Tool-assisted game movies
When human skills are just not enough

Submission #6739: DJ Incendration & McHazard's NES Mike Tyson's Punch-Out!! "clock stop glitch" in 19:09.17

Console: Nintendo Entertainment System
Game name: Mike Tyson's Punch-Out!!
Game version: USA PRG1
ROM filename: Mike Tyson's Punch-Out!! (U) (PRG1) [!].nes
Branch: clock stop glitch
Emulator: FCEUX 2.2.3
Movie length: 19:09.17
FrameCount: 69064
Re-record count: 4163
Author's real name: Alex Kern
Author's nickname: DJ Incendration & McHazard
Submitter: DJ Incendration
Submitted at: 2020-05-08 01:42:46
Text last edited at: 2020-05-10 14:48:58
Text last edited by: DJ Incendration
Download: Download (9629 bytes)
Status: decision: cancelled
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Author's comments and explanations:

(Link to video)

Mike Tyson's Punch-Out!! is a boxing game from 1987, which stars Little Mac and Doc Louis. The clock stop glitch (or CS for short) is a glitch that allows you to stop the clock by throwing a rapid punch. It is a very interesting glitch, and although it only impacts a small number of fighters, it is still a good glitch to try out. Here are the times:

Bald Bull 1 has seen quite a few changes since the last CS TAS, and this one adds a few jabs here and there to lower the time. See the published TAS's submission comments for more information. Soda Popinski's misdirection gutters saved a few frames. There are five of them, and each has a 25% chance of success. They do not require tool-assistance. I have the same things to say that Adelikat said in his previous CS TAS's comments: "The clock stopping glitch involves delivering a rapid punch to the opponent then doing a delayed jab that will glitch the clock into remaining stopped. It will not restart again unless Mac delivers a stunned punch or uppercut (or either Mac or the opponent get knocked down). Not all opponent punches can be countered with rapid punches so the logic here is to get the opponent to throw such a punch as soon as possible. This leads to some very counter intuitive strategies. For instance, on both Soda & Don II, I have to get knocked down twice. In fact, in each case Mac is one punch away from losing the fight.

The clock stopping glitch makes a real time trade off of about 1 minute because once the clock is stopped, uppercuts can not be used which lengthens the fights (as well as being knocked down). However, real time is not the primary goal in this movie nor the no glitch version. And the no glitch version makes a number of real time tradeoffs. Sandman, Piston II, Piston I, and Don II could all be beaten faster if aiming for real time. Also, both take advantage of clock stopping. The clock stops momentarily during rapid punches, stunned punches, and uppercuts. Maximizing the time that the clock is stopped is a standard feature of most fast Punch-Out Strats.

This version shows off a nice glitch and some surprising strategies and so I propose that this movie be published along side the glitchless version."


feos: Judging...
DJ Incendration: I didn't realize that it the glitch would be bad for all future submissions; I thought it wasn't good enough for the current one. Reading the discussion forums helped me decide to cancel this run.

DJ Incendration: Uncanceling this because one person wants to see a run of this branch published, and one wants me to uncancel it and see where it goes.

Edit: Recanceling this due to a new and improved submission.

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