Time for an minor update.
I've redone the start of the game (again), and saved even more time.
In the area where we first gain control of Link, I saved 3 frames by straining the angle more inwards before the exit. This got him into the transition area earlier.
In the second Deku Link room, I saved 6 frames by doing the initial sidehops while facing the other way. This allowed for a quicker turn at the corner.
In the room with the dead tree, I saved 132 frames, using a new strat which involves jumping over the gap, eliminating the need for the deku flower. And before anyone asks, the text
was necessary. If I didn't listen to the text, I wouldn't have had enough running distance to do a spin and subsequently get enough speed to clear the gap. Both Bloob and I tested this extensively.
In the Happy Mask Man room, I saved 18 frames with better angle management on the rails.
Finally, I used a reset on entering Clock Town. This skips the entire South Clock Town introduction scene. You can see it in action here:
http://www.youtube.com/watch?v=4Ix6HQQ5coc
Here's the m64:
http://dehacked.2y.net/microstorage.php/info/73153645/Redoing%20for%20the%20millionth%20f%27ing%20time.m64
To watch this m64, you'll need the antids version of Mupen, which I've conveniently uploaded in case anyone doesn't have it. Extract the exe and put it in your Mupen folder, and run it from there. Oh, and make sure you use Jabo 1.6 and the TAS input plugin to ensure that it synchs. Antids Mupen:
http://www.megaupload.com/?d=M0CECCU6
Enjoy!