/02/2024 14:35 saturn is the same as pc handling afaik
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
Experienced Forum User, Published Author, Active player (452)
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TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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https://tasvideos.org/UserFiles/Info/638435645839305381 this moviefile beats the record for resort island, but id like to see if it can be pushed to substantially improve it and make it better than the PC WR
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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https://tasvideos.org/UserFiles/Info/638433937038379769 judge can replace with this new moviefile here. i redid the TAS from the second knuckles fight, in most fights i got improvements in ingame time as well some were slight losses but not by much the gains were much bigger than i thought. Prepare for BOMB ASSISTED SPEEDRUNS. Link to video
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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I didn't know you could do that, i tried here and only the start button does skip all those cutscenes, i never tried that before, if you think it that makes the run bad so be it. I only tried optimizing the fights because i didn't know you could skip that. I only tried skipping the ufo cutscene.
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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not aware of mamehawk and honestly i had a very bad time with the arcade emulator back in the xmen versus SF TAS, i'm not too keen on arcade emulation
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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https://tasvideos.org/8879S Link to video verification movie: https://tasvideos.org/UserFiles/Info/638417432288291259 mkda best character is finally be available for TASing,
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
Post subject: [TAS] GC Sonic the Fighters "Arcade, Hardest" in 07:11.40 by KusogeMan
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https://tasvideos.org/8893S Link to video since both games are on sonic gems collection i decided to post here
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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i watched 1 hour only but it's insane with all the oobs and skips
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
Experienced Forum User, Published Author, Active player (452)
Joined: 2/5/2012
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TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
Experienced Forum User, Published Author, Active player (452)
Joined: 2/5/2012
Posts: 1704
Location: Brasil
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
Experienced Forum User, Published Author, Active player (452)
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hilarious insane slideshow and some people talking LOLOL
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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Link to video https://tasvideos.org/UserFiles/Info/638422683672952675 3 second round strategy is situational, it only is optimal if the enemy uses his weapon, the 100% combo seems to need a wall so i found a way to not need it for a 4 second round weapon increases your damage taken but you cannot be reversal-ed, a type of parry move this game has where you enemy limbs to counter attack
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
Experienced Forum User, Published Author, Active player (452)
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TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
Post subject: crouching low tier, hidden top speedrunning char
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https://tasvideos.org/UserFiles/Info/638417432288291259 mkda best character will finally be available for TASing, SJ also optimized chaosrealm skip but he's not currently TASing mkd konquest, he's busy with other games
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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this TAS is amazing. it's important to notice though, i voted yes cause this is interesting as hell: @sbd1301 1 hour ago You can use a save glitch to corrupt the save data like I did in Ages last year. I just thought that showing off the glitch once was enough so I didn't use it here. If you don't allow the save glitch, this is the fastest way.
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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you should go to battle network speedruns discord, i love battle network but cant answer that : https://discord.com/invite/hWuhuYR
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general