Posts for Nach

Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
ALAKTORN wrote:
Nach wrote:
So a lot of what looks sloppy is just poor game mechanics.
Really? I thought the movement was suboptimal every now and then.
Try playing it? Edit: To clarify, I'm not saying it's super-optimized, but I am saying it's not as bad as it looks. Or alternatively, it looks way worse than it is (which does not imply it's to the levels we expect).
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Some parts of this run look obviously sloppy. So I went to play the game, and see the game has horrible play control. So a lot of what looks sloppy is just poor game mechanics. What exactly does the down button do? It does something, but I can't seem to figure out what.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
mmbossman wrote:
Question 11 has no right answer
And yet our wiki provides at least one acceptable answer!
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Patashu wrote:
This can't be a very useful quiz if a TASer as skilled as Forgonemoose can flunk it with such a low score, IMO
He purposely nuked the quiz.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Post subject: Everybody loves quizzes!
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
<arandomgameTASer> we should make a TAS quiz <Mothrayas> 666) Do you pledge allegiance to the Seventh Reich? <Mothrayas> 1337) What species is Nach's pet Fluffy? And what species is Nach's pet Spike? <TASVideoAgent> Page Nach/TASQuiz created by Nach (Actually create this): http://tasvideos.org/Nach/TASQuiz.html
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Various versions have features not present in some of the others. NES PAL has the dropping icicles and large fireflys. SMAS has mushrooms, ? mushrooms, trickier fighter flies. Mario Clash has the background, and the missiles. Super Mario Advance has the garbage can.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
jlun2 wrote:
Spikestuff wrote:
Probably not... seeing how PAL and NTSC are different they can be two different games. Uh, probably as a description though.
Will the NTSC TAS be 99 phases?
I'm not sure we need a 99 phase TAS. The levels start looping after a fixed amount of phases, at which point it just becomes boring to watch, and there's nothing technically worthwhile either. Further, if someone converts the FDS to BKM, and uses BizHawk's loop parameter, one can probably get the movie file to loop itself as long as randomness can be factored out. For those of you that dislike BizHawk, copying and pasting the input a couple of times will do the trick as well.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Synx wrote:
Yes vote from me. But maybe it would be faster if you used the running-button.
Been there, done that.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Post subject: Desert Falcon
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
This game can provide a lot of TASing planning, as there are many power-ups which are deterministically provided when collecting specific combinations of items which appear randomly on the level. Game Resources. Video of gameplay: Link to video
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Desert Falcon (different difficulties have completely different levels). Pole Position II. F-18 Hornet.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Mothrayas wrote:
That's DOS Mega Man (1), not DOS Mega Man 3. That said, both games are equally terrible, so it's not like you're missing out on much.
I disagree, 3 was significantly less terrible than 1. However, when the terribleness of a game is on the scale of near infinity, near near infinity may not seem like much of an improvement, even when it measurably is.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
So it turns out that the NES version was pretty well received. Since this game has even more level variety and far less of them, it may do even better, given a well played TAS. Several of the techniques (ab)used in the NES version may also work here.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
ClayYoung wrote:
I saw you had a firework go off at the end of one of the levels, wouldn't it be faster if you avoided that?
Getting exactly 1 firework does not waste time. It's when it's 3 or 6 that it does.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
feos wrote:
as long as it's emulated accurately
That's the crux of the matter. Does the mismatched bios end up emulating the intended bios accurately in terms of the game in question? Now instead of wasting everyone's time in trying to figure that out for no real benefit, just use the correct BIOS and not leave any room for doubt.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
ALAKTORN wrote:
I think he meant to say that your comparison doesn’t hold: you’re comparing behavior replicable on real hardware with emulator bugs, which obviously aren’t replicable on real hardware. Basically: “I can run USA RE:DC on JPN console, so why can’t I TAS it like that?”. Your explanation of the fact that it could create more bugs because it was never intended to be played like that makes more sense than the comparison I think.
The main thing is my explanation. As for your explanation of the argument here whether correct or incorrect, is flimsy to me for the same reason as in my explanation. You yourself deemed it was "real hardware". It's not a situation condoned by the game creator / console creator. I see no difference between that and an emulator.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Silencement wrote:
Nach wrote:
And before anyone starts arguing "but it's playable", we can then make the same argument for exploiting emulator specific bugs, which we also don't allow.
What if it's possible to do these bugs on the actual console? The ones I added to the run are feasible on actual hardware.
Your statement does not compute. How is an emulator specific bug possible on an actual console?
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
ALAKTORN wrote:
http://tasvideos.org/MovieRules.html#MatchTheBiosRegionToTheGameSRegion Wow, had no idea about this. Lucky I’m using 1001 with USA ROM… why is this rule in place? Consoles can run mixed versions, so it’s not like it’d create emulator inaccuracy?
Not all consoles can mix and match successfully. The games are also designed to run with a specific BIOS in mind, and BIOSes in turn are made for specific games in mind. Mixing and matching can introduce bugs that the designers did not intend. We don't condone exploitation of bugs which we ourselves created, and therefore, we don't allow for these pairings. And before anyone starts arguing "but it's playable", we can then make the same argument for exploiting emulator specific bugs, which we also don't allow.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
So unlike the other Super Mario Bros run, we finally get to see what Mushrooms do! But what about those flowers that you keep avoiding, what do they do? Fantastic run, good job. *Nach nominates for star.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Silencement wrote:
EDIT: Does not work :( I can fix it, it's not hard, should I cancel this submission and resubmit when fixed ?
If it won't take long, just upload to userfiles and place a link here when done, and we'll update the submission.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
feos wrote:
Spikestuff figured it out. This run uses a USA ROM with a Japanese bios. Is there any policy on that? Should be?
http://tasvideos.org/MovieRules.html#MatchTheBiosRegionToTheGameSRegion
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Mothrayas wrote:
I may have overstated the importance of tags, but to say they're "next to absolutely irrelevant" is just as ignorant.
According to Google search documentation, they very much imply that tags are close to irrelevant. In fact, based on how I understand their documentation, they'll only pay attention to a tag if it's also present in the main text, or in pages linking to it (and in those cases, they're aware of the tag anyway). Based on non-official documentation I've seen, Google will penalize ranking of a particular result if it uses a tag which is not attested in the content or what links to it. Edit:
Mothrayas wrote:
https://www.youtube.com/results?filters=video&lclk=video&search_query=tas+gbc - YouTube video searching for "tas gbc". 9 videos from TVC on the first page. https://www.youtube.com/results?filters=video&lclk=video&search_query=tas+gbc+game+boy+color - Adding "game boy color" to the query, which is a tag on TVC movies and otherwise not noted anywhere on TVC videos. 12 videos from TVC on the first page now (most of the rest of the videos having "game boy color" somewhere in their descriptions instead).
I just tried this and I get 13 and 7 respectively. Search results are very much tied to Google profiling you, and no two people will necessarily get identical results. Your results say more about you than how Google is handling things as far as tagging goes.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
ALAKTORN wrote:
Mothrayas wrote:
Tags are indeed very important for YouTube searching, probably moreso than title and description.
It’s surprising to see this amount of wrong coming from this community. Tags are next to absolutely irrelevant for YouTube searches. Title is the most important factor.
I keep saying that. But people don't listen.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Unfortunately I wasn't involved with the creation of this aspect of the site, and a bunch of these pages are quite hard to find, as they're not advertised or well connected elsewhere. It could be we have such an editor. Will need to hunt around. It took me ~20 minutes of searching the site just to find the aforementioned link which I knew existed, but no idea where.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Bear in mind that aside from special yt:whatever tags, Google doesn't pay much attention to them, Google cares more about description and what pages linking to it has to say. They're primarily for other search engines. That being said, I found that someone made the code now use game specific tags from here: http://tasvideos.org/GamenamesEditor.html Editors, it looks like there's work to be done.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Samsara wrote:
Wait, the auto-generated tags don't include the name of the game? Shouldn't that be the most important thing to tag?
It does include it.
Samsara wrote:
Just to make sure, I checked again on two more videos and the game name is never tagged. I think that'd make a sizable difference on its own.
The odds of it making a difference is unlikely, Google isn't stupid and uses title of the entry for searches too. As for you not seeing it, there's many explanations, but the fact is, we're sending it to them.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.