Tool-assisted game movies
When human skills are just not enough

Submission #1369: ventuz's GB Operation C in 11:10.1

Console: Game Boy
Game name: Operation C
Game version:
ROM filename: Operation C (U) [!].gb
Emulator: (unknown)
Movie length: 11:10.1
FrameCount: 40206
Re-record count: 1162
Author's real name: JCS
Author's nickname: ventuz
Submitter: ventuz
Submitted at: 2006-12-05 21:22:07
Text last edited at: 2006-12-01 02:40:47
Text last edited by: ventuz
Download: Download (2641 bytes)
Status: decision: cancelled
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Author's comments and explanations:
Konami's little Contra game beaten in 11:10 with FIRE! ;)

This is Konami's little platform shooter game released in 1991 for Gameboy, it's just the same as Contra except for the title. There's 5 stages to go through and 3 weapon power-ups; I chose Fire Shot because it's the strongest weapon.

I chose this game to make a tool-assisted superplay movie yesterday and I found this game is perfect to start with for me because it's short and not difficult to deal with.

I would like to thank Hero of the Day for his thread and his comment on L+R / U+D glitch being used to pass through solid objects and walls. I was already aware of the L+R / U+D glitch being used to keep the character moving in whatever direction you like and attack up directly, but I didn't know that it also makes the character go thorough objects and walls. I also would like to thank Hero of the Day again for his quick test-run which I could compare my run to. Here is the table; the timing is done for each stage when the screen turns white when a stage is completed and the end of movie.

Stage HotD's ventuz's Change in frame
1 8649 8638 11 frames faster
2 7181 6955 226 frames faster
3 8713 8655 58 frames faster
4 4580 4335 245 frames faster
5 11910 11623 287 frames faster

I hope I did the calculation correctly, enjoy the movie.

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