Hi,this is my 2nd playaround of this game and the second time trying here submiting this better and hard run in another MK version see this :D

Objective:

  • Entertaiment
As I have told this is a improvement of the old movie rejected here>#3351: Dark_Noob's SNES Mortal Kombat 3 in 17:52.32 because had a poor skill/showfest about all the game (in my point view and maybe the audience too),now I bring again a new run using new strategies,glitches,combos and others to entertain you.
  • Emulator: Snes9x 1.52 (I know this aren't good TAS emulator to accept now BizHawk or Lsnes are most prefered,but probably this is my last movie submitting here using MK version in because for me this is the last MK SNES that can be published here using or no you will judge,so sorry for using this emulator again...)
  • Played on Very Hard
  • Used all character including Smoke a secret character in this version (only no bosses Motaro and Shao Kahn)
  • abuses glitches
  • Use 2players to add more variation
  • Used cheats in 1vs1 menu screen: Dark Kombat,Randper Kombat,Play Galaga-Game,One button to fatality
  • New glitches,combos,variations,limitations (read bellow),old glitches,animalitys

MK3/UMK3 The Similarities and Differences:

  • First starting in the combos,the combos sequence are a little different,a example is the air/junggle combos that some characters can't execute only certain characters as: Kabal,Sindel,Jax,Kano,Sektor,Striker,Nightwolf,Sheeva and Striker,this version blocked some special moves of some character as Striker gun(back,foward,HP) or Kung lão Spinning Shield(foward,down,foward+run) in UMK3 you can do infinite time this move on the corner and making a infinite combo MK3 you can't,in corners you can do several B+HK easily already UMK3 you is pushed back,the glitches called: Eruption,Moonwalker,Later fatalitys,Kabal tug,are in this first version too but isn't the same effects of UMK3,example using Nightwolf the game crashes,the same effect using Striker,Jax,Sonia,the only effect that are the same is using Sub-Zero the char stay the air,Sheeva sometimes change the scenario,sometimes change the pallete but only happens in the corners or in the exact frame (in this I choose change the "pallete" character),as this version have animalitys we have a lot of strange glitches using mercy command,have still a strange glitches using the cheat in "one button fatality" when your enemy are in danger you can use a special move as kung's hat and when hit the enemy press the button fatality and the part of hat will be marked in the scenario here I used the example in the smoke x kabal fight in the last round I used smoke spear and then used the button fatality the effect is strange both chars crash but have other effects,another little and stupid thing for me is that the CPU in this version is bad comparing with UMK3,a example in my run you will see I doing a simple combos as shang's combo> HK,HK,B+HK in the second HK sequence the CPU drop the defense,in UMK3/MKT until the older MK2 and others versions this didn't occour,showing how the CPU isn't perfect,this version didn't have Male or Female Ninjas and have Sheeva as character to choose or morph.

Comments from me:

  • Well,I loved played this game again and finally got this mainly playing Galaga-Game never played in other MK run,when you are playing this game you can freely see the greatest differences of the old to the successor UMK3/MKT,who are conversant with UMK3/MKT can easy see the differences,the limitations as I tried best to talk for you above,the glitches same if you aren't conversant with the games you will see differences up to if are identical of UMK3 but are different to do and others have others effects,well I tried my best in this run I'm happy with this,now is see the result from you.

Suggested Screenshot

  • Frame: 34306 Akheon words> foiled by slippery floor.

Thanks to:

  • SDR again by helped me all these years and will if can,he suggested to add the Dark Kombat and I enjoyed the idea and added this maybe isn't much impressive but show how this mode is hilarious making a night kombat.
  • Antimazon for your demonstration of the glitches in your channel helped a lot in my TAS.
  • mksecrets.net again to your support of the glitches making this better playaround.
Is this thanks to all.

Nach: Nice run, good feedback, seems different enough from similar TASs to warrant its own run. Accepting as first run for this game.
Spikestuff: Anty-Lemon is providing the files. Publishing for Anty-Lemon


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This topic is for the purpose of discussing #4518: Dark_Noob's SNES Mortal Kombat 3 "playaround" in 22:54.22
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I enjoyed this TAS, especially at around 21:45 where you finish with the "Mercy" message and then continue playing and get a "ANIMALITY" message.
Dark_Noob
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solarplex wrote:
I enjoyed this TAS, especially at around 21:45 where you finish with the "Mercy" message and then continue playing and get a "ANIMALITY" message.
hahahaha, really is amazing "animality" in this game have a good sense, my favorite part is Smoke x Kabal the first smoke animality really are funny to me, Thanks.
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Remember before voting: this version has no ninjas,has different glitches,exploits,sheeva and a few mechanics were made differently in UMK3. I voted yes,but i was hoping something would still change since i watched it and there were boring part(very few though).
TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
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I'm still wondering if ACE is possible in this game to trigger the credits. Nice movie though, voting yes.
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you mean the UMK3 version,Kurabupenguin?
TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
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Great submission, DarkNoob always make very epic runs on fighting games. And don't worry to use the SNES9X RR instead of Bizhawk, using version 1.51 v7 or 1:52 your submission will be accepted without problems. (i like 1.51 v7 because i see more stable and 1.52 have best sound in MK3/UMK3 than 1.51) I still really prefer to use the SNES 9X to the games of Super Nintendo (I have no problem in using the Bizhawk, I play well all platforms with it, just do not like to use for the SNES because of the speed and don't have fast forward to encode and correct some things more easily like the other cores, like the very good Genesis Core - is accuracy and faster). And i'm don't like LSNES (i tried use, but i don't like). My vote for submission? I VOTE YES!
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Heavy glitch abuse Yes vote
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WST wrote:
Heavy glitch abuse Yes vote
Wow you think? for me it's like more balanced glitch abuse this one isn't featured as heavy "glitchfest" instead of UMK3 was, the limitations in this game are terrible and incredible making a playaround not only for glitches all the time but to make new contests, evolutions of the game making to appeal to the grace of the game using other exploits, combos, etc.
Someone who still enjoy playing fighting games ;)
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Looked very good. Maybe not as full-featured as the UMK3 runs, but you did a very good job with what you had. Voting Yes.
Previous Name: boct1584
Post subject: Re: #4518: Dark Noob's SNES Mortal Kombat 3 "Playaround" in 22:54.22
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MK3/UMK3 The Similarities and Differences: First starting in the combos,the combos sequence are a little different,a example is the air/junggle combos that some characters can't execute only certain characters as: Kabal,Sindel,Jax,Kano,Sektor,Striker,Nightwolf,Sheeva and Striker,this version blocked some special moves of some character as Striker gun(back,foward,HP) or Kung lão Spinning Shield(foward,down,foward+run) in UMK3 you can do infinite time this move on the corner and making a infinite combo MK3 you can't,in corners you can do several B+HK easily already UMK3 you is pushed back,the glitches called: Eruption,Moonwalker,Later fatalitys,Kabal tug,are in this first version too but isn't the same effects of UMK3,example using Nightwolf the game crashes,the same effect using Striker,Jax,Sonia,the only effect that are the same is using Sub-Zero the char stay the air,Sheeva sometimes change the scenario,sometimes change the pallete but only happens in the corners or in the exact frame (in this I choose change the "pallete" character),as this version have animalitys we have a lot of strange glitches using mercy command,have still a strange glitches using the cheat in "one button fatality" when your enemy are in danger you can use a special move as kung's hat and when hit the enemy press the button fatality and the part of hat will be marked in the scenario here I used the example in the smoke x kabal fight in the last round I used smoke spear and then used the button fatality the effect is strange both chars crash but have other effects,another little and stupid thing for me is that the CPU in this version is bad comparing with UMK3,a example in my run you will see I doing a simple combos as shang's combo> HK,HK,B+HK in the second HK sequence the CPU drop the defense,in UMK3/MKT until the older MK2 and others versions this didn't occour,showing how the CPU isn't perfect,this version didn't have Male or Female Ninjas and have Sheeva as character to choose or morph.
Probably the longest sentence in the world :) To Run: I enjoyed all this glitches, playarounds and Fatalities. I can't vote now but if I could, I would vote Yes.
lol ok yes
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Loved the different glitches and the speed of the playaround, sometimes they seem to drag, good job. if i could vote it be a yes for sure
Post subject: Re: #4518: Dark Noob's SNES Mortal Kombat 3 "Playaround" in 22:54.22
Dark_Noob
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canavar147 wrote:
MK3/UMK3 The Similarities and Differences: First starting in the combos,the combos sequence are a little different,a example is the air/junggle combos that some characters can't execute only certain characters as: Kabal,Sindel,Jax,Kano,Sektor,Striker,Nightwolf,Sheeva and Striker,this version blocked some special moves of some character as Striker gun(back,foward,HP) or Kung lão Spinning Shield(foward,down,foward+run) in UMK3 you can do infinite time this move on the corner and making a infinite combo MK3 you can't,in corners you can do several B+HK easily already UMK3 you is pushed back,the glitches called: Eruption,Moonwalker,Later fatalitys,Kabal tug,are in this first version too but isn't the same effects of UMK3,example using Nightwolf the game crashes,the same effect using Striker,Jax,Sonia,the only effect that are the same is using Sub-Zero the char stay the air,Sheeva sometimes change the scenario,sometimes change the pallete but only happens in the corners or in the exact frame (in this I choose change the "pallete" character),as this version have animalitys we have a lot of strange glitches using mercy command,have still a strange glitches using the cheat in "one button fatality" when your enemy are in danger you can use a special move as kung's hat and when hit the enemy press the button fatality and the part of hat will be marked in the scenario here I used the example in the smoke x kabal fight in the last round I used smoke spear and then used the button fatality the effect is strange both chars crash but have other effects,another little and stupid thing for me is that the CPU in this version is bad comparing with UMK3,a example in my run you will see I doing a simple combos as shang's combo> HK,HK,B+HK in the second HK sequence the CPU drop the defense,in UMK3/MKT until the older MK2 and others versions this didn't occour,showing how the CPU isn't perfect,this version didn't have Male or Female Ninjas and have Sheeva as character to choose or morph.
Probably the longest sentence in the world :) To Run: I enjoyed all this glitches, playarounds and Fatalities. I can't vote now but if I could, I would vote Yes.
I tried the most possible to simplify sorry if you didn't understand,thanks same if you can't vote still (cause you are a lurker still you need to post more and have more presence in the site to vote) but is a nice opinion.
Someone who still enjoy playing fighting games ;)
Post subject: Re: #4518: Dark Noob's SNES Mortal Kombat 3 "Playaround" in 22:54.22
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Dark Noob wrote:
canavar147 wrote:
Probably the longest sentence in the world :)
I tried the most possible to simplify sorry if you didn't understand
It's more about the structure. It's a psychological thing really, but individual shorter segments (i.e. sentences) are easier to read. It would also help to have some paragraphs. I zoned out in like line three, but I'm also very tired now, so I'm not sure how much it is the sentence's fault. I was hoping to read some explanation of what is going on, since I don't know much about Mortal Kombat or its glitches. No idea about some parts whether they were supposed to happen or were glitches, and I'm sure I've missed some details completely. About others I'm curious about how they work. But I see that writing all that is boring, and the important part is a fun playaround :) I enjoyed it => yes vote.
LOAD TO SUNRISE
Post subject: Re: #4518: Dark Noob's SNES Mortal Kombat 3 "Playaround" in 22:54.22
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derula wrote:
Dark Noob wrote:
canavar147 wrote:
Probably the longest sentence in the world :)
I tried the most possible to simplify sorry if you didn't understand
It's more about the structure. It's a psychological thing really, but individual shorter segments (i.e. sentences) are easier to read. It would also help to have some paragraphs. I zoned out in like line three, but I'm also very tired now, so I'm not sure how much it is the sentence's fault. I was hoping to read some explanation of what is going on, since I don't know much about Mortal Kombat or its glitches. No idea about some parts whether they were supposed to happen or were glitches, and I'm sure I've missed some details completely. About others I'm curious about how they work. But I see that writing all that is boring, and the important part is a fun playaround :) I enjoyed it => yes vote.
You are right,this advice is very important thanks I didn't think about putting the description in paragraphs is what give being on vacation =p. I loved the idea put the sentences in paragraphs sometimes I forgot some little basics about writing I will use this example in my next submission for sure and sorry maybe is difficult read a text instead of paragraphs,the part about the glitches I can't describe with more details why?Fighting Games aren't same Adventure/Puzzle/Speed games,in speed games as Mega Man,Super Mario World,Castlevania and some others you need a RAM addresses to see the X and Y speed to pass the most fast possible. Example SMW you use RAM and Lua script if you don't use you can't have a good result to see when you are with the max speed. Already Fighting Games it isn't necessary because the glitches you should think how can you do,example in this TAS moonwalker is a glitch that occur when your character will pushed to the other side of the corner to hit your enemy or hit by your enemy,to do this just press (forward+run) when your character change the position 1 frame before change the position,so you don't need to save frames or use a RAM/Luas to see how the glitch works you are here to entertain the audience not to see how that this is broken so this is how our work showing how is difficult,how is funny to show the difference of this game to the others,are many things that make up the Fighting Games if you think that "the time doesn't matter the most important here is your work and make the impossible to possible" for me this is the first point to start FG TASing but remember we don't call to the time when you are playarounding or TASing a normal playthrough but it isn't said that we don't need to use frame advanced this tool is essencial in all TASes already done,so hope if you understand how we work is little things that make great works,thanks to your comment is a good advice I will use your advice in my next submissions and sorry if this is long again xD.
Someone who still enjoy playing fighting games ;)
Post subject: Re: #4518: Dark Noob's SNES Mortal Kombat 3 "Playaround" in 22:54.22
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Example SMW you use RAM and Lua script if you don't use you can't have a good result to see when you are with the max speed. Already Fighting Games it isn't necessary because the glitches you should think how can you do,example in this TAS moonwalker is a glitch that occur when your character will pushed to the other side of the corner to hit your enemy or hit by your enemy,to do this just press (forward+run) when your character change the position 1 frame before change the position,so you don't need to save frames or use a RAM/Luas to see how the glitch works you are here to entertain the audience not to see how that this is broken so this is how our work showing how is difficult,how is funny to show the difference of this game to the others,are many things that make up the Fighting Games if you think that "the time doesn't matter the most important here is your work and make the impossible to possible" for me this is the first point to start FG TASing but remember we don't call to the time when you are playarounding or TASing a normal playthrough but it isn't said that we don't need to use frame advanced this tool is essencial in all TASes already done,so hope if you understand how we work is little things that make great works,thanks to your comment is a good advice I will use your advice in my next submissions and sorry if this is long again xD.
Another very long sentence :D So let me fix this :) Example SMW you use RAM and Lua script if you don't use you can't have a good result to see when you are with the max speed. In Fighting Games it isn't necessary. Because the glitches you should think how can you do, example in this TAS, moonwalker is a glitch that occur when your character will pushed to the other side of the corner to hit your enemy or hit by your enemy, to do this just press (forward+run). When your character change the position 1 frame before change the position, so you don't need to save frames or use a RAM/Luas to see how the glitch works. You are here to entertain the audience not to see how that this is broken. So this is our work showing off how difficult, how funny is to show the difference of this game to the others. Many things that make up the Fighting Games is, when you think that "the time doesn't matter. The most important is your work and make the impossible to possible". For me this is the first point to start FG TASing, but remember, we don't call to the time when you are playarounding or TASing a normal playthrough. But it isn't said that we don't need to use frame advanced this tool is essencial in all TASes already done. So hope if you understand how we work is little things that make great works. Thanks to your comment is a good advice. I will use your advice in my next submissions and sorry if this is long again xD I hope everyone can understand now. If something is wrong, please fix it :)
lol ok yes
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@canavar147 oh really thanks to the summary from my text, change some words and writing better than me and you fixed it. This time was my opinion the why I write a long text. In my native language I'm like this too I will improve this don't worry.
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Thanks for all you members and Nach. I tried this and now this is publishable,the 1st version of a similar and higher game (UMK3) can be published showing some mechanics differences,glitches,limitations and some combos it's amazing thanks for all again.
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You're welcome Dark Noob. Good quality and differentiation from the runs for other games, and the audience feedback to back it up is all you need.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
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is this that make me to continue with my works thanks for the words Nach.
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Nach: there actually exist playarounds of this game already. It's just both got their branches removed (WTF), and the current one (that obsoleted the old one) is in fact a "glitchfest".
Mukki in #3409: SDR, Thevlackdemonn2294 & Dark_Noob's SNES Ultimate Mortal Kombat 3 "Glitchfest" in 30:28.38 wrote:
I'm accepting this as an obsoletion of the currently published UMK3 playaround. We do not need two playarounds of the same game, especially as many of the glitches are shared between both runs. Both runs do the glitchy fighting very well, but this new run adds many interesting level and background glitches that are not shown in the previous run and so, among other things, fulfills the entertainment goal better.
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UMK3 and MK3 are not the same game, correct?
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Well, yes, but aren't they a case similar to Sonic 3/Sonic & Knuckles/Sonic 3 & Knuckles?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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feos wrote:
Nach: there actually exist playarounds of this game already.
It's not the same game. However, if there already exists a run which is very similar, then this run should be rejected or obsolete another. IMO, since this run has a character in it which isn't in the others, and the others have characters in it not in this one, and the mechanics are a bit different, and even though many of the moves are similar, this one has a style and glitches that are unique onto itself, it has claimed a right to exist along side the other ones. In short, I find the game differences and the run themselves differentiated enough that they can exist alongside each other.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
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Okay, now should I restore the other 2 runs' branches? And should the current UMK3's branch be glitchfest instead of playaround (to highlight the content and be true to the submitted branch)?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.