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I'm doing exactly the same thing with aspect ratio as mame itself! Indeed most arcade games were meant for CRT TVs, and some of them used things like vertical orientation or multiple screens. I account for all that.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Set 1:1 pixel size in config - display - aspect ratio.
About missing roms, does it run in mame 0.220?
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Having tried test-tasing both games, I don't think either is trivial, and both require the same approach: keep adjusting simple actions in time in order to align them for perfect overall manipulation, while randomness is constantly fighting back, swallowing your improvements. The number of available actions is low, but here it's higher per level than in the other version, so it's just A LOT of simple adjustments. Very dumb and tedious, but there is some TAS challenge to it.
Due to more variety, both visible and internal, I still prefer this version.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This game is indeed similar in TAS to its other version, but it feels much more annoying. In addition to random enemy behavior (and randomly failing to grab the ball), it also has random delays, and not a lot of room to manipulate it, because each level consists of just one round (or whatever it's called).
Here's a movie where I reach the third enemy some frames sooner, but grabbing the ball just stopped working: http://tasvideos.org/userfiles/info/63205307056897331
I tried delaying some prior actions but that resulted in being slower than this submission, in various ways.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Weird strat in first level.
https://i.imgur.com/k2oP0M1.png
This game is somewhat simplistic in a TAS, but definitely not trivial. Throwing farther takes time, horizontal aiming takes time, enemies are random, and after one has been improved, the next one may refuse to co-operate. You can manipulate them by delaying your action, so that also takes time. I won 57 frames after shota and then was only 37 (iirc) frames ahead after monkey.
http://tasvideos.org/userfiles/info/63188588720498157
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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And what's the question?
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Maybe if you read more than a single sentence you'll find out that these questions have already been answered?
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It was very hard but I watched it all. At first it felt like a nice game, but I lost interest after the first 10 minutes. That's when I had time to realize that the music is dull and repetitive, the character is disturbing (why does his head look like a hand?), the levels are huge, and carrying those items around feels like a waste of time. If this all was packed in 10 minutes, I'd most likely vote Yes. But here it's a No.
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We do recognize this in the triviality rule, here's the wording:
Maybe it's not exactly what you mean, but relying on developer intent alone is shaky ground, so we have to add something more verifiable. But with that requirement we still tried to account for your scenario.
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This overthrows the entire purpose of the site as I explained to you thoroughly in private, but it was seemingly not recognized at all.
Allowing trivial-to-make movies will flood us with movies that hold zero speedrun record value, resulting in net drain on movie quality on the site. We spent years of effort to encourage TASers to invest themselves into improving their skills in order to be published, the whole obsoletion system is designed to recognize hard work, and as a result, optimization standards are slowly rising, the movies are steadily getting better in that regard.
We also explicitly require judges to understand the difference between submissions that are easy to improve and the ones that are hard to improve. If something is easy to improve, it means not enough work has been put into the movie, and therefore it's too sloppy to be published. You're suggesting to disregard this whole thing for movies that are trivial to make. And I'm still waiting for a single reason that would imply the site would be better from hosting them.
Optimization is not a binary thing, and just having it there is not enough to have a published movie. Optimization is a scale, and we want as much of it as reasonably practicable, because it directly determines the movie quality. We want movie quality to be high. Low-effort movies get rejected because of that. If optimization is not challenging, the movie quality is also low.
You rely so much on what's possible for humans, but humans are evolving as well. Over the course of 10 years I've been watching TAS and RTA scenes, humans were able to pull of TAS strats on nearly daily basis. Exactly because competition is there! They just strive to optimize it, and it gradually gets better for everyone.
Dragster TAS times have been matched by humans, even though we couldn't envision that 8 years ago when Vault was made, to demand that all human records must be beaten and the movie must obviously look better than the best human record. Humans got better and they're catching up with TAS!
Demanding that a movie must be clearly superior is not reasonable anymore, because then we end up with old published TASes that have been beaten by RTA, but no TAS improvement gets accepted because "humans have matched the times".
Relying on "majority of casual players" is even less convincing, because that requires collecting statistics about a sphere that's completely separate from what we deal with here, and also impossible to collect. Vault requires clear cuts, and you suggest to introduce "human element", however vague and subjective it may be. And for what purpose? In order to be able to reduce the overall movie quality. Brilliant.
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The publication process hasn't started. BTW:
Considering how demanding this game is to publish (its dump doesn't fit on a half-TB drive, takes lots of time to get around to investing the required space and encoding time while other submissions are also there), I'd suggest spending more time on making sure whatever strategy you're using is the best, instead of submitting every intermediate update.
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I don't see you taking any of my arguments and explaining why they are bad or wrong, you simply keep declaring your own statements and posing rhetoric questions that have already been answered.
I pointed out several times that this rule is only for games that may be eligible for Vault, yet you spend paragraphs describing how the whole site isn't meant to only target competition. It doesn't! The site targets both entertainment and speed, one being subjective (artistic merits that can be recognized by viewers), another being objective (time competition). Vault only holds the latter.
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What kind of "double standard" and how are the authors related?
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Analog controls are planned in the future.
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Distinction between trivial games and trivial movies is crucial and resolves your questions. If the game in its nature is trivial to TAS, any TAS of it is rejected, because it won't be a meaningful tool-assisted speedrun record. But if the game is complicated and affords serious TAS competition, its movies are accepted, even if human record matches a TAS, as long as there's nothing more to improve with the current knowledge.
#6614: The8bitbeast's SMS Zool: Ninja of the "Nth" Dimension "game end glitch" in 00:21.61
So for non-trivial games, the movie rule that demands beating or at least matching human records simply allows a seemingly-trivial movie to be accepted, to establish the current state of art and to encourage further developments, where a TAS may outperform humans again, or get beaten by them and compete with them again. This is possible because the game is complex enough.
This is the reason we don't particularly care how many humans can match the TAS record. The current Zool record can be matched by infinity of humans, and it won't mean the game has magically become trivial in its nature, all the future movies of it must be rejected, and original acceptance was a mistake. That assumption would be unfair and discouraging to people pushing this game to the limit.
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Your whole argument starts from complete misreading.
http://tasvideos.org/MovieRules.html -> Rules for games -> The game must be acceptable -> Vault -> Must be clearly definable as a game, which has achievable goals
That is a requirement for games to be acceptable for Vault.
http://tasvideos.org/MovieRules.html -> Rules for movies -> The movie must be good -> A speed-oriented movie must beat all existing records
That rule is for movies and their optimality. Yet in your wording you treat them both as rules for movies, resulting in moot arguments.
DrD2k9 wrote:
In my opinion, a game's triviality should be based on the ability of humans to present a perfect (or near perfect) performance, not how challenging it is to make a TAS of that perfect performance...especially when acceptability for Vault is in question.
If the majority of humans can easily beat a game unassisted with perfect or near perfect performance, a game can be argued to be inherently trivial (Desert Bus).
Duck Hunt is a good example of the triviality dilemma.
TASing a perfect time performance in 1-Duck mode is extremely easy to do as it's simply a matter of watching a timer and duck location in RAM then firing on the first possible frame. However, it'd be nigh impossible for a human to accomplish this same feat.
While it doesn't make a very interesting TAS to watch, it would still meet all other criteria for acceptance into Vault as the fastest completion of a game.On a side note, it's also obviously superhuman.Side note #2: I don't believe that a max score run would be trivial as the score per duck can vary (even in 1-Duck mode IIRC) and would require some RNG manipulation to accomplish.
Yet, this mode of the game is currently prohibited from vault based on triviality of how difficult it is to make the TAS.
As vault is meant to be the location of fastest known/possible TASes of games (when entertainment isn't considered), what argument is there to restricting games simply because the act of making the TAS is extremely easy?
Even when a game is extremely easy to TAS perfectly; if it isn't also that easy casually, it's not inherently a trivial game.
TL:DR
How challenging it is to actually make the TAS of a game shouldn't be the determining factor on whether or not a particular game is deemed trivial; triviality should instead be based on how simple the game is to play casually.
Should we modify the Vault rules in the following ways?
1) Eliminate the concept that game-play must visually stand out from human play For Moons, this requirement could be maintained.
2) Clearly define how triviality is determined
The point of our site is to publish impressive movies from a perspective of entertainment (moons/stars), speed only (vault), or both.
Therefore, I simply don't see any value or purpose in banning a game from publication(especially when a TAS shows obvious perfection or superhuman play) simply because the creation of the TAS was itself an easy (or easily repeatable) process.
This tier contains speed-based movies that don't have much entertainment value, but still represent meaningful tool-assisted speedrun records. Game choice is tightly limited. Vault rules filter out games that don't hold much weight when tool-assistance is applied in accordance with the TASing guidelines on optimization. Vault needs clear cuts, so whenever something can not be clearly distinguished, such a movie gets rejected.
If something is trivial to TAS, it won't be a meaningful record, and TASing it would make no sense, because tool-assisted speedrunning is meant to be a competition. Competition involves variety of skills and room to develop them in order to beat the previous record. If the previous record is extremely hard to beat, because research and execution behind it looks exhaustive (SMB), that's one thing. If the previous record involved zero TASing skills and was unbeatable only because the game is trivial once you grab your tools, that's another. We want to encourage competition based on how skilled the TASer is, because that way people push themselves to the limit while pushing the games to the limit. The quality keeps increasing, the records remain meaningful, the site is happy.
How challenging it is to actually make the TAS of a game shouldn't be the determining factor on whether or not a particular game is deemed trivial; triviality should instead be based on how simple the game is to play casually.
All I see in your post is statements, and no real reasons supporting them.
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It's planned, but I'm not sure about the best way to implement it.
Regarding games with no good dump, they turned some of those warnings into errors, but Karnov seems to be working fine.
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phoenix1291 wrote:
Killer Instinct, Street Fighter III: Third Strik, San Francisco Rush etc.
Here is a list (I don't know if they are all listed)
Should be working already, just put the chd folder near your rom.
Fortranm wrote:
Donkey Kong II: Jumpman Returns (hack, V1.2)
When I load a save state taken at the initial loading sequence during a later phase, the game glitches out.
The program seems generally prone to crashing while TASing this game.
Nothing to be done about improper savestates aside from reporting each instance to the MAME team.
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Give me an example game that uses it (arcades only, preferably something simple).
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What is that?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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No plans to change it. The reason it's done that way is because MAME roms require special treatment hawk isn't ready for in its regular loader.
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phoenix1291 wrote:
What are the steps to launch a MAME game with Bizhawk?
File -> Open Advanced
phoenix1291 wrote:
Which file should be loaded in the zip?
The arcade rom, same as regular MAME.
phoenix1291 wrote:
It only works with the MAMEhawk version posted at the beginning of the topic
Yes.
phoenix1291 wrote:
Is MAMEhawk in the "Choose a Platform" list?
No.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.