Posts for feos

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TommyeAsY wrote:
This request is confusing me. Are you sure this issue is related to my case? I don't remember having this problem nor fixing it. It wasn't mentioned in LibTAS/Undertale installation guide that was made by Luke for UT Community 10 days ago either, and there are people that started to do TASes by following this guide.
It's related to libTAS dependencies versions, and it's fixed in master IIRC. Some distros may have those deps the way libTAS expects them, some don't. Also, you don't need to disable "Prevent writing to disk" to sync the run. If that is disabled, after the run was replayed once, one has to go to /home/<you>/.config/UNDERTALE and delete the files, otherwise the game launches to black screen. PS: your movie doesn't tell anything about the distro it was synced on.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Please add all the necessary installation instructions and steps to movie annotations. http://tasvideos.org/MovieRules.html#UseMovieAnnotationsToProvideInstallationInstructions To make this game work I needed to install some stuff (Steam not installed):
Language: shell

sudo apt-get install libopenal1:i386 libssl1.0.0:i386 libglu1-mesa:i386
Also this seems to be needed for video dumping: Post #490172
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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theballaam96 wrote:
^ BizHawk's N64 Debugger
This one?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Sounds like source of randomness that the game uses for its stuff isn't known or isn't captured properly by libTAS? I don't think it's meant to cluelessly allow games to access everything in the host, but I don't know how sandboxed it is currently. You should talk to Keylie.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Do I need to delay the publication?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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That would leave us with 2 similar accounts for the same person, which is not allowed. Request a merge, with whatever name you prefer.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1239)
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But do have an option of creating those 10 verification movies to be run every day? We don't allow game modifications unless they explicitly add unique gameplay (as opposed to unlocking something that's already there): http://tasvideos.org/MovieRules.html#NonOfficialGamesHacksHomebrewsEtcAndPrototypes Regarding save anchored runs, they need to be different enough from what is achieved with a fresh game, and also entertaining enough to be published in Moons as another branch. For "fresh any%", however, there's no such restriction.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Thanks to Vynneve for bearing with me, the culprit was the SRAM file. When I first ran this movie, it synced just fine, so the SRAM file wasn't specifically crafted, but after I deleted it and it was created from scratch, the run stopped syncing. So not sure what dirty magic Dolphin is doing there, but here's the file that syncs (should go in User\GC): https://files.tasvideos.org/common/SubmissionFiles/6550S/SRAM.7z
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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They don't change the fact that it's a 2-hour movie. By any% I meant that it would be shorter, therefore easier to swallow in its entirety.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's a nice movie, but I'd like to know how many people find it outstanding. I can recognize quality of the game itself, execution of the movie, damage boosts and playarounds, but what about others?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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What trick
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It lags. Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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To spawn objects you need to go through certain points in the level. It's written in game code which camera position spawns which objects, and it's consecutive, you can't skip those portions. If you skip them they stop spawning. The warp is spawned along with all the other objects of that area. Object spawns don't depend on checkpoint activation. Still nothing?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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feos wrote:
The warp only appears if you make all the objects of that area spawn, which requires spawning all the previous areas objects. Post #429623
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Checkpoint activation has a distinguishable sound effect.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Are you 100% sure you don't feel like actually trying both and maybe accidentally finding a new glitch like I did?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If it saves time, sure.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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You can skip all you want as long as you activate all checkpoints.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The warp only appears if you make all the objects of that area spawn, which requires spawning all the previous areas objects. Post #429623 The coordinates don't help you make sure some input is optimal in this game, only trial and error does.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Lobsterzelda wrote:
Namely, is the checkpoint skip seen at 1:41 in the 2 player warps TAS usable in the warpless TAS? Or does this skip prevent the level end from loading?
The Resource page says that you can't spawn level end checkpoint unless you activate all the previous ones. I dared to disbelieve that and so I started testing. I skipped the last checkpoint, then I found out there was an invisible wall right before the next platform that I couldn't pass. I thought it's because the snowman hasn't destroyed the wall, so I did the left+right thing to show the wall on the screen. He crashed it and I was going to try passing the invisible wall once again, and it didn't disappear, and I occasionally started falling down while my sprite remained shifted way to the right. The screen went from high to low in a certain way, and suddenly EVERYTHING SPAWNED! But when I went down to activate the end checkpoint, it couldn't spawn because the screen was too high, and I couldn't move it lower since my sprite was shifted up. When I manipulated my position to make checkpoint spawn, I finally found out it indeed fails to end the level, it just increases the checkpoint value to tell the game where to respawn you if you die. So yeah, you must activate them all.
It wasn't your question whether you need to activate them all in a warpless tas, was it?
Lobsterzelda wrote:
Additionally, going back to 1:41 in the encode above again, how exactly does the clip into the floor work? I get that it's based on pressing L+R simultaneously to alter your toad's walk plane position or whatever it's called, but what position are you aiming for, and where does this put you on the map?
It puts you here:
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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All of this is answered by the 1p warpless movie and its submission text.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1239)
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Can't speak for the other judge but console verification sounds like a good reason to use that mode.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If it syncs without deleting anything, that doesn't tell us if it actually depends on sram or not. The submitted file contains a savestate that autoloads if you drag-n-drop it onto lsnes, as well as sram.srm that is non-zero. To know that the parser detected sram anchor erroneously, one is meant to delete the thing that confused it and check sync again.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1239)
Joined: 4/17/2010
Posts: 11314
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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