In order to set free teh castlevania from a horrible curse, we vanquish da terrible count once again, hopefully the 7 next years will be more sunny (erh wait wha...?)
Here is the longest awaited obsoletion on the site, it took 7 years to brake the curse, and 4 talented tasers; arukAdo, Cardboard, Bablo and scrimpeh.
Originally started by Cardboard and Bablo, they tased up to Stage 3-3 and then lacked interrest/time (pretty much like all preceding attempts), thats where the two of us took over.
We end up beating Phil and Genisto's old movie by 01:37.62 (~20 seconds are from removing the dance after beating dracula).
Bablo and Cardboard did decide to use the jap rom, the stage8 is red(blood) instead green and some other small details are uncensored in this version (boobs for exemple), the timing have near no difference, I believe this rom choice should not be an issue.
Im not sure if the run sync on others version of snes9x, we tryed to beat their movie but with not much success so we decided to just keep going with what we got.
For a list of tricks, both old and new, please refer the Game Resources page
Improvements
A little table to recap the improvements over last movie, first collumn is the total frames won in the stage, second show how many lag frames was removed, third is the difference for bosses.
Full excel spreadsheet is available on google, it detail any rooms and lag as well.
Stages
Total
Lag
Bosses
Stage1
212
4
74
Stage2
219
44
30
Stage3
879
62
104
Stage4
742
47
-31/2
Stage5
22
-2
no boss
Stage6
226
23
-24
Stage7
32
5
-31
Stage8
130
69
-60
Stage9
298
27
10
StageA
596
28
-54
StageB
2561
74
0/102/84/283
Worthy to mention that the biggest improvement in a single room is 4-4 with 660 frames, second place goes to A-1D with 526 frames.
Hi everyone, not sure where to post this so figured this thread would be as good a place as any!
So in case you don't know, I speedrun this game and will do a live run at the next SDA marathon in January. This TAS has had me wondering if any of the new tricks are feasible in real time, but so far I've had no luck.
The zip in 4-4 has proven especially vexing to me. It doesn't look that hard in terms of execution, but I can never get the bat spawns to work correctly. The game page doesn't cover this, and I haven't been able to figure out how you do it.
I would love to be able to do any of these crazy tricks in front of a live audience and would greatly appreciate any help you guys can offer!
BTW, I have a live stream at http://www.twitch.tv/srkfunkdoc - where could I post to let you know that I'll be playing CV4?
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Sound cool to try the new tricks unassisted but I fear im going to brake the motivation lol.
Basicly this is totally impossible real time, for 2 reasons.
First theres only like 1 or 2 frames windows of oppertunity for the damage, so youll do it 1 out of 1000 tryes or something around that, and im not even speaking of the timing to get the block to be at the exact good place and manipulate bat to be "sync" with all this.
Secondly, theres a bug with cliping, basicly we had to manipulate simon movement to avoid him dieing, try to change _any_ input your likely to die, delay for 1 frame the "last" turn over > you die.
If you manage to avoid dieing then youll have the problem that you need to gain height as well, this required heavy manipulation on the movement (camera) to work.
Oh and of course, the "exit" is as well crazy sensible, we ended often dieing in the spikes :p
If your still interrested I highly recommand to watch frames by frames the segments that you feel could be reproducable, this usually will tell ya directly the error margin (eventually using delays to test out)
Hmm, thanks. I was optimistic because my friend PJ accidentally did a zip glitch in 4-4 once while working on his high-score record for the game...but maybe the bats spawn more often on 2nd loop.
I've also tried the upward boost off the ring near the end of level 3, and I can get myself in the right position...but I can never launch myself up without getting hit by the bone dragon above and dying. I've also come to the conclusion that the 2nd eye damage boost is too risky to try in a live run, though I miiiiiight force myself to do it if I ever tried for a new record.
I have to imagine there's something in the TAS that could make sub-35 feasible...
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Hmm, thanks. I was optimistic because my friend PJ accidentally did a zip glitch in 4-4 once while working on his high-score record for the game...but maybe the bats spawn more often on 2nd loop.
Im pretty impressed this can happen unassisted, I guess it wasnt exactly at the same place than in the tas ? Did he ended dieing in the walls ? :p
Josh the FunkDOC wrote:
I have to imagine there's something in the TAS that could make sub-35 feasible...
Your best guess going to be whip boost on rings, allthought I have no idea if its humanly doable at all since it relay on very stric pixel positioning, it seem unlikely but oh well, maybe if you are very precise and quick youll manage, again watch frames by frames to understand the input with such tricks.
BTW, unassisted you can at least do double hit, its simple, just press whip+subweapon at same time, this will obviously boost greatly damage output for boss.
AFAIK theres others place where you can collapse in walls, none that was founded helped at all, as for vertical boost I personnally never saw that.
Lets see;
more damage taken > less boost
less damage given > less kills
more boss hp > longer fights
savestates required (impure movie)
no extra glitchs, boss or levels.
Overall I would say meh.