Tool-assisted game movies
When human skills are just not enough

Submission #4518: Dark Noob's SNES Mortal Kombat 3 "playaround" in 22:54.22

Console: Super NES
Game name: Mortal Kombat 3
Game version: USA
ROM filename: Mortal Kombat 3 (USA).smc
Branch: playaround
Emulator: Snes9x 1.52-rr-r185
Movie length: 22:54.22
FrameCount: 82589
Re-record count: 40803
Author's real name: Cristian Oliveira
Author's nickname: Dark Noob
Submitter: Dark Noob
Submitted at: 2014-12-12 16:45:12
Text last edited at: 2014-12-21 12:58:25
Text last edited by: Spikestuff
Download: Download (16620 bytes)
Status: published
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Author's comments and explanations:
Hi,this is my 2nd playaround of this game and the second time trying here submiting this better and hard run in another MK version see this :D

(Link to video)


  • Entertaiment

As I have told this is a improvement of the old movie rejected here>http://tasvideos.org/3351S.html because had a poor skill/showfest about all the game (in my point view and maybe the audience too),now I bring again a new run using new strategies,glitches,combos and others to entertain you.

  • Emulator: Snes9x 1.52 (I know this aren't good TAS emulator to accept now BizHawk or Lsnes are most prefered,but probably this is my last movie submitting here using MK version in because for me this is the last MK SNES that can be published here using or no you will judge,so sorry for using this emulator again...)
  • Played on Very Hard
  • Used all character including Smoke a secret character in this version (only no bosses Motaro and Shao Kahn)
  • abuses glitches
  • Use 2players to add more variation
  • Used cheats in 1vs1 menu screen: Dark Kombat,Randper Kombat,Play Galaga-Game,One button to fatality
  • New glitches,combos,variations,limitations (read bellow),old glitches,animalitys

MK3/UMK3 The Similarities and Differences:

  • First starting in the combos,the combos sequence are a little different,a example is the air/junggle combos that some characters can't execute only certain characters as: Kabal,Sindel,Jax,Kano,Sektor,Striker,Nightwolf,Sheeva and Striker,this version blocked some special moves of some character as Striker gun(back,foward,HP) or Kung lão Spinning Shield(foward,down,foward+run) in UMK3 you can do infinite time this move on the corner and making a infinite combo MK3 you can't,in corners you can do several B+HK easily already UMK3 you is pushed back,the glitches called: Eruption,Moonwalker,Later fatalitys,Kabal tug,are in this first version too but isn't the same effects of UMK3,example using Nightwolf the game crashes,the same effect using Striker,Jax,Sonia,the only effect that are the same is using Sub-Zero the char stay the air,Sheeva sometimes change the scenario,sometimes change the pallete but only happens in the corners or in the exact frame (in this I choose change the "pallete" character),as this version have animalitys we have a lot of strange glitches using mercy command,have still a strange glitches using the cheat in "one button fatality" when your enemy are in danger you can use a special move as kung's hat and when hit the enemy press the button fatality and the part of hat will be marked in the scenario here I used the example in the smoke x kabal fight in the last round I used smoke spear and then used the button fatality the effect is strange both chars crash but have other effects,another little and stupid thing for me is that the CPU in this version is bad comparing with UMK3,a example in my run you will see I doing a simple combos as shang's combo> HK,HK,B+HK in the second HK sequence the CPU drop the defense,in UMK3/MKT until the older MK2 and others versions this didn't occour,showing how the CPU isn't perfect,this version didn't have Male or Female Ninjas and have Sheeva as character to choose or morph.

Comments from me:

  • Well,I loved played this game again and finally got this mainly playing Galaga-Game never played in other MK run,when you are playing this game you can freely see the greatest differences of the old to the successor UMK3/MKT,who are conversant with UMK3/MKT can easy see the differences,the limitations as I tried best to talk for you above,the glitches same if you aren't conversant with the games you will see differences up to if are identical of UMK3 but are different to do and others have others effects,well I tried my best in this run I'm happy with this,now is see the result from you.

Suggested Screenshot

  • Frame: 34306 Akheon words> foiled by slippery floor.

Thanks to:

  • SDR again by helped me all these years and will if can,he suggested to add the Dark Kombat and I enjoyed the idea and added this maybe isn't much impressive but show how this mode is hilarious making a night kombat.
  • Antimazon for your demonstration of the glitches in your channel helped a lot in my TAS.
  • mksecrets.net again to your support of the glitches making this better playaround.

Is this thanks to all.

Nach: Nice run, good feedback, seems different enough from similar TASs to warrant its own run. Accepting as first run for this game.

Spikestuff: Anty-Lemon is providing the files. Publishing for Anty-Lemon

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